annotate src/main/macosx/SDLMain.h @ 604:31d3af76488b

Date: Mon, 24 Feb 2003 16:31:25 -0500 From: Ragnvald "Despair" Maartmann-Moe IV Subject: SDL x11 video mode selection bug Hi, I've found an oddity with video mode selection. I recently added a bunch of oddball video modes to my XF86Config, to support weird resolutions xine & mplayer need if I don't want to beat my cpu up with video scaling. Since adding them, SDL started picking the biggest video mode it could find that matched the height constraint. Getting a narrow vertical strip of QuakeForge (I code for the project, so needless to say it's my favorite test) in the middle of an 800x480 screen, instead of the 640x480 I asked for annoys me tremendously. So here's a patch that tries a bit harder to get an exact match. I didn't touch the XiG section, since I can't test that, but I'd bet a similar patch would prevent similar problems there. --Ragnvald "Despair" Maartmann-Moe IV
author Sam Lantinga <slouken@libsdl.org>
date Thu, 06 Mar 2003 06:02:16 +0000
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children 782fd950bd46 098dfc876bba
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1 /* SDLMain.m - main entry point for our Cocoa-ized SDL app
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2 Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
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3 Non-NIB-Code & other changes: Max Horn <max@quendi.de>
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4
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5 Feel free to customize this file to suit your needs
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6 */
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7
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8 #import <Cocoa/Cocoa.h>
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9
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10 @interface SDLMain : NSObject
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11 @end