Mercurial > sdl-ios-xcode
annotate src/video/fbcon/SDL_fb3dfx.c @ 315:3333b6e68289
Date: Sat, 23 Mar 2002 13:53:37 +0200
From: "Mike Gorchak" <mike@malva.ua>
Subject: Big QNX patch again.
Added 8bit palette emulation code for window mode with bpp>=15.
Added store/restore original palette for 8bit modes.
Added more information about photon API call fails.
Rewroten change palette code, slow but works.
Fixed bug with set caption before window was inited.
Fixed bugs with some initial state of variables.
Fixed bug with storing old video mode settings.
Fixed bug with switching to fullscreen mode and back.
Fixed few double SEGFAULTS during parachute mode.
Removed compilation warning with no PgWaitHWIdle prototype.
Removed pack of dead unusable code.
Cleanups SDL_PrivateVideoData structure, some headers.
Some code formatting.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 23 Mar 2002 20:19:44 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
297
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Updated copyright information for 2002
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #include "SDL_types.h" | |
29 #include "SDL_video.h" | |
30 #include "SDL_blit.h" | |
31 #include "SDL_fb3dfx.h" | |
32 #include "3dfx_mmio.h" | |
33 | |
34 | |
35 /* Wait for vertical retrace */ | |
36 static void WaitVBL(_THIS) | |
37 { | |
38 /* find start of retrace */ | |
39 tdfx_waitidle(); | |
40 while( (tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == STATUS_RETRACE ) | |
41 ; | |
42 /* wait until we're past the start */ | |
43 while( (tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == 0 ) | |
44 ; | |
45 } | |
106
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46 static void WaitIdle(_THIS) |
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47 { |
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48 tdfx_waitidle(); |
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49 } |
0 | 50 |
51 /* Sets video mem colorkey and accelerated blit function */ | |
52 static int SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key) | |
53 { | |
54 return(0); | |
55 } | |
56 | |
57 static int FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color) | |
58 { | |
59 int bpp; | |
60 char *dst_base; | |
61 Uint32 format; | |
62 int dstX, dstY; | |
63 | |
109
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64 /* Don't blit to the display surface when switched away */ |
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65 if ( dst == this->screen ) { |
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66 SDL_mutexP(hw_lock); |
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67 } |
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68 |
0 | 69 /* Set the destination pixel format */ |
70 dst_base = (char *)((char *)dst->pixels - mapped_mem); | |
71 bpp = dst->format->BitsPerPixel; | |
72 format = dst->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13); | |
73 | |
74 /* Calculate source and destination base coordinates */ | |
75 dstX = rect->x; | |
76 dstY = rect->y; | |
77 | |
78 /* Execute the fill command */ | |
79 tdfx_wait(6); | |
80 tdfx_out32(DSTBASE, (Uint32)dst_base); | |
81 tdfx_out32(DSTFORMAT, format); | |
82 tdfx_out32(COLORFORE, color); | |
83 tdfx_out32(COMMAND_2D, COMMAND_2D_FILLRECT); | |
84 tdfx_out32(DSTSIZE, rect->w | (rect->h << 16)); | |
85 tdfx_out32(LAUNCH_2D, dstX | (dstY << 16)); | |
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86 |
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87 FB_AddBusySurface(dst); |
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88 |
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89 if ( dst == this->screen ) { |
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90 SDL_mutexV(hw_lock); |
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91 } |
0 | 92 return(0); |
93 } | |
94 | |
95 static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, | |
96 SDL_Surface *dst, SDL_Rect *dstrect) | |
97 { | |
109
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98 SDL_VideoDevice *this = current_video; |
0 | 99 int bpp; |
100 Uint32 src_format; | |
101 Uint32 dst_format; | |
102 char *src_base; | |
103 char *dst_base; | |
104 int srcX, srcY; | |
105 int dstX, dstY; | |
106 Uint32 blitop; | |
107 Uint32 use_colorkey; | |
108 | |
109
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109 /* Don't blit to the display surface when switched away */ |
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110 if ( dst == this->screen ) { |
