annotate WhatsNew @ 315:3333b6e68289

Date: Sat, 23 Mar 2002 13:53:37 +0200 From: "Mike Gorchak" <mike@malva.ua> Subject: Big QNX patch again. Added 8bit palette emulation code for window mode with bpp>=15. Added store/restore original palette for 8bit modes. Added more information about photon API call fails. Rewroten change palette code, slow but works. Fixed bug with set caption before window was inited. Fixed bugs with some initial state of variables. Fixed bug with storing old video mode settings. Fixed bug with switching to fullscreen mode and back. Fixed few double SEGFAULTS during parachute mode. Removed compilation warning with no PgWaitHWIdle prototype. Removed pack of dead unusable code. Cleanups SDL_PrivateVideoData structure, some headers. Some code formatting.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 23 Mar 2002 20:19:44 +0000
parents fab1ddc4d7bf
children 24edec3cafe4
rev   line source
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1
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2 This is a list of API changes in SDL's version history.
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3
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4 Version 1.0:
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5
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6 1.2.0:
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7 Added SDL_VIDEOEXPOSE event to signal that the screen needs to
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8 be redrawn. This is currently only delivered to OpenGL windows
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9 on X11, though it may be delivered in the future when the video
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10 memory is lost under DirectX.
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11
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12 1.1.8:
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13 You can pass SDL_NOFRAME to SDL_VideoMode() to create a window
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14 that has no title bar or frame decoration. Fullscreen video
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15 modes automatically have this flag set.
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16
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17 Added a function to query the clipping rectangle for a surface:
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18 void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect)
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19
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20 Added a function to query the current event filter:
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21 SDL_EventFilter SDL_GetEventFilter(void)
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22
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23 If you pass -1 to SDL_ShowCursor(), it won't change the current
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24 cursor visibility state, but will still return it.
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25
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26 SDL_LockSurface() and SDL_UnlockSurface() are recursive, meaning
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27 you can nest them as deep as you want, as long as each lock call
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28 has a matching unlock call. The surface remains locked until the
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29 last matching unlock call.
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30
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31 Note that you may not blit to or from a locked surface.
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32
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33 1.1.7:
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34 The SDL_SetGammaRamp() and SDL_GetGammaRamp() functions now take
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35 arrays of Uint16 values instead of Uint8 values. For the most part,
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36 you can just take your old values and shift them up 8 bits to get
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37 new correct values for your gamma ramps.
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38
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39 You can pass SDL_RLEACCEL in flags passed to SDL_ConvertSurface()
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40 and SDL will try to RLE accelerate colorkey and alpha blits in the
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41 resulting surface.
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42
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43 1.1.6:
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44 Added a function to return the thread ID of a specific thread:
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45 Uint32 SDL_GetThreadID(SDL_Thread *thread)
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46 If 'thread' is NULL, this function returns the id for this thread.
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47
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48 1.1.5:
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49 The YUV overlay structure has been changed to use an array of
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50 pitches and pixels representing the planes of a YUV image, to
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51 better enable hardware acceleration. The YV12 and IYUV formats
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52 each have three planes, corresponding to the Y, U, and V portions
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53 of the image, while packed pixel YUV formats just have one plane.
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54
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55 For palettized mode (8bpp), the screen colormap is now split in
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56 a physical and a logical palette. The physical palette determines
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57 what colours the screen pixels will get when displayed, and the
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58 logical palette controls the mapping from blits to/from the screen.
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59 A new function, SDL_SetPalette() has been added to change
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60 logical and physical palettes separately. SDL_SetColors() works
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61 just as before, and is equivalent to calling SDL_SetPalette() with
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62 a flag argument of (SDL_LOGPAL|SDL_PHYSPAL).
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63
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64 SDL_BlitSurface() no longer modifies the source rectangle, only the
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65 destination rectangle. The width/height members of the destination
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66 rectangle are ignored, only the position is used.
