Mercurial > sdl-ios-xcode
annotate README @ 315:3333b6e68289
Date: Sat, 23 Mar 2002 13:53:37 +0200
From: "Mike Gorchak" <mike@malva.ua>
Subject: Big QNX patch again.
Added 8bit palette emulation code for window mode with bpp>=15.
Added store/restore original palette for 8bit modes.
Added more information about photon API call fails.
Rewroten change palette code, slow but works.
Fixed bug with set caption before window was inited.
Fixed bugs with some initial state of variables.
Fixed bug with storing old video mode settings.
Fixed bug with switching to fullscreen mode and back.
Fixed few double SEGFAULTS during parachute mode.
Removed compilation warning with no PgWaitHWIdle prototype.
Removed pack of dead unusable code.
Cleanups SDL_PrivateVideoData structure, some headers.
Some code formatting.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 23 Mar 2002 20:19:44 +0000 |
parents | c5010ab8ba35 |
children | 3791ff65cddd |
rev | line source |
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0 | 1 |
2 Simple DirectMedia Layer | |
3 | |
4 (SDL) | |
5 | |
6 Version 1.2 | |
7 | |
8 --- | |
9 http://www.libsdl.org/ | |
10 | |
11 This is the Simple DirectMedia Layer, a generic API that provides low | |
12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, | |
13 and 2D framebuffer across multiple platforms. | |
14 | |
15 SDL is written in C, but works with C++ natively, and has bindings to | |
16 several other languages, including Ada, Eiffel, ML, Perl, and Python. | |
17 | |
18 The current version supports Linux, Windows, BeOS, MacOS, MacOS X, | |
268 | 19 FreeBSD, BSD/OS, Solaris, and IRIX. The code contains support for |
281
c5010ab8ba35
Added initial support for Atari (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
parents:
268
diff
changeset
|
20 Atari, Windows CE, OpenBSD, NetBSD, AIX, OSF/Tru64, and QNX, but these |
c5010ab8ba35
Added initial support for Atari (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
parents:
268
diff
changeset
|
21 are not yet officially supported. |
0 | 22 |
23 This library is distributed under GNU LGPL version 2, which can be | |
24 found in the file "COPYING". This license allows you to use SDL | |
25 freely in commercial programs as long as you link with the dynamic | |
26 library. | |
27 | |
28 The best way to learn how to use SDL is to check out the header files in | |
29 the "include" subdirectory and the programs in the "test" subdirectory. | |
30 The header files and test programs are well commented and always up to date. | |
31 More documentation is available in HTML format in "./docs/index.html" | |
32 | |
33 The test programs in the "test" subdirectory are in the public domain. | |
34 | |
35 Frequently asked questions are answered online: | |
36 http://www.libsdl.org/faqs.html | |
37 | |
38 If you need help with the library, or just want to discuss SDL related | |
39 issues, you can join the developers mailing list: | |
40 http://www.libsdl.org/mailing-list.html | |
41 | |
42 Enjoy! | |
43 Sam Lantinga (slouken@libsdl.org) | |
44 |