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sdl-ios-xcode
annotate docs/man3/SDL_mutexP.3 @ 6:
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Fixed 320x200 video mode on framebuffer console
author
Sam Lantinga <slouken@lokigames.com>
date
Thu, 26 Apr 2001 17:05:23 +0000 (2001-04-26)
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.TH "SDL_mutexP" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_mutexP\- Lock a mutex
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.SH "SYNOPSIS"
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.PP
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\fB#include "SDL\&.h"
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#include "SDL_thread\&.h"
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.sp
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\fBint \fBSDL_mutexP\fP\fR(\fBSDL_mutex *mutex\fR);
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.SH "DESCRIPTION"
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.PP
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Locks the \fBmutex\fR, which was previously created with \fI\fBSDL_CreateMutex\fP\fR\&. If the mutex is already locked then \fBSDL_mutexP\fP will not return until it is \fIunlocked\fR\&. Returns \fB0\fR on success, or \fB-1\fR on an error\&.
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.PP
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SDL also defines a macro \fB#define SDL_LockMutex(m) SDL_mutexP(m)\fP\&.
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_CreateMutex\fP\fR, \fI\fBSDL_mutexV\fP\fR
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...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04