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67
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68 The old source clipping function SDL_SetClipping() has been replaced
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69 with a more useful function to set the destination clipping rectangle:
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70 SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect)
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71
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72 Added a function to see what subsystems have been initialized:
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73 Uint32 SDL_WasInit(Uint32 flags)
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74
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75 The Big Alpha Flip: SDL now treats alpha as opacity like everybody
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76 else, and not as transparency:
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77
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78 A new cpp symbol: SDL_ALPHA_OPAQUE is defined as 255
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79 A new cpp symbol: SDL_ALPHA_TRANSPARENT is defined as 0
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80 Values between 0 and 255 vary from fully transparent to fully opaque.
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81
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82 New functions:
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83 SDL_DisplayFormatAlpha()
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84 Returns a surface converted to a format with alpha-channel
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85 that can be blit efficiently to the screen. (In other words,
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86 like SDL_DisplayFormat() but the resulting surface has
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87 an alpha channel.) This is useful for surfaces with alpha.
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88 SDL_MapRGBA()
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89 Works as SDL_MapRGB() but takes an additional alpha parameter.
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90 SDL_GetRGBA()
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91 Works as SDL_GetRGB() but also returns the alpha value
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92 (SDL_ALPHA_OPAQUE for formats without an alpha channel)
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93
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94 Both SDL_GetRGB() and SDL_GetRGBA() now always return values in
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95 the [0..255] interval. Previously, SDL_GetRGB() would return
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96 (0xf8, 0xfc, 0xf8) for a completely white pixel in RGB565 format.
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97 (N.B.: This is broken for bit fields < 3 bits.)
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98
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99 SDL_MapRGB() returns pixels in which the alpha channel is set opaque.
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100
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101 SDL_SetAlpha() can now be used for both setting the per-surface
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102 alpha, using the new way of thinking of alpha, and also to enable
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103 and disable per-pixel alpha blending for surfaces with an alpha
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104 channel:
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105 To disable alpha blending:
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106 SDL_SetAlpha(surface, 0, 0);
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107 To re-enable alpha blending:
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108 SDL_SetAlpha(surface, SDL_SRCALPHA, 0);
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109 Surfaces with an alpha channel have blending enabled by default.
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110
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111 SDL_SetAlpha() now accepts SDL_RLEACCEL as a flag, which requests
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112 RLE acceleration of blits, just as like with SDL_SetColorKey().
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113 This flag can be set for both surfaces with an alpha channel
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114 and surfaces with an alpha value set by SDL_SetAlpha().
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115 As always, RLE surfaces must be locked before pixel access is
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116 allowed, and unlocked before any other SDL operations are done
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117 on it.
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118
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119 The blit semantics for surfaces with and without alpha and colorkey
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120 have now been defined:
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121
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122 RGBA->RGB:
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123 SDL_SRCALPHA set:
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124 alpha-blend (using alpha-channel).
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125 SDL_SRCCOLORKEY ignored.
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126 SDL_SRCALPHA not set:
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127 copy RGB.
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128 if SDL_SRCCOLORKEY set, only copy the pixels matching the
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129 RGB values of the source colour key, ignoring alpha in the
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130 comparison.
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131
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132 RGB->RGBA:
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133 SDL_SRCALPHA set:
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134 alpha-blend (using the source per-surface alpha value);
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135 set destination alpha to opaque.
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136 SDL_SRCALPHA not set:
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137 copy RGB, set destination alpha to opaque.
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138 both:
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139 if SDL_SRCCOLORKEY set, only copy the pixels matching the
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140 source colour key.
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141
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142 RGBA->RGBA:
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143 SDL_SRCALPHA set:
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144 alpha-blend (using the source alpha channel) the RGB values;
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145 leave destination alpha untouched. [Note: is this correct?]
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146 SDL_SRCCOLORKEY ignored.
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147 SDL_SRCALPHA not set:
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148 copy all of RGBA to the destination.
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149 if SDL_SRCCOLORKEY set, only copy the pixels matching the
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150 RGB values of the source colour key, ignoring alpha in the
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151 comparison.
