Mercurial > sdl-ios-xcode
annotate src/video/ps2gs/SDL_gsvideo.h @ 4134:31c7c57af8a4 SDL-1.2
Updates for building on Windows CE using mingw32ce cross compiler:
http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel
Hi!
I just managed to compile SDL for Windows CE using the "mingw32ce"
configuration of http://cegcc.sourceforge.net. Test programs work as expected
(except for those using signals -- no POSIX on mingw32ce), and I didn't yet
encounter any problem.
While it was a pain to get everything compiled and running, the changes to
SDL are actually quite small (see attached SDL-ce.diff).
Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and
it feels quite messy to work around them in SDL code, so those headers will
also need to be patched. (Attachment: win32api-ce.diff)
Since I had to apply the libtool patch from the cegcc patch, I have also ad ded
my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to
use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool
would not recognize the import libraries as valid for dynamic linking.
All these changes should not affect non-WinCE builds, so they could be
included in mainline SDL.
If you need some docs, you can use this description for a cross-compilation
README:
1) get cegcc from http://cegcc.sourceforge.net
2) build and install the "mingw32ce" variant (see cegcc installation docs)
3) patch w32api-headers (if not yet included in cegcc)
4) setup environment (customize the first three lines as you like):
PREFIX=/opt/mingw32ce
TARGET=arm-wince-mingw32ce
BUILD=`uname -m`-pc-linux-gnu
export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH"
export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include"
export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib"
export HOST_CC="gcc"
export CC="$PREFIX/bin/$TARGET-gcc"
export CXX="$PREFIX/bin/$TARGET-g++"
export LD="$PREFIX/bin/$TARGET-ld"
export AS="$PREFIX/bin/$TARGET-as"
export AR="$PREFIX/bin/$TARGET-ar"
export RANLIB="$PREFIX/bin/$TARGET-ranlib"
export CONFIG_SHELL="/bin/sh"
5) build and install
./configure --target=$TARGET --host=$TARGET --build=$BUILD
make
make install
6) use (4) and (5) for any SDL-using software you want to cross-compile
7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Jan 2008 06:19:07 +0000 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_gsvideo_h |
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25 #define _SDL_gsvideo_h |
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26 |
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27 #include <sys/types.h> |
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28 #include <termios.h> |
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29 #include <linux/ps2/dev.h> |
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30 #include <linux/ps2/gs.h> |
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31 |
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32 #include "SDL_mouse.h" |
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33 #include "SDL_mutex.h" |
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34 #include "../SDL_sysvideo.h" |
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35 |
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36 /* Hidden "this" pointer for the video functions */ |
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37 #define _THIS SDL_VideoDevice *this |
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38 |
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39 |
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40 /* Private display data */ |
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41 struct SDL_PrivateVideoData { |
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42 /* Gotta love that simple PS2 graphics interface. :) */ |
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43 int console_fd; |
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44 int memory_fd; |
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45 struct ps2_screeninfo saved_vinfo; |
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46 |
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47 /* Ye olde linux keyboard code */ |
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48 int current_vt; |
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49 int saved_vt; |
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50 int keyboard_fd; |
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51 int saved_kbd_mode; |
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52 struct termios saved_kbd_termios; |
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53 |
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54 /* Ye olde linux mouse code */ |
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55 int mouse_fd; |
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56 int cursor_drawn; |
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57 |
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58 /* The memory mapped DMA area and associated variables */ |
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59 caddr_t mapped_mem; |
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60 int pixels_len; |
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61 int mapped_len; |
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62 struct ps2_image screen_image; |
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63 int screen_image_size; |
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64 unsigned long long *head_tags_mem; |
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65 unsigned long long *image_tags_mem; |
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66 unsigned long long *tex_tags_mem; |
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67 unsigned long long *scale_tags_mem; |
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68 int dma_pending; |
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69 }; |
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70 /* Old variable names */ |
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71 #define console_fd (this->hidden->console_fd) |
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72 #define memory_fd (this->hidden->memory_fd) |
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73 #define saved_vinfo (this->hidden->saved_vinfo) |
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74 #define current_vt (this->hidden->current_vt) |
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75 #define saved_vt (this->hidden->saved_vt) |
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76 #define keyboard_fd (this->hidden->keyboard_fd) |
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77 #define saved_kbd_mode (this->hidden->saved_kbd_mode) |
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78 #define saved_kbd_termios (this->hidden->saved_kbd_termios) |
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79 #define mouse_fd (this->hidden->mouse_fd) |
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80 #define cursor_drawn (this->hidden->cursor_drawn) |
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81 #define mapped_mem (this->hidden->mapped_mem) |
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82 #define pixels_len (this->hidden->pixels_len) |
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83 #define mapped_len (this->hidden->mapped_len) |
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84 #define screen_image (this->hidden->screen_image) |
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85 #define screen_image_size (this->hidden->screen_image_size) |
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86 #define head_tags_mem (this->hidden->head_tags_mem) |
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87 #define image_tags_mem (this->hidden->image_tags_mem) |
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88 #define tex_tags_mem (this->hidden->tex_tags_mem) |
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89 #define scale_tags_mem (this->hidden->scale_tags_mem) |
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90 #define dma_pending (this->hidden->dma_pending) |
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91 |
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92 /* Shared between the mouse and video code for screen update scaling */ |
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93 extern int scaleimage_nonblock(int fd, |
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94 unsigned long long *tm, unsigned long long *sm); |
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95 #endif /* _SDL_gsvideo_h */ |