Mercurial > sdl-ios-xcode
annotate src/audio/mint/SDL_mintaudio.h @ 604:31d3af76488b
Date: Mon, 24 Feb 2003 16:31:25 -0500
From: Ragnvald "Despair" Maartmann-Moe IV
Subject: SDL x11 video mode selection bug
Hi, I've found an oddity with video mode selection. I recently added a bunch of
oddball video modes to my XF86Config, to support weird resolutions xine &
mplayer need if I don't want to beat my cpu up with video scaling.
Since adding them, SDL started picking the biggest video mode it could find
that matched the height constraint. Getting a narrow vertical strip of
QuakeForge (I code for the project, so needless to say it's my favorite test)
in the middle of an 800x480 screen, instead of the 640x480 I asked for
annoys me tremendously.
So here's a patch that tries a bit harder to get an exact match. I didn't
touch the XiG section, since I can't test that, but I'd bet a similar patch
would prevent similar problems there.
--Ragnvald "Despair" Maartmann-Moe IV
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 06 Mar 2003 06:02:16 +0000 |
parents | d219b0e02f5f |
children | 594422ab8f9f |
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1 /* |
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2 * MiNT audio driver |
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3 * |
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4 * Patrice Mandin |
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5 */ |
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6 |
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7 #ifndef _SDL_mintaudio_h |
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8 #define _SDL_mintaudio_h |
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9 |
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10 #include "SDL_sysaudio.h" |
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11 |
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12 /* Hidden "this" pointer for the audio functions */ |
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13 #define _THIS SDL_AudioDevice *this |
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14 |
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15 #endif /* _SDL_mintaudio_h */ |