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152
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153 RGB->RGB:
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154 SDL_SRCALPHA set:
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155 alpha-blend (using the source per-surface alpha value).
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156 SDL_SRCALPHA not set:
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157 copy RGB.
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158 both:
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159 if SDL_SRCCOLORKEY set, only copy the pixels matching the
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160 source colour key.
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161
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162 As a special case, blits from surfaces with per-surface alpha
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163 value of 128 (50% transparency) are optimised and much faster
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164 than other alpha values. This does not apply to surfaces with
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165 alpha channels (per-pixel alpha).
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166
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167 New functions for manipulating the gamma of the display have
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168 been added:
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169 int SDL_SetGamma(float red, float green, float blue);
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170 int SDL_SetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue);
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171 int SDL_GetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue);
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172 Gamma ramps are tables with 256 entries which map the screen color
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173 components into actually displayed colors. For an example of
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174 implementing gamma correction and gamma fades, see test/testgamma.c
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175 Gamma control is not supported on all hardware.
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176
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177 1.1.4:
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178 The size of the SDL_CDtrack structure changed from 8 to 12 bytes
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179 as the size of the length member was extended to 32 bits.
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180
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181 You can now use SDL for 2D blitting with a GL mode by passing the
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182 SDL_OPENGLBLIT flag to SDL_SetVideoMode(). You can specify 16 or
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183 32 bpp, and the data in the framebuffer is put into the GL scene
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184 when you call SDL_UpdateRects(), and the scene will be visible
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185 when you call SDL_GL_SwapBuffers().
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186
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187 Run the "testgl" test program with the -logo command line option
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188 to see an example of this blending of 2D and 3D in SDL.
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189
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190 1.1.3:
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191 Added SDL_FreeRW() to the API, to complement SDL_AllocRW()
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192
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193 Added resizable window support - just add SDL_RESIZABLE to the
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194 SDL_SetVideoMode() flags, and then wait for SDL_VIDEORESIZE events.
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195 See SDL_events.h for details on the new SDL_ResizeEvent structure.
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196
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197 Added condition variable support, based on mutexes and semaphores.
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198 SDL_CreateCond()
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199 SDL_DestroyCond()
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200 SDL_CondSignal()
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201 SDL_CondBroadcast()
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202 SDL_CondWait()
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203 SDL_CondTimedWait()
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204 The new function prototypes are in SDL_mutex.h
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205
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206 Added counting semaphore support, based on the mutex primitive.
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207 SDL_CreateSemaphore()
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208 SDL_DestroySemaphore()
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209 SDL_SemWait()
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210 SDL_SemTryWait()
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211 SDL_SemWaitTimeout()
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212 SDL_SemPost()
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213 SDL_SemValue()
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214 The new function prototypes are in SDL_mutex.h
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215
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216 Added support for asynchronous blitting. To take advantage of this,
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217 you must set the SDL_ASYNCBLIT flag when setting the video mode and
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218 creating surfaces that you want accelerated in this way. You must
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219 lock surfaces that have this flag set, and the lock will block until
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220 any queued blits have completed.
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221
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222 Added YUV video overlay support.
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223 The supported YUV formats are: YV12, IYUV, YUY2, UYVY, and YVYU.
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224 This function creates an overlay surface:
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225 SDL_CreateYUVOverlay()
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226 You must lock and unlock the overlay to get access to the data:
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227 SDL_LockYUVOverlay() SDL_UnlockYUVOverlay()
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228 You can then display the overlay:
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229 SDL_DisplayYUVOverlay()
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230 You must free the overlay when you are done using it:
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231 SDL_FreeYUVOverlay()
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232 See SDL_video.h for the full function prototypes.
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233
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234 The joystick hat position constants have been changed:
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235 Old constant New constant
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236 ------------ ------------
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237 0 SDL_HAT_CENTERED
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238 1 SDL_HAT_UP
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239 2 SDL_HAT_RIGHTUP
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240 3 SDL_HAT_RIGHT
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241 4 SDL_HAT_RIGHTDOWN
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242 5 SDL_HAT_DOWN
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243 6 SDL_HAT_LEFTDOWN
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244 7 SDL_HAT_LEFT
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245 8 SDL_HAT_LEFTUP
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246 The new constants are bitmasks, so you can check for the
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247 individual axes like this:
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248 if ( hat_position & SDL_HAT_UP ) {
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249 }
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250 and you'll catch left-up, up, and right-up.
