Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_GetRGBA.3 @ 2427:32b9909db651 gsoc2008_iphone
changed macro MAX_G_FORCE to SDL_IPHONE_MAX_GFORCE and moved it to the SDL_config_iphoneos.h file. This should allow users to convert between the Sint16 returned by polling the joystick and units of g-force, which better describe what is going on with the iPhone (and are what the iPhone OS actually gives you). This conversion wouldn't be necessary except that we'd need floating point to store everything as g-force.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Fri, 15 Aug 2008 00:46:58 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
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1 .TH "SDL_GetRGBA" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
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546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
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3 SDL_GetRGBA \- Get RGBA values from a pixel in the specified pixel format\&. |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBvoid \fBSDL_GetRGBA\fP\fR(\fBUint32 pixel, SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Get RGBA component values from a pixel stored in the specified pixel format\&. | |
12 .PP | |
13 This function uses the entire 8-bit [0\&.\&.255] range when converting color components from pixel formats with less than 8-bits per RGB component (e\&.g\&., a completely white pixel in 16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8])\&. | |
14 .PP | |
15 If the surface has no alpha component, the alpha will be returned as 0xff (100% opaque)\&. | |
16 .SH "SEE ALSO" | |
17 .PP | |
18 \fISDL_GetRGB\fR, \fISDL_MapRGB\fR, \fISDL_MapRGBA\fR, \fISDL_PixelFormat\fR | |
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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19 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |