Mercurial > sdl-ios-xcode
annotate src/video/directfb/Makefile.am @ 604:31d3af76488b
Date: Mon, 24 Feb 2003 16:31:25 -0500
From: Ragnvald "Despair" Maartmann-Moe IV
Subject: SDL x11 video mode selection bug
Hi, I've found an oddity with video mode selection. I recently added a bunch of
oddball video modes to my XF86Config, to support weird resolutions xine &
mplayer need if I don't want to beat my cpu up with video scaling.
Since adding them, SDL started picking the biggest video mode it could find
that matched the height constraint. Getting a narrow vertical strip of
QuakeForge (I code for the project, so needless to say it's my favorite test)
in the middle of an 800x480 screen, instead of the 640x480 I asked for
annoys me tremendously.
So here's a patch that tries a bit harder to get an exact match. I didn't
touch the XiG section, since I can't test that, but I'd bet a similar patch
would prevent similar problems there.
--Ragnvald "Despair" Maartmann-Moe IV
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 06 Mar 2003 06:02:16 +0000 |
parents | f8482d7c9595 |
children | 84d043703e77 |
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1 |
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2 ## Makefile.am for SDL using the DirectFB video driver |
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3 |
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4 CFLAGS = @CFLAGS@ $(DIRECTFB_CFLAGS) |
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5 |
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6 noinst_LTLIBRARIES = libvideo_directfb.la |
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7 libvideo_directfb_la_SOURCES = $(DIRECTFB_SRCS) |
cb384ef627f6
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8 libvideo_directfb_la_LIBADD = $(DIRECTFB_LIBS) |
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9 |
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10 # The SDL DirectFB video driver sources |
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11 DIRECTFB_SRCS = \ |
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12 SDL_DirectFB_events.c \ |
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13 SDL_DirectFB_events.h \ |
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14 SDL_DirectFB_video.c \ |
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Date: Tue, 27 Aug 2002 19:07:38 +0200
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15 SDL_DirectFB_video.h \ |
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Date: Tue, 27 Aug 2002 19:07:38 +0200
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16 SDL_DirectFB_yuv.c \ |
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Date: Tue, 27 Aug 2002 19:07:38 +0200
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17 SDL_DirectFB_yuv.h |