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251
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252 1.1.2:
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253 Added multiple timer support:
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254 SDL_AddTimer() and SDL_RemoveTimer()
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255
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256 SDL_WM_SetIcon() now respects the icon colorkey if mask is NULL.
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257
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258 1.1.0:
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259 Added initial OpenGL support.
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260 First set GL attributes (such as RGB depth, alpha depth, etc.)
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261 SDL_GL_SetAttribute()
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262 Then call SDL_SetVideoMode() with the SDL_OPENGL flag.
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263 Perform all of your normal GL drawing.
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264 Finally swap the buffers with the new SDL function:
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265 SDL_GL_SwapBuffers()
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266 See the new 'testgl' test program for an example of using GL with SDL.
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267
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268 You can load GL extension functions by using the function:
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269 SDL_GL_LoadProcAddress()
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270
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271 Added functions to initialize and cleanup specific SDL subsystems:
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272 SDL_InitSubSystem() and SDL_QuitSubSystem()
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273
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274 Added user-defined event type:
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275 typedef struct {
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276 Uint8 type;
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277 int code;
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278 void *data1;
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279 void *data2;
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280 } SDL_UserEvent;
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281 This structure is in the "user" member of an SDL_Event.
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282
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283 Added a function to push events into the event queue:
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284 SDL_PushEvent()
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285
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286 Example of using the new SDL user-defined events:
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287 {
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288 SDL_Event event;
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289
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290 event.type = SDL_USEREVENT;
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291 event.user.code = my_event_code;
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292 event.user.data1 = significant_data;
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293 event.user.data2 = 0;
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294 SDL_PushEvent(&event);
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295 }
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296
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297 Added a function to get mouse deltas since last query:
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298 SDL_GetRelativeMouseState()
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299
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300 Added a boolean datatype to SDL_types.h:
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301 SDL_bool = { SDL_TRUE, SDL_FALSE }
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302
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303 Added a function to get the current audio status:
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304 SDL_GetAudioState();
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305 It returns one of:
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306 SDL_AUDIO_STOPPED,
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307 SDL_AUDIO_PLAYING,
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308 SDL_AUDIO_PAUSED
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309
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310 Added an AAlib driver (ASCII Art) - by Stephane Peter.
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311
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312 1.0.6:
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313 The input grab state is reset after each call to SDL_SetVideoMode().
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314 The input is grabbed by default in fullscreen mode, and ungrabbed in
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315 windowed mode. If you want to set input grab to a particular value,
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316 you should set it after each call to SDL_SetVideoMode().
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317
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318 1.0.5:
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319 Exposed SDL_AudioInit(), SDL_VideoInit()
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320 Added SDL_AudioDriverName() and SDL_VideoDriverName()
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321
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322 Added new window manager function:
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323 SDL_WM_ToggleFullScreen()
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324 This is currently implemented only on Linux
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325
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326 The ALT-ENTER code has been removed - it's not appropriate for a
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327 lib to bind keys when they aren't even emergency escape sequences.
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328
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329 ALT-ENTER functionality can be implemented with the following code:
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330
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331 int Handle_AltEnter(const SDL_Event *event)
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332 {
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333 if ( event->type == SDL_KEYDOWN ) {
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334 if ( (event->key.keysym.sym == SDLK_RETURN) &&
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335 (event->key.keysym.mod & KMOD_ALT) ) {
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336 SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
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337 return(0);
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338 }
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339 }
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340 return(1);
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341 }
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342 SDL_SetEventFilter(Handle_AltEnter);
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343
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344 1.0.3:
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345 Under X11, if you grab the input and hide the mouse cursor,
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346 the mouse will go into a "relative motion" mode where you
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347 will always get relative motion events no matter how far in
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348 each direction you move the mouse - relative motion is not
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349 bounded by the edges of the window (though the absolute values
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350 of the mouse positions are clamped by the size of the window).
