annotate docs/man3/SDL_BlitSurface.3 @ 2427:32b9909db651 gsoc2008_iphone

changed macro MAX_G_FORCE to SDL_IPHONE_MAX_GFORCE and moved it to the SDL_config_iphoneos.h file. This should allow users to convert between the Sint16 returned by polling the joystick and units of g-force, which better describe what is going on with the iPhone (and are what the iPhone OS actually gives you). This conversion wouldn't be necessary except that we'd need floating point to store everything as g-force.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 15 Aug 2008 00:46:58 +0000
parents 546f7c1eb755
children 1238da4a7112
rev   line source
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1 .TH "SDL_BlitSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_BlitSurface \- This performs a fast blit from the source surface to the destination surface\&.
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_BlitSurface\fP\fR(\fBSDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 This performs a fast blit from the source surface to the destination surface\&.
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12 .PP
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13 Only the position is used in the \fBdstrect\fR (the width and height are ignored)\&.
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14 .PP
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15 If either \fBsrcrect\fR or \fBdstrect\fR are \fBNULL\fP, the entire surface (\fBsrc\fR or \fBdst\fR) is copied\&.
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16 .PP
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17 The final blit rectangle is saved in \fBdstrect\fR after all clipping is performed (\fBsrcrect\fR is not modified)\&.
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18 .PP
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19 The blit function should not be called on a locked surface\&.
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20 .PP
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21 The results of blitting operations vary greatly depending on whether \fBSDL_SRCAPLHA\fP is set or not\&. See \fISDL_SetAlpha\fR for an explaination of how this affects your results\&. Colorkeying and alpha attributes also interact with surface blitting, as the following pseudo-code should hopefully explain\&.
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22 .PP
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23 .nf
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24 \f(CWif (source surface has SDL_SRCALPHA set) {
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25 if (source surface has alpha channel (that is, format->Amask != 0))
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26 blit using per-pixel alpha, ignoring any colour key
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27 else {
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28 if (source surface has SDL_SRCCOLORKEY set)
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29 blit using the colour key AND the per-surface alpha value
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30 else
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31 blit using the per-surface alpha value
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32 }
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33 } else {
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34 if (source surface has SDL_SRCCOLORKEY set)
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35 blit using the colour key
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36 else
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37 ordinary opaque rectangular blit
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38 }\fR
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39 .fi
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40 .PP
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41 .SH "RETURN VALUE"
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42 .PP
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43 If the blit is successful, it returns \fB0\fR, otherwise it returns \fB-1\fR\&.
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44 .PP
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45 If either of the surfaces were in video memory, and the blit returns \fB-2\fR, the video memory was lost, so it should be reloaded with artwork and re-blitted:
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46 .PP
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47 .nf
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48 \f(CW while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
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49 while ( SDL_LockSurface(image)) < 0 )
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50 Sleep(10);
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51 -- Write image pixels to image->pixels --
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52 SDL_UnlockSurface(image);
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53 }\fR
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54 .fi
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55 .PP
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56 This happens under DirectX 5\&.0 when the system switches away from your fullscreen application\&. Locking the surface will also fail until you have access to the video memory again\&.
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57 .SH "SEE ALSO"
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58 .PP
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59 \fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_FillRect\fP\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_Rect\fR\fR
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60 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01