Mercurial > sdl-ios-xcode
annotate src/video/nds/SDL_ndsevents.c @ 4134:31c7c57af8a4 SDL-1.2
Updates for building on Windows CE using mingw32ce cross compiler:
http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel
Hi!
I just managed to compile SDL for Windows CE using the "mingw32ce"
configuration of http://cegcc.sourceforge.net. Test programs work as expected
(except for those using signals -- no POSIX on mingw32ce), and I didn't yet
encounter any problem.
While it was a pain to get everything compiled and running, the changes to
SDL are actually quite small (see attached SDL-ce.diff).
Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and
it feels quite messy to work around them in SDL code, so those headers will
also need to be patched. (Attachment: win32api-ce.diff)
Since I had to apply the libtool patch from the cegcc patch, I have also ad ded
my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to
use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool
would not recognize the import libraries as valid for dynamic linking.
All these changes should not affect non-WinCE builds, so they could be
included in mainline SDL.
If you need some docs, you can use this description for a cross-compilation
README:
1) get cegcc from http://cegcc.sourceforge.net
2) build and install the "mingw32ce" variant (see cegcc installation docs)
3) patch w32api-headers (if not yet included in cegcc)
4) setup environment (customize the first three lines as you like):
PREFIX=/opt/mingw32ce
TARGET=arm-wince-mingw32ce
BUILD=`uname -m`-pc-linux-gnu
export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH"
export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include"
export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib"
export HOST_CC="gcc"
export CC="$PREFIX/bin/$TARGET-gcc"
export CXX="$PREFIX/bin/$TARGET-g++"
export LD="$PREFIX/bin/$TARGET-ld"
export AS="$PREFIX/bin/$TARGET-as"
export AR="$PREFIX/bin/$TARGET-ar"
export RANLIB="$PREFIX/bin/$TARGET-ranlib"
export CONFIG_SHELL="/bin/sh"
5) build and install
./configure --target=$TARGET --host=$TARGET --build=$BUILD
make
make install
6) use (4) and (5) for any SDL-using software you want to cross-compile
7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Jan 2008 06:19:07 +0000 |
parents | 8582c6a5ca16 |
children | a1b03ba2fcd0 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* Being a nds driver, there's no event stream. We just define stubs for |
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25 most of the API. */ |
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26 #include <nds.h> |
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27 #include "SDL.h" |
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28 #include "../../events/SDL_sysevents.h" |
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29 #include "../../events/SDL_events_c.h" |
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30 #include "SDL_ndsvideo.h" |
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31 #include "SDL_ndsevents_c.h" |
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32 |
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33 static SDLKey keymap[NDS_NUMKEYS]; |
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34 char keymem[NDS_NUMKEYS]; /* memorize states of buttons */ |
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35 |
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36 void NDS_PumpEvents(_THIS) |
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37 { |
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38 scanKeys(); |
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39 int i; |
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40 SDL_keysym keysym; |
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41 keysym.mod=KMOD_NONE; |
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42 for(i=0;i<NDS_NUMKEYS;i++) |
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43 { |
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44 keysym.scancode=i; |
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45 keysym.sym=keymap[i]; |
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46 if(keysHeld()&(1<<i) && !keymem[i]) |
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47 { |
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48 keymem[i]=1; |
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49 //printf("key released %d\n",i); |
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50 SDL_PrivateKeyboard(SDL_RELEASED, &keysym); |
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51 } |
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52 if(!(keysHeld()&(1<<i)) && keymem[i]) |
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53 { |
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54 keymem[i]=0; |
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55 //printf("key pressed %d\n",i); |
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56 SDL_PrivateKeyboard(SDL_PRESSED, &keysym); |
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57 } |
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58 } |
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59 //touchPosition touch; |
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60 //touch=touchReadXY(); |
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61 //if (touch.px!=0 || touch.py!=0) |
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62 // SDL_PrivateMouseMotion(SDL_PRESSED, 0, touch.px, touch.py); |
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63 } |
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64 |
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65 void NDS_InitOSKeymap(_THIS) |
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66 { |
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67 SDL_memset(keymem,1,NDS_NUMKEYS); |
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68 keymap[KEY_A]=SDLK_a; |
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69 keymap[KEY_B]=SDLK_s; |
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70 keymap[KEY_X]=SDLK_w; |
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71 keymap[KEY_Y]=SDLK_d; |
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72 keymap[KEY_L]=SDLK_q; |
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73 keymap[KEY_R]=SDLK_e; |
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74 keymap[KEY_UP]=SDLK_UP; |
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75 keymap[KEY_DOWN]=SDLK_DOWN; |
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76 keymap[KEY_LEFT]=SDLK_LEFT; |
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77 keymap[KEY_RIGHT]=SDLK_RIGHT; |
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78 keymap[KEY_SELECT]=SDLK_SPACE; |
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79 keymap[KEY_START]=SDLK_RETURN; |
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80 } |
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81 |
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82 /* end of SDL_gbaevents.c ... */ |
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83 |