annotate src/video/nds/SDL_ndsevents.c @ 4134:31c7c57af8a4 SDL-1.2

Updates for building on Windows CE using mingw32ce cross compiler: http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel Hi! I just managed to compile SDL for Windows CE using the "mingw32ce" configuration of http://cegcc.sourceforge.net. Test programs work as expected (except for those using signals -- no POSIX on mingw32ce), and I didn't yet encounter any problem. While it was a pain to get everything compiled and running, the changes to SDL are actually quite small (see attached SDL-ce.diff). Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and it feels quite messy to work around them in SDL code, so those headers will also need to be patched. (Attachment: win32api-ce.diff) Since I had to apply the libtool patch from the cegcc patch, I have also ad ded my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool would not recognize the import libraries as valid for dynamic linking. All these changes should not affect non-WinCE builds, so they could be included in mainline SDL. If you need some docs, you can use this description for a cross-compilation README: 1) get cegcc from http://cegcc.sourceforge.net 2) build and install the "mingw32ce" variant (see cegcc installation docs) 3) patch w32api-headers (if not yet included in cegcc) 4) setup environment (customize the first three lines as you like): PREFIX=/opt/mingw32ce TARGET=arm-wince-mingw32ce BUILD=`uname -m`-pc-linux-gnu export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH" export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include" export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include" export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include" export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib" export HOST_CC="gcc" export CC="$PREFIX/bin/$TARGET-gcc" export CXX="$PREFIX/bin/$TARGET-g++" export LD="$PREFIX/bin/$TARGET-ld" export AS="$PREFIX/bin/$TARGET-as" export AR="$PREFIX/bin/$TARGET-ar" export RANLIB="$PREFIX/bin/$TARGET-ranlib" export CONFIG_SHELL="/bin/sh" 5) build and install ./configure --target=$TARGET --host=$TARGET --build=$BUILD make make install 6) use (4) and (5) for any SDL-using software you want to cross-compile 7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Jan 2008 06:19:07 +0000
parents 8582c6a5ca16
children a1b03ba2fcd0
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Being a nds driver, there's no event stream. We just define stubs for
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25 most of the API. */
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26 #include <nds.h>
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27 #include "SDL.h"
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28 #include "../../events/SDL_sysevents.h"
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29 #include "../../events/SDL_events_c.h"
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30 #include "SDL_ndsvideo.h"
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31 #include "SDL_ndsevents_c.h"
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32
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33 static SDLKey keymap[NDS_NUMKEYS];
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34 char keymem[NDS_NUMKEYS]; /* memorize states of buttons */
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35
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36 void NDS_PumpEvents(_THIS)
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37 {
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38 scanKeys();
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39 int i;
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40 SDL_keysym keysym;
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41 keysym.mod=KMOD_NONE;
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42 for(i=0;i<NDS_NUMKEYS;i++)
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43 {
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44 keysym.scancode=i;
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45 keysym.sym=keymap[i];
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46 if(keysHeld()&(1<<i) && !keymem[i])
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47 {
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48 keymem[i]=1;
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49 //printf("key released %d\n",i);
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50 SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
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51 }
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52 if(!(keysHeld()&(1<<i)) && keymem[i])
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53 {
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54 keymem[i]=0;
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55 //printf("key pressed %d\n",i);
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56 SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
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57 }
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58 }
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59 //touchPosition touch;
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60 //touch=touchReadXY();
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61 //if (touch.px!=0 || touch.py!=0)
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62 // SDL_PrivateMouseMotion(SDL_PRESSED, 0, touch.px, touch.py);
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63 }
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64
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65 void NDS_InitOSKeymap(_THIS)
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66 {
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67 SDL_memset(keymem,1,NDS_NUMKEYS);
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68 keymap[KEY_A]=SDLK_a;
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69 keymap[KEY_B]=SDLK_s;
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70 keymap[KEY_X]=SDLK_w;
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71 keymap[KEY_Y]=SDLK_d;
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72 keymap[KEY_L]=SDLK_q;
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73 keymap[KEY_R]=SDLK_e;
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74 keymap[KEY_UP]=SDLK_UP;
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75 keymap[KEY_DOWN]=SDLK_DOWN;
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76 keymap[KEY_LEFT]=SDLK_LEFT;
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77 keymap[KEY_RIGHT]=SDLK_RIGHT;
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78 keymap[KEY_SELECT]=SDLK_SPACE;
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79 keymap[KEY_START]=SDLK_RETURN;
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80 }
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81
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82 /* end of SDL_gbaevents.c ... */
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83