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parents:
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111 SDL_mutexP(hw_lock); |
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parents:
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112 } |
5a9c36a45db1
Fixed switching away from the SDL at the framebuffer console
Sam Lantinga <slouken@lokigames.com>
parents:
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113 |
0 | 114 /* Set the source and destination pixel format */ |
115 src_base = (char *)((char *)src->pixels - mapped_mem); | |
116 bpp = src->format->BitsPerPixel; | |
117 src_format = src->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13); | |
118 dst_base = (char *)((char *)dst->pixels - mapped_mem); | |
119 bpp = dst->format->BitsPerPixel; | |
120 dst_format = dst->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13); | |
121 | |
122 srcX = srcrect->x; | |
123 srcY = srcrect->y; | |
124 dstX = dstrect->x; | |
125 dstY = dstrect->y; | |
126 | |
127 /* Assemble the blit operation */ | |
128 blitop = COMMAND_2D_BITBLT | (0xCC << 24); | |
129 if ( srcX <= dstX ) { | |
130 blitop |= BIT(14); | |
131 srcX += (dstrect->w - 1); | |
132 dstX += (dstrect->w - 1); | |
133 } | |
134 if ( srcY <= dstY ) { | |
135 blitop |= BIT(15); | |
136 srcY += (dstrect->h - 1); | |
137 dstY += (dstrect->h - 1); | |
138 } | |
139 | |
140 /* Perform the blit! */ | |
141 if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { | |
142 tdfx_wait(3); | |
143 tdfx_out32(SRCCOLORKEYMIN, src->format->colorkey); | |
144 tdfx_out32(SRCCOLORKEYMAX, src->format->colorkey); | |
145 tdfx_out32(ROP_2D, 0xAA00); | |
146 use_colorkey = 1; | |
147 } else { | |
148 use_colorkey = 0; | |
149 } | |
150 tdfx_wait(9); | |
151 tdfx_out32(SRCBASE, (Uint32)src_base); | |
152 tdfx_out32(SRCFORMAT, src_format); | |
153 tdfx_out32(DSTBASE, (Uint32)dst_base); | |
154 tdfx_out32(DSTFORMAT, src_format); | |
155 tdfx_out32(COMMAND_2D, blitop); | |
156 tdfx_out32(COMMANDEXTRA_2D, use_colorkey); | |
157 tdfx_out32(DSTSIZE, dstrect->w | (dstrect->h << 16)); | |
158 tdfx_out32(DSTXY, dstX | (dstY << 16)); | |
159 tdfx_out32(LAUNCH_2D, srcX | (srcY << 16)); | |
160 | |
106
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parents:
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161 FB_AddBusySurface(src); |
63ec24e0575f
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Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
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162 FB_AddBusySurface(dst); |
63ec24e0575f
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parents:
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163 |
109
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164 if ( dst == this->screen ) { |
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165 SDL_mutexV(hw_lock); |
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166 } |
0 | 167 return(0); |
168 } | |
169 | |
170 static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst) | |
171 { | |
172 int accelerated; | |
173 | |
174 /* Set initial acceleration on */ | |
175 src->flags |= SDL_HWACCEL; | |
176 | |
177 /* Set the surface attributes */ | |
178 if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { | |
179 if ( ! this->info.blit_hw_A ) { | |
180 src->flags &= ~SDL_HWACCEL; | |
181 } | |
182 } | |
183 if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { | |
184 if ( ! this->info.blit_hw_CC ) { | |
185 src->flags &= ~SDL_HWACCEL; | |
186 } | |
187 } | |
188 | |
189 /* Check to see if final surface blit is accelerated */ | |
190 accelerated = !!(src->flags & SDL_HWACCEL); | |
191 if ( accelerated ) { | |
192 src->map->hw_blit = HWAccelBlit; | |
193 } | |
194 return(accelerated); | |
195 } | |
196 | |
197 void FB_3DfxAccel(_THIS, __u32 card) | |
198 { | |
199 /* We have hardware accelerated surface functions */ | |
200 this->CheckHWBlit = CheckHWBlit; | |
201 wait_vbl = WaitVBL; | |
106
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202 wait_idle = WaitIdle; |
0 | 203 |
204 /* Reset the 3Dfx controller */ | |
205 tdfx_out32(BRESERROR0, 0); | |
206 tdfx_out32(BRESERROR1, 0); | |
207 | |
208 /* The 3Dfx has an accelerated color fill */ | |
209 this->info.blit_fill = 1; | |
210 this->FillHWRect = FillHWRect; | |
211 | |
212 /* The 3Dfx has accelerated normal and colorkey blits */ | |
213 this->info.blit_hw = 1; | |
214 this->info.blit_hw_CC = 1; | |
215 this->SetHWColorKey = SetHWColorKey; | |
216 } |