Mercurial > sdl-ios-xcode
annotate README.WinCE @ 4134:31c7c57af8a4 SDL-1.2
Updates for building on Windows CE using mingw32ce cross compiler:
http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel
Hi!
I just managed to compile SDL for Windows CE using the "mingw32ce"
configuration of http://cegcc.sourceforge.net. Test programs work as expected
(except for those using signals -- no POSIX on mingw32ce), and I didn't yet
encounter any problem.
While it was a pain to get everything compiled and running, the changes to
SDL are actually quite small (see attached SDL-ce.diff).
Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and
it feels quite messy to work around them in SDL code, so those headers will
also need to be patched. (Attachment: win32api-ce.diff)
Since I had to apply the libtool patch from the cegcc patch, I have also ad ded
my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to
use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool
would not recognize the import libraries as valid for dynamic linking.
All these changes should not affect non-WinCE builds, so they could be
included in mainline SDL.
If you need some docs, you can use this description for a cross-compilation
README:
1) get cegcc from http://cegcc.sourceforge.net
2) build and install the "mingw32ce" variant (see cegcc installation docs)
3) patch w32api-headers (if not yet included in cegcc)
4) setup environment (customize the first three lines as you like):
PREFIX=/opt/mingw32ce
TARGET=arm-wince-mingw32ce
BUILD=`uname -m`-pc-linux-gnu
export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH"
export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include"
export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib"
export HOST_CC="gcc"
export CC="$PREFIX/bin/$TARGET-gcc"
export CXX="$PREFIX/bin/$TARGET-g++"
export LD="$PREFIX/bin/$TARGET-ld"
export AS="$PREFIX/bin/$TARGET-as"
export AR="$PREFIX/bin/$TARGET-ar"
export RANLIB="$PREFIX/bin/$TARGET-ranlib"
export CONFIG_SHELL="/bin/sh"
5) build and install
./configure --target=$TARGET --host=$TARGET --build=$BUILD
make
make install
6) use (4) and (5) for any SDL-using software you want to cross-compile
7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 03 Jan 2008 06:19:07 +0000 |
parents | 86d0d01290ea |
children |
rev | line source |
---|---|
453
a6fa62b1be09
Updated for embedded Visual C++ 4.0
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
1 |
1251
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
2 Project files for embedded Visual C++ 3.0, 4.0 and |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
3 Visual Studio 2005 can be found in VisualCE.zip |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
4 |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
5 SDL supports GAPI and WinDib output for Windows CE. |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
6 |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
7 GAPI driver supports: |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
8 |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
9 - all possible WinCE devices (Pocket PC, Smartphones, HPC) |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
10 with different orientations of video memory and resolutions. |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
11 - 4, 8 and 16 bpp devices |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
12 - special handling of 8bpp on 8bpp devices |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
13 - VGA mode, you can even switch between VGA and GAPI in runtime |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
14 (between 240x320 and 480x640 for example). On VGA devices you can |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
15 use either GAPI or VGA. |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
16 - Landscape mode and automatic rotation of buttons and stylus coordinates. |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
17 To enable landscape mode make width of video screen bigger than height. |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
18 For example: |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
19 SDL_SetVideoMode(320,240,16,SDL_FULLSCREEN) |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
20 - WM2005 |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
21 - SDL_ListModes |
0 | 22 |
23 NOTE: | |
24 There are several SDL features not available in the WinCE port of SDL. | |
25 | |
26 - DirectX is not yet available | |
27 - Semaphores are not available | |
28 - Joystick support is not available | |
29 - CD-ROM control is not available | |
30 | |
31 In addition, there are several features that run in "degraded" mode: | |
32 | |
33 Preprocessor Symbol Effect | |
34 =================== ================================= | |
35 | |
36 SDL_systimer.c: | |
37 USE_GETTICKCOUNT Less accurate values for SDL time functions | |
38 USE_SETTIMER Use only a single marginally accurate timer | |
39 | |
40 SDL_syswm.c: | |
41 DISABLE_ICON_SUPPORT Can't set the runtime window icon | |
42 | |
43 SDL_sysmouse.c: | |
44 USE_STATIC_CURSOR Only the arrow cursor is available | |
45 | |
46 SDL_sysevents.c: | |
47 NO_GETKEYBOARDSTATE Can't get modifier state on keyboard focus | |
48 | |
49 SDL_dibevents.c: | |
50 NO_GETKEYBOARDSTATE Very limited keycode translation | |
51 | |
52 SDL_dibvideo.c: | |
53 NO_GETDIBITS Can't distinguish between 15 bpp and 16 bpp | |
54 NO_CHANGEDISPLAYSETTINGS No fullscreen support | |
55 NO_GAMMA_SUPPORT Gamma correction not available |