annotate src/video/windx5/SDL_dx5yuv_c.h @ 4102:328a3f973890 SDL-1.2

Date: Thu, 15 Nov 2007 10:33:01 +0100 From: "Marco Lopes" Subject: Compiling with Intel compiler fails I~Rve recently bought the Intel Compiler 10 for another project and decided to compile SDL with it as well. I was very surprised when it failed to compile because of the function: Error 5 error: label "endS16" was referenced but not defined ..\..\src\audio\SDL_mixer_MMX_VC.c
author Sam Lantinga <slouken@libsdl.org>
date Fri, 28 Dec 2007 18:07:59 +0000
parents 51038e80ae59
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* This is the DirectDraw implementation of YUV video overlays */
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25
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26 #include "SDL_video.h"
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27 #include "../wincommon/SDL_lowvideo.h"
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28 #include "SDL_dx5video.h"
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30 extern SDL_Overlay *DX5_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display);
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32 extern int DX5_LockYUVOverlay(_THIS, SDL_Overlay *overlay);
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34 extern void DX5_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay);
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35
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36 extern int DX5_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *src, SDL_Rect *dst);
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38 extern void DX5_FreeYUVOverlay(_THIS, SDL_Overlay *overlay);