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351 The SVGAlib, framebuffer console, and DirectInput drivers all
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352 have this behavior naturally, and the GDI and BWindow drivers
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353 never go into "relative motion" mode.
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354
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355 1.0.2:
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356 Added a function to enable keyboard repeat:
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357 SDL_EnableKeyRepeat()
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358
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359 Added a function to grab the mouse and keyboard input
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360 SDL_WM_GrabInput()
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361
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362 Added a function to iconify the window.
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363 SDL_WM_IconifyWindow()
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364 If this function succeeds, the application will receive an event
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365 signaling SDL_APPACTIVE event
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366
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367 1.0.1:
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368 Added constants to SDL_audio.h for 16-bit native byte ordering:
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369 AUDIO_U16SYS, AUDIO_S16SYS
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370
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371 1.0.0:
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372 New public release
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373
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374 Version 0.11:
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375
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376 0.11.5:
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377 A new function SDL_GetVideoSurface() has been added, and returns
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378 a pointer to the current display surface.
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379
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380 SDL_AllocSurface() has been renamed SDL_CreateRGBSurface(), and
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381 a new function SDL_CreateRGBSurfaceFrom() has been added to allow
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382 creating an SDL surface from an existing pixel data buffer.
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383
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384 Added SDL_GetRGB() to the headers and documentation.
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385
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386 0.11.4:
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387 SDL_SetLibraryPath() is no longer meaningful, and has been removed.
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388
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389 0.11.3:
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390 A new flag for SDL_Init(), SDL_INIT_NOPARACHUTE, prevents SDL from
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391 installing fatal signal handlers on operating systems that support
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392 them.
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393
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394 Version 0.9:
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395
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396 0.9.15:
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397 SDL_CreateColorCursor() has been removed. Color cursors should
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398 be implemented as sprites, blitted by the application when the
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399 cursor moves. To get smooth color cursor updates when the app
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400 is busy, pass the SDL_INIT_EVENTTHREAD flag to SDL_Init(). This
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401 allows you to handle the mouse motion in another thread from an
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402 event filter function, but is currently only supported by Linux
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403 and BeOS. Note that you'll have to protect the display surface
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404 from multi-threaded access by using mutexes if you do this.
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405
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406 Thread-safe surface support has been removed from SDL.
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407 This makes blitting somewhat faster, by removing SDL_MiddleBlit().
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408 Code that used SDL_MiddleBlit() should use SDL_LowerBlit() instead.
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409 You can make your surfaces thread-safe by allocating your own
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410 mutex and making lock/unlock calls around accesses to your surface.
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411
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412 0.9.14:
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413 SDL_GetMouseState() now takes pointers to int rather than Uint16.
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414
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415 If you set the SDL_WINDOWID environment variable under UNIX X11,
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416 SDL will use that as the main window instead of creating it's own.
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417 This is an unsupported extension to SDL, and not portable at all.
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418
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419 0.9.13:
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420 Added a function SDL_SetLibraryPath() which can be used to specify
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421 the directory containing the SDL dynamic libraries. This is useful
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422 for commercial applications which ship with particular versions
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423 of the libraries, and for security on multi-user systems.
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424 If this function is not used, the default system directories are
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425 searched using the native dynamic object loading mechanism.
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426
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427 In order to support C linkage under Visual C++, you must declare
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428 main() without any return type:
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429 main(int argc, char *argv[]) {
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430 /* Do the program... */
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431 return(0);
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432 }
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433 C++ programs should also return a value if compiled under VC++.
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434
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435 The blit_endian member of the SDL_VideoInfo struct has been removed.
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436
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437 SDL_SymToASCII() has been replaced with SDL_GetKeyName(), so there
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438 is now no longer any function to translate a keysym to a character.
