annotate test/testver.c @ 4134:31c7c57af8a4 SDL-1.2

Updates for building on Windows CE using mingw32ce cross compiler: http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel Hi! I just managed to compile SDL for Windows CE using the "mingw32ce" configuration of http://cegcc.sourceforge.net. Test programs work as expected (except for those using signals -- no POSIX on mingw32ce), and I didn't yet encounter any problem. While it was a pain to get everything compiled and running, the changes to SDL are actually quite small (see attached SDL-ce.diff). Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and it feels quite messy to work around them in SDL code, so those headers will also need to be patched. (Attachment: win32api-ce.diff) Since I had to apply the libtool patch from the cegcc patch, I have also ad ded my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool would not recognize the import libraries as valid for dynamic linking. All these changes should not affect non-WinCE builds, so they could be included in mainline SDL. If you need some docs, you can use this description for a cross-compilation README: 1) get cegcc from http://cegcc.sourceforge.net 2) build and install the "mingw32ce" variant (see cegcc installation docs) 3) patch w32api-headers (if not yet included in cegcc) 4) setup environment (customize the first three lines as you like): PREFIX=/opt/mingw32ce TARGET=arm-wince-mingw32ce BUILD=`uname -m`-pc-linux-gnu export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH" export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include" export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include" export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include" export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib" export HOST_CC="gcc" export CC="$PREFIX/bin/$TARGET-gcc" export CXX="$PREFIX/bin/$TARGET-g++" export LD="$PREFIX/bin/$TARGET-ld" export AS="$PREFIX/bin/$TARGET-as" export AR="$PREFIX/bin/$TARGET-ar" export RANLIB="$PREFIX/bin/$TARGET-ranlib" export CONFIG_SHELL="/bin/sh" 5) build and install ./configure --target=$TARGET --host=$TARGET --build=$BUILD make make install 6) use (4) and (5) for any SDL-using software you want to cross-compile 7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Jan 2008 06:19:07 +0000
parents d93862a3d821
children 782fd950bd46 c121d94672cb
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2 /* Test program to compare the compile-time version of SDL with the linked
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3 version of SDL
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4 */
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5
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6 #include <stdio.h>
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7 #include <stdlib.h>
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9 #include "SDL.h"
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11 int main(int argc, char *argv[])
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12 {
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13 SDL_version compiled;
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14
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15 /* Initialize SDL */
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16 if ( SDL_Init(0) < 0 ) {
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17 fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
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18 exit(1);
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19 }
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20 #ifdef DEBUG
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21 fprintf(stderr, "SDL initialized\n");
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22 #endif
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23 #if SDL_VERSION_ATLEAST(1, 2, 0)
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24 printf("Compiled with SDL 1.2 or newer\n");
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25 #else
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26 printf("Compiled with SDL older than 1.2\n");
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27 #endif
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28 SDL_VERSION(&compiled);
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29 printf("Compiled version: %d.%d.%d\n",
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30 compiled.major, compiled.minor, compiled.patch);
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31 printf("Linked version: %d.%d.%d\n",
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32 SDL_Linked_Version()->major,
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33 SDL_Linked_Version()->minor,
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34 SDL_Linked_Version()->patch);
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35 SDL_Quit();
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36 return(0);
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37 }