Mercurial > sdl-ios-xcode
annotate src/video/ataricommon/SDL_xbiosevents.c @ 4134:31c7c57af8a4 SDL-1.2
Updates for building on Windows CE using mingw32ce cross compiler:
http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel
Hi!
I just managed to compile SDL for Windows CE using the "mingw32ce"
configuration of http://cegcc.sourceforge.net. Test programs work as expected
(except for those using signals -- no POSIX on mingw32ce), and I didn't yet
encounter any problem.
While it was a pain to get everything compiled and running, the changes to
SDL are actually quite small (see attached SDL-ce.diff).
Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and
it feels quite messy to work around them in SDL code, so those headers will
also need to be patched. (Attachment: win32api-ce.diff)
Since I had to apply the libtool patch from the cegcc patch, I have also ad ded
my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to
use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool
would not recognize the import libraries as valid for dynamic linking.
All these changes should not affect non-WinCE builds, so they could be
included in mainline SDL.
If you need some docs, you can use this description for a cross-compilation
README:
1) get cegcc from http://cegcc.sourceforge.net
2) build and install the "mingw32ce" variant (see cegcc installation docs)
3) patch w32api-headers (if not yet included in cegcc)
4) setup environment (customize the first three lines as you like):
PREFIX=/opt/mingw32ce
TARGET=arm-wince-mingw32ce
BUILD=`uname -m`-pc-linux-gnu
export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH"
export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include"
export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib"
export HOST_CC="gcc"
export CC="$PREFIX/bin/$TARGET-gcc"
export CXX="$PREFIX/bin/$TARGET-g++"
export LD="$PREFIX/bin/$TARGET-ld"
export AS="$PREFIX/bin/$TARGET-as"
export AR="$PREFIX/bin/$TARGET-ar"
export RANLIB="$PREFIX/bin/$TARGET-ranlib"
export CONFIG_SHELL="/bin/sh"
5) build and install
./configure --target=$TARGET --host=$TARGET --build=$BUILD
make
make install
6) use (4) and (5) for any SDL-using software you want to cross-compile
7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Jan 2008 06:19:07 +0000 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* |
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25 * XBIOS mouse & joystick vectors |
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26 * |
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27 * Patrice Mandin |
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28 */ |
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29 |
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30 #include <mint/osbind.h> |
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31 |
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32 #include "../../events/SDL_events_c.h" |
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33 #include "SDL_xbiosevents_c.h" |
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34 #include "SDL_xbiosinterrupt_s.h" |
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35 |
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36 /* Variables */ |
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37 |
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38 int SDL_AtariXbios_enabled=0; |
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39 |
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40 /* Local variables */ |
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41 |
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42 static _KBDVECS *kbdvecs; /* Pointer to access system vectors */ |
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43 static Uint16 atari_prevmouseb; /* buttons */ |
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44 |
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45 /* Functions */ |
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46 |
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47 void SDL_AtariXbios_InstallVectors(int vectors_mask) |
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48 { |
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49 void *oldpile; |
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50 |
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51 /* Clear variables */ |
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52 SDL_AtariXbios_mouselock = |
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53 SDL_AtariXbios_mouseb = |
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54 SDL_AtariXbios_mousex = |
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55 SDL_AtariXbios_mousey = |
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56 SDL_AtariXbios_joystick = |
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57 atari_prevmouseb = 0; |
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58 |
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59 if (vectors_mask==0) { |
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60 SDL_AtariXbios_enabled=0; |
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61 return; |
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62 } |
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63 |
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64 /* Read IKBD vectors base */ |
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65 kbdvecs=Kbdvbase(); |
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66 |
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67 /* Go to supervisor mode */ |
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68 oldpile=(void *)Super(0); |
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69 |
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70 /* Install our vectors */ |
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71 SDL_AtariXbios_Install( |
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72 kbdvecs, |
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73 (vectors_mask & ATARI_XBIOS_MOUSEEVENTS) ? SDL_AtariXbios_MouseVector : NULL, |
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74 (vectors_mask & ATARI_XBIOS_JOYSTICKEVENTS) ? SDL_AtariXbios_JoystickVector : NULL |
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75 ); |
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76 |
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77 /* Back to user mode */ |
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78 Super(oldpile); |
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79 |
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80 SDL_AtariXbios_enabled=1; |
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81 } |
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82 |
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83 void SDL_AtariXbios_RestoreVectors(void) |
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84 { |
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85 void *oldpile; |
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86 |
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87 if (SDL_AtariXbios_enabled==0) { |
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88 return; |
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89 } |
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90 |
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91 /* Read IKBD vectors base */ |
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92 kbdvecs=Kbdvbase(); |
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93 |
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94 /* Go to supervisor mode */ |
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95 oldpile=(void *)Super(NULL); |
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96 |
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97 /* Reinstall system vector */ |
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98 SDL_AtariXbios_Restore(kbdvecs); |
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99 |
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100 /* Back to user mode */ |
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101 Super(oldpile); |
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102 } |
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103 |
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104 static int atari_GetButton(int button) |
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105 { |
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106 switch(button) |
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107 { |
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108 case 0: |
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109 return SDL_BUTTON_RIGHT; |
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110 break; |
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111 case 1: |
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112 default: |
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113 return SDL_BUTTON_LEFT; |
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114 break; |
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115 } |
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116 } |
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117 |
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118 void SDL_AtariXbios_PostMouseEvents(_THIS, SDL_bool buttonEvents) |
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119 { |
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120 if (SDL_AtariXbios_enabled==0) { |
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121 return; |
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122 } |
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123 |
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124 /* Mouse motion ? */ |
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125 if (SDL_AtariXbios_mousex || SDL_AtariXbios_mousey) { |
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126 SDL_PrivateMouseMotion(0, 1, SDL_AtariXbios_mousex, SDL_AtariXbios_mousey); |
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127 SDL_AtariXbios_mousex = SDL_AtariXbios_mousey = 0; |
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128 } |
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129 |
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130 /* Mouse button ? */ |
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131 if (buttonEvents && (SDL_AtariXbios_mouseb != atari_prevmouseb)) { |
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132 int i; |
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133 |
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134 for (i=0;i<2;i++) { |
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135 int curbutton, prevbutton; |
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136 |
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137 curbutton = SDL_AtariXbios_mouseb & (1<<i); |
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138 prevbutton = atari_prevmouseb & (1<<i); |
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139 |
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140 if (curbutton && !prevbutton) { |
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141 SDL_PrivateMouseButton(SDL_PRESSED, atari_GetButton(i), 0, 0); |
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142 } |
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143 if (!curbutton && prevbutton) { |
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144 SDL_PrivateMouseButton(SDL_RELEASED, atari_GetButton(i), 0, 0); |
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145 } |
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146 } |
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147 atari_prevmouseb = SDL_AtariXbios_mouseb; |
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148 } |
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149 } |
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150 |
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151 void SDL_AtariXbios_LockMousePosition(SDL_bool lockPosition) |
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152 { |
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153 SDL_AtariXbios_mouselock = lockPosition; |
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154 } |