Mercurial > sdl-ios-xcode
annotate docs/html/sdlrect.html @ 315:3333b6e68289
Date: Sat, 23 Mar 2002 13:53:37 +0200
From: "Mike Gorchak" <mike@malva.ua>
Subject: Big QNX patch again.
Added 8bit palette emulation code for window mode with bpp>=15.
Added store/restore original palette for 8bit modes.
Added more information about photon API call fails.
Rewroten change palette code, slow but works.
Fixed bug with set caption before window was inited.
Fixed bugs with some initial state of variables.
Fixed bug with storing old video mode settings.
Fixed bug with switching to fullscreen mode and back.
Fixed few double SEGFAULTS during parachute mode.
Removed compilation warning with no PgWaitHWIdle prototype.
Removed pack of dead unusable code.
Cleanups SDL_PrivateVideoData structure, some headers.
Some code formatting.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 23 Mar 2002 20:19:44 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_Rect</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_GLattr" | |
17 HREF="sdlglattr.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_Color" | |
20 HREF="sdlcolor.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlglattr.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdlcolor.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLRECT" | |
71 >SDL_Rect</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
181
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76 NAME="AEN2662" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_Rect -- Defines a rectangular area</DIV | |
81 ><DIV | |
82 CLASS="REFSECT1" | |
83 ><A | |
181
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84 NAME="AEN2665" |
0 | 85 ></A |
86 ><H2 | |
87 >Structure Definition</H2 | |
88 ><PRE | |
89 CLASS="PROGRAMLISTING" | |
90 >typedef struct{ | |
91 Sint16 x, y; | |
92 Uint16 w, h; | |
93 } SDL_Rect;</PRE | |
94 ></DIV | |
95 ><DIV | |
96 CLASS="REFSECT1" | |
97 ><A | |
181
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98 NAME="AEN2668" |
0 | 99 ></A |
100 ><H2 | |
101 >Structure Data</H2 | |
102 ><DIV | |
103 CLASS="INFORMALTABLE" | |
104 ><A | |
181
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105 NAME="AEN2670" |
0 | 106 ></A |
107 ><P | |
108 ></P | |
109 ><TABLE | |
110 BORDER="0" | |
111 CLASS="CALSTABLE" | |
112 ><TBODY | |
113 ><TR | |
114 ><TD | |
115 ALIGN="LEFT" | |
116 VALIGN="TOP" | |
117 ><TT | |
118 CLASS="STRUCTFIELD" | |
119 ><I | |
120 >x, y</I | |
121 ></TT | |
122 ></TD | |
123 ><TD | |
124 ALIGN="LEFT" | |
125 VALIGN="TOP" | |
126 >Position of the upper-left corner of the rectangle</TD | |
127 ></TR | |
128 ><TR | |
129 ><TD | |
130 ALIGN="LEFT" | |
131 VALIGN="TOP" | |
132 ><TT | |
133 CLASS="STRUCTFIELD" | |
134 ><I | |
135 >w, h</I | |
136 ></TT | |
137 ></TD | |
138 ><TD | |
139 ALIGN="LEFT" | |
140 VALIGN="TOP" | |
141 >The width and height of the rectangle</TD | |
142 ></TR | |
143 ></TBODY | |
144 ></TABLE | |
145 ><P | |
146 ></P | |
147 ></DIV | |
148 ></DIV | |
149 ><DIV | |
150 CLASS="REFSECT1" | |
151 ><A | |
181
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152 NAME="AEN2681" |
0 | 153 ></A |
154 ><H2 | |
155 >Description</H2 | |
156 ><P | |
157 >A <SPAN | |
158 CLASS="STRUCTNAME" | |
159 >SDL_Rect</SPAN | |
160 > defines a rectangular area of pixels. It is used by <A | |
161 HREF="sdlblitsurface.html" | |
162 ><TT | |
163 CLASS="FUNCTION" | |
164 >SDL_BlitSurface</TT | |
165 ></A | |
166 > to define blitting regions and by several other video functions.</P | |
167 ></DIV | |
168 ><DIV | |
169 CLASS="REFSECT1" | |
170 ><A | |
181
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171 NAME="AEN2687" |
0 | 172 ></A |
173 ><H2 | |
174 >See Also</H2 | |
175 ><P | |
176 ><A | |
177 HREF="sdlblitsurface.html" | |
178 ><TT | |
179 CLASS="FUNCTION" | |
180 >SDL_BlitSurface</TT | |
181 ></A | |
182 >, | |
183 <A | |
184 HREF="sdlupdaterect.html" | |
185 ><TT | |
186 CLASS="FUNCTION" | |
187 >SDL_UpdateRect</TT | |
188 ></A | |
189 ></P | |
190 ></DIV | |
191 ><DIV | |
192 CLASS="NAVFOOTER" | |
193 ><HR | |
194 ALIGN="LEFT" | |
195 WIDTH="100%"><TABLE | |
196 WIDTH="100%" | |
197 BORDER="0" | |
198 CELLPADDING="0" | |
199 CELLSPACING="0" | |
200 ><TR | |
201 ><TD | |
202 WIDTH="33%" | |
203 ALIGN="left" | |
204 VALIGN="top" | |
205 ><A | |
206 HREF="sdlglattr.html" | |
207 >Prev</A | |
208 ></TD | |
209 ><TD | |
210 WIDTH="34%" | |
211 ALIGN="center" | |
212 VALIGN="top" | |
213 ><A | |
214 HREF="index.html" | |
215 >Home</A | |
216 ></TD | |
217 ><TD | |
218 WIDTH="33%" | |
219 ALIGN="right" | |
220 VALIGN="top" | |
221 ><A | |
222 HREF="sdlcolor.html" | |
223 >Next</A | |
224 ></TD | |
225 ></TR | |
226 ><TR | |
227 ><TD | |
228 WIDTH="33%" | |
229 ALIGN="left" | |
230 VALIGN="top" | |
231 >SDL_GLattr</TD | |
232 ><TD | |
233 WIDTH="34%" | |
234 ALIGN="center" | |
235 VALIGN="top" | |
236 ><A | |
237 HREF="video.html" | |
238 >Up</A | |
239 ></TD | |
240 ><TD | |
241 WIDTH="33%" | |
242 ALIGN="right" | |
243 VALIGN="top" | |
244 >SDL_Color</TD | |
245 ></TR | |
246 ></TABLE | |
247 ></DIV | |
248 ></BODY | |
249 ></HTML | |
250 > |