annotate docs/man3/SDL_CreateRGBSurfaceFrom.3 @ 3844:332a59e39ce1 SDL-ryan-multiple-audio-device

I really don't want to update these last two audio backends...I added an error that says if no one complains, the backends will be removed eventually. So if anyone ever wants them and they care enough to speak up, we'll know to do something about it. If no one does, that's less code to maintain. :)
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 06:45:17 +0000
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children 546f7c1eb755
rev   line source
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1 .TH "SDL_CreateRGBSurfaceFrom" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_CreateRGBSurfaceFrom\- Create an SDL_Surface from pixel data
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBSDL_Surface *\fBSDL_CreateRGBSurfaceFrom\fP\fR(\fBvoid *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Creates an SDL_Surface from the provided pixel data\&.
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12 .PP
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13 The data stored in \fBpixels\fR is assumed to be of the \fBdepth\fR specified in the parameter list\&. The pixel data is not copied into the \fBSDL_Surface\fR structure so it should not be freed until the surface has been freed with a called to \fISDL_FreeSurface\fR\&. \fBpitch\fR is the length of each scanline in bytes\&.
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14 .PP
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15 See \fI\fBSDL_CreateRGBSurface\fP\fR for a more detailed description of the other parameters\&.
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16 .SH "RETURN VALUE"
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17 .PP
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18 Returns the created surface, or \fBNULL\fR upon error\&.
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19 .SH "SEE ALSO"
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20 .PP
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21 \fI\fBSDL_CreateRGBSurface\fP\fR, \fI\fBSDL_FreeSurface\fP\fR
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22 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01