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439
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440 The SDL_keysym structure has been extended with a 'scancode' and
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diff changeset
441 'unicode' member. The 'scancode' is a hardware specific scancode
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442 for the key that was pressed, and may be 0. The 'unicode' member
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443 is a 16-bit UNICODE translation of the key that was pressed along
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diff changeset
444 with any modifiers or compose keys that have been pressed.
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445 If no UNICODE translation exists for the key, 'unicode' will be 0.
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446
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447 Added a function SDL_EnableUNICODE() to enable/disable UNICODE
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448 translation of character keypresses. Translation defaults off.
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449
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450 To convert existing code to use the new API, change code which
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451 uses SDL_SymToASCII() to get the keyname to use SDL_GetKeyName(),
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452 and change code which uses it to get the ASCII value of a sym to
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453 use the 'unicode' member of the event keysym.
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454
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455 0.9.12:
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456 There is partial support for 64-bit datatypes. I don't recommend
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457 you use this if you have a choice, because 64-bit datatypes are not
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458 supported on many platforms. On platforms for which it is supported,
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459 the SDL_HAS_64BIT_TYPE C preprocessor define will be enabled, and
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diff changeset
460 you can use the Uint64 and Sint64 datatypes.
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461
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462 Added functions to SDL_endian.h to support 64-bit datatypes:
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463 SDL_SwapLE64(), SDL_SwapBE64(),
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diff changeset
464 SDL_ReadLE64(), SDL_ReadBE64(), SDL_WriteLE64(), SDL_WriteBE64()
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465
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466 A new member "len_ratio" has been added to the SDL_AudioCVT structure,
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467 and allows you to determine either the original buffer length or the
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468 converted buffer length, given the other.
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469
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470 A new function SDL_FreeWAV() has been added to the API to free data
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471 allocated by SDL_LoadWAV_RW(). This is necessary under Win32 since
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472 the gcc compiled DLL uses a different heap than VC++ compiled apps.
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473
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474 SDL now has initial support for international keyboards using the
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475 Latin character set.
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476 If a particular mapping is desired, you can set the DEFAULT_KEYBOARD
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477 compile-time variable, or you can set the environment variable
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diff changeset
478 "SDL_KEYBOARD" to a string identifying the keyboard mapping you desire.
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479 The valid values for these variables can be found in SDL_keyboard.c
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480
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481 Full support for German and French keyboards under X11 is implemented.
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diff changeset
482
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diff changeset
483 0.9.11:
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484 The THREADED_EVENTS compile-time define has been replaced with the
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diff changeset
485 SDL_INIT_EVENTTHREAD flag. If this flag is passed to SDL_Init(),
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diff changeset
486 SDL will create a separate thread to perform input event handling.
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diff changeset
487 If this flag is passed to SDL_Init(), and the OS doesn't support
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diff changeset
488 event handling in a separate thread, SDL_Init() will fail.
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489 Be sure to add calls to SDL_Delay() in your main thread to allow
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diff changeset
490 the OS to schedule your event thread, or it may starve, leading
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491 to slow event delivery and/or dropped events.
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diff changeset
492 Currently MacOS and Win32 do not support this flag, while BeOS
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493 and Linux do support it. I recommend that your application only
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parents:
diff changeset
494 use this flag if absolutely necessary.
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parents:
diff changeset
495
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parents:
diff changeset
496 The SDL thread function passed to SDL_CreateThread() now returns a
74212992fb08 Initial revision
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parents:
diff changeset
497 status. This status can be retrieved by passing a non-NULL pointer
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parents:
diff changeset
498 as the 'status' argument to SDL_WaitThread().
