Mercurial > sdl-ios-xcode
annotate src/video/fbcon/SDL_fbvideo.h @ 833:31fa08b36380
Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 16 Feb 2004 21:09:24 +0000 |
parents | b8d311d90021 |
children | 718d00094f82 |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
769
b8d311d90021
Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
106
diff
changeset
|
20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #ifndef _SDL_fbvideo_h | |
29 #define _SDL_fbvideo_h | |
30 | |
31 #include <sys/types.h> | |
32 #include <termios.h> | |
33 #include <linux/fb.h> | |
34 | |
35 #include "SDL_mouse.h" | |
36 #include "SDL_mutex.h" | |
37 #include "SDL_sysvideo.h" | |
38 | |
39 /* Hidden "this" pointer for the video functions */ | |
40 #define _THIS SDL_VideoDevice *this | |
41 | |
42 | |
43 /* This is the structure we use to keep track of video memory */ | |
44 typedef struct vidmem_bucket { | |
45 struct vidmem_bucket *prev; | |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
46 int used; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
47 int dirty; |
0 | 48 char *base; |
49 unsigned int size; | |
50 struct vidmem_bucket *next; | |
51 } vidmem_bucket; | |
52 | |
53 /* Private display data */ | |
54 struct SDL_PrivateVideoData { | |
55 int console_fd; | |
56 struct fb_var_screeninfo cache_vinfo; | |
57 struct fb_var_screeninfo saved_vinfo; | |
58 int saved_cmaplen; | |
59 __u16 *saved_cmap; | |
60 | |
61 int current_vt; | |
62 int saved_vt; | |
63 int keyboard_fd; | |
64 int saved_kbd_mode; | |
65 struct termios saved_kbd_termios; | |
66 | |
67 int mouse_fd; | |
68 | |
69 char *mapped_mem; | |
70 int mapped_memlen; | |
71 int mapped_offset; | |
72 char *mapped_io; | |
73 long mapped_iolen; | |
74 int flip_page; | |
75 char *flip_address[2]; | |
76 | |
77 #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ | |
78 int SDL_nummodes[NUM_MODELISTS]; | |
79 SDL_Rect **SDL_modelist[NUM_MODELISTS]; | |
80 | |
81 vidmem_bucket surfaces; | |
82 int surfaces_memtotal; | |
83 int surfaces_memleft; | |
84 | |
85 SDL_mutex *hw_lock; | |
86 | |
87 void (*wait_vbl)(_THIS); | |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
88 void (*wait_idle)(_THIS); |
0 | 89 }; |
90 /* Old variable names */ | |
91 #define console_fd (this->hidden->console_fd) | |
92 #define current_vt (this->hidden->current_vt) | |
93 #define saved_vt (this->hidden->saved_vt) | |
94 #define keyboard_fd (this->hidden->keyboard_fd) | |
95 #define saved_kbd_mode (this->hidden->saved_kbd_mode) | |
96 #define saved_kbd_termios (this->hidden->saved_kbd_termios) | |
97 #define mouse_fd (this->hidden->mouse_fd) | |
98 #define cache_vinfo (this->hidden->cache_vinfo) | |
99 #define saved_vinfo (this->hidden->saved_vinfo) | |
100 #define saved_cmaplen (this->hidden->saved_cmaplen) | |
101 #define saved_cmap (this->hidden->saved_cmap) | |
102 #define mapped_mem (this->hidden->mapped_mem) | |
103 #define mapped_memlen (this->hidden->mapped_memlen) | |
104 #define mapped_offset (this->hidden->mapped_offset) | |
105 #define mapped_io (this->hidden->mapped_io) | |
106 #define mapped_iolen (this->hidden->mapped_iolen) | |
107 #define flip_page (this->hidden->flip_page) | |
108 #define flip_address (this->hidden->flip_address) | |
109 #define SDL_nummodes (this->hidden->SDL_nummodes) | |
110 #define SDL_modelist (this->hidden->SDL_modelist) | |
111 #define surfaces (this->hidden->surfaces) | |
112 #define surfaces_memtotal (this->hidden->surfaces_memtotal) | |
113 #define surfaces_memleft (this->hidden->surfaces_memleft) | |
114 #define hw_lock (this->hidden->hw_lock) | |
115 #define wait_vbl (this->hidden->wait_vbl) | |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
116 #define wait_idle (this->hidden->wait_idle) |
0 | 117 |
118 /* Accelerator types that are supported by the driver, but are not | |
119 necessarily in the kernel headers on the system we compile on. | |
120 */ | |
121 #ifndef FB_ACCEL_MATROX_MGAG400 | |
122 #define FB_ACCEL_MATROX_MGAG400 26 /* Matrox G400 */ | |
123 #endif | |
124 #ifndef FB_ACCEL_3DFX_BANSHEE | |
125 #define FB_ACCEL_3DFX_BANSHEE 31 /* 3Dfx Banshee */ | |
126 #endif | |
127 | |
128 /* These functions are defined in SDL_fbvideo.c */ | |
129 extern void FB_SavePaletteTo(_THIS, int palette_len, __u16 *area); | |
130 extern void FB_RestorePaletteFrom(_THIS, int palette_len, __u16 *area); | |
131 | |
106
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
132 /* These are utility functions for working with video surfaces */ |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
133 |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
134 static __inline__ void FB_AddBusySurface(SDL_Surface *surface) |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
135 { |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
136 ((vidmem_bucket *)surface->hwdata)->dirty = 1; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
137 } |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
138 |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
139 static __inline__ int FB_IsSurfaceBusy(SDL_Surface *surface) |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
140 { |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
141 return ((vidmem_bucket *)surface->hwdata)->dirty; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
142 } |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
143 |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
144 static __inline__ void FB_WaitBusySurfaces(_THIS) |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
145 { |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
146 vidmem_bucket *bucket; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
147 |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
148 /* Wait for graphic operations to complete */ |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
149 wait_idle(this); |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
150 |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
151 /* Clear all surface dirty bits */ |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
152 for ( bucket=&surfaces; bucket; bucket=bucket->next ) { |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
153 bucket->dirty = 0; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
154 } |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
155 } |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
156 |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
157 static __inline__ void FB_dst_to_xy(_THIS, SDL_Surface *dst, int *x, int *y) |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
158 { |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
159 *x = (long)((char *)dst->pixels - mapped_mem)%this->screen->pitch; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
160 *y = (long)((char *)dst->pixels - mapped_mem)/this->screen->pitch; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
161 if ( dst == this->screen ) { |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
162 *x += this->offset_x; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
163 *y += this->offset_y; |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
164 } |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
165 } |
63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
166 |
0 | 167 #endif /* _SDL_fbvideo_h */ |