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parents:
diff changeset
499
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
500 The volume parameter to SDL_MixAudio() has been increased in range
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
501 from (0-8) to (0-128)
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
502
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
503 SDL now has a data source abstraction which can encompass a file,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
504 an area of memory, or any custom object you can envision. It uses
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
505 these abstractions, SDL_RWops, in the endian read/write functions,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
506 and the built-in WAV and BMP file loaders. This means you can load
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
507 WAV chunks from memory mapped files, compressed archives, network
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
508 pipes, or anything else that has a data read abstraction.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
509
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parents:
diff changeset
510 There are three built-in data source abstractions:
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
511 SDL_RWFromFile(), SDL_RWFromFP(), SDL_RWFromMem()
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
512 along with a generic data source allocation function:
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
513 SDL_AllocRW()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
514 These data sources can be used like stdio file pointers with the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
515 following convenience functions:
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parents:
diff changeset
516 SDL_RWseek(), SDL_RWread(), SDL_RWwrite(), SDL_RWclose()
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parents:
diff changeset
517 These functions are defined in the new header file "SDL_rwops.h"
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parents:
diff changeset
518
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parents:
diff changeset
519 The endian swapping functions have been turned into macros for speed
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
520 and SDL_CalculateEndian() has been removed. SDL_endian.h now defines
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
521 SDL_BYTEORDER as either SDL_BIG_ENDIAN or SDL_LIL_ENDIAN depending on
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
522 the endianness of the host system.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
523
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parents:
diff changeset
524 The endian read/write functions now take an SDL_RWops pointer
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
525 instead of a stdio FILE pointer, to support the new data source
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
526 abstraction.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
527
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
528 The SDL_*LoadWAV() functions have been replaced with a single
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
529 SDL_LoadWAV_RW() function that takes a SDL_RWops pointer as it's
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
530 first parameter, and a flag whether or not to automatically
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
531 free it as the second parameter. SDL_LoadWAV() is a macro for
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
532 backward compatibility and convenience:
74212992fb08 Initial revision
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parents:
diff changeset
533 SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
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parents:
diff changeset
534
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parents:
diff changeset
535 The SDL_*LoadBMP()/SDL_*SaveBMP() functions have each been replaced
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
536 with a single function that takes a SDL_RWops pointer as it's
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
537 first parameter, and a flag whether or not to automatically
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
538 free it as the second parameter. SDL_LoadBMP() and SDL_SaveBMP()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
539 are macros for backward compatibility and convenience:
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
540 SDL_LoadBMP_RW(SDL_RWFromFile("sample.bmp", "rb"), 1, ...);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
541 SDL_SaveBMP_RW(SDL_RWFromFile("sample.bmp", "wb"), 1, ...);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
542 Note that these functions use SDL_RWseek() extensively, and should
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
543 not be used on pipes or other non-seekable data sources.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
544
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
545 0.9.10:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
546 The Linux SDL_SysWMInfo and SDL_SysWMMsg structures have been
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
547 extended to support multiple types of display drivers, as well as
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
548 safe access to the X11 display when THREADED_EVENTS is enabled.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
549 The new structures are documented in the SDL_syswm.h header file.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
550
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
551 Thanks to John Elliott <jce@seasip.demon.co.uk>, the UK keyboard
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
552 should now work properly, as well as the "Windows" keys on US
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
553 keyboards.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
554
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
555 The Linux CD-ROM code now reads the CD-ROM devices from /etc/fstab
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
556 instead of trying to open each block device on the system.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
557 The CD must be listed in /etc/fstab as using the iso9660 filesystem.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
558
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
559 On Linux, if you define THREADED_EVENTS at compile time, a separate
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
560 thread will be spawned to gather X events asynchronously from the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
561 graphics updates. This hasn't been extensively tested, but it does
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
562 provide a means of handling keyboard and mouse input in a separate
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
563 thread from the graphics thread. (This is now enabled by default.)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
564
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
565 A special access function SDL_PeepEvents() allows you to manipulate
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
566 the event queue in a thread-safe manner, including peeking at events,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
567 removing events of a specified type, and adding new events of arbitrary
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
568 type to the queue (use the new 'user' member of the SDL_Event type).
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
569
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
570 If you use SDL_PeepEvents() to gather events, then the main graphics
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
571 thread needs to call SDL_PumpEvents() periodically to drive the event
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
572 loop and generate input events. This is not necessary if SDL has been
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
573 compiled with THREADED_EVENTS defined, but doesn't hurt.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
574
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
575 A new function SDL_ThreadID() returns the identifier associated with
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
576 the current thread.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
577
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
578 0.9.9:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
579 The AUDIO_STEREO format flag has been replaced with a new 'channels'
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
580 member of the SDL_AudioSpec structure. The channels are 1 for mono
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
581 audio, and 2 for stereo audio. In the future more channels may be
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
582 supported for 3D surround sound.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
583
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
584 The SDL_MixAudio() function now takes an additional volume parameter,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
585 which should be set to SDL_MIX_MAXVOLUME for compatibility with the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
586 original function.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
587
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
588 The CD-ROM functions which take a 'cdrom' parameter can now be
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
589 passed NULL, and will act on the last successfully opened CD-ROM.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
590
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
591 0.9.8:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
592 No changes, bugfixes only.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
593
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
594 0.9.7:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
595 No changes, bugfixes only.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
596
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
597 0.9.6:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
598 Added a fast rectangle fill function: SDL_FillRect()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
599
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
600 Addition of a useful function for getting info on the video hardware:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
601 const SDL_VideoInfo *SDL_GetVideoInfo(void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
602 This function replaces SDL_GetDisplayFormat().
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
603
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
604 Initial support for double-buffering:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
605 Use the SDL_DOUBLEBUF flag in SDL_SetVideoMode()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
606 Update the screen with a new function: SDL_Flip()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
607
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
608 SDL_AllocSurface() takes two new flags:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
609 SDL_SRCCOLORKEY means that the surface will be used for colorkey blits
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
610 and if the hardware supports hardware acceleration of colorkey blits
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
611 between two surfaces in video memory, to place the surface in video
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
612 memory if possible, otherwise it will be placed in system memory.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
613 SDL_SRCALPHA means that the surface will be used for alpha blits and
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
614 if the hardware supports hardware acceleration of alpha blits between
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
615 two surfaces in video memory, to place the surface in video memory
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
616 if possible, otherwise it will be placed in system memory.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
617 SDL_HWSURFACE now means that the surface will be created with the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
618 same format as the display surface, since having surfaces in video
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
619 memory is only useful for fast blitting to the screen, and you can't
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
620 blit surfaces with different surface formats in video memory.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
621
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
622 0.9.5:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
623 You can now pass a NULL mask to SDL_WM_SetIcon(), and it will assume
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
624 that the icon consists of the entire image.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
625
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
626 SDL_LowerBlit() is back -- but don't use it on the display surface.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
627 It is exactly the same as SDL_MiddleBlit(), but doesn't check for
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
628 thread safety.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
629
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
630 Added SDL_FPLoadBMP(), SDL_FPSaveBMP(), SDL_FPLoadWAV(), which take
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
631 a FILE pointer instead of a file name.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
632
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
633 Added CD-ROM audio control API:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
634 SDL_CDNumDrives()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
635 SDL_CDName()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
636 SDL_CDOpen()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
637 SDL_CDStatus()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
638 SDL_CDPlayTracks()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
639 SDL_CDPlay()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
640 SDL_CDPause()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
641 SDL_CDResume()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
642 SDL_CDStop()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
643 SDL_CDEject()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
644 SDL_CDClose()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
645
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
646 0.9.4:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
647 No changes, bugfixes only.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
648
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
649 0.9.3:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
650 Mouse motion event now includes relative motion information:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
651 Sint16 event->motion.xrel, Sint16 event->motion.yrel
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
652
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
653 X11 keyrepeat handling can be disabled by defining IGNORE_X_KEYREPEAT
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
654 (Add -DIGNORE_X_KEYREPEAT to CFLAGS line in obj/x11Makefile)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
655
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
656 0.9.2:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
657 No changes, bugfixes only.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
658
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
659 0.9.1:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
660 Removed SDL_MapSurface() and SDL_UnmapSurface() -- surfaces are now
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
661 automatically mapped on blit.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
662
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
663 0.8.0:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
664 SDL stable release