Mercurial > sdl-ios-xcode
annotate include/SDL.h @ 1214:31103dbf1c26
Toggle flip debugging in testsprite.c on the command line, not as a hardcoded
#define.
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 02 Jan 2006 08:07:41 +0000 |
parents | f31856cf29ae |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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Updated the headers with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Main include header for the SDL library */ | |
29 | |
30 #ifndef _SDL_H | |
31 #define _SDL_H | |
32 | |
33 #include "SDL_main.h" | |
34 #include "SDL_types.h" | |
35 #include "SDL_getenv.h" | |
36 #include "SDL_error.h" | |
37 #include "SDL_rwops.h" | |
38 #include "SDL_timer.h" | |
39 #include "SDL_audio.h" | |
40 #include "SDL_cdrom.h" | |
41 #include "SDL_joystick.h" | |
42 #include "SDL_events.h" | |
43 #include "SDL_video.h" | |
44 #include "SDL_byteorder.h" | |
45 #include "SDL_version.h" | |
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f31856cf29ae
Added #include "SDL_loadso.h" to SDL.h.
Ryan C. Gordon <icculus@icculus.org>
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46 #include "SDL_loadso.h" |
0 | 47 |
48 #include "begin_code.h" | |
49 /* Set up for C function definitions, even when using C++ */ | |
50 #ifdef __cplusplus | |
51 extern "C" { | |
52 #endif | |
53 | |
54 /* As of version 0.5, SDL is loaded dynamically into the application */ | |
55 | |
56 /* These are the flags which may be passed to SDL_Init() -- you should | |
57 specify the subsystems which you will be using in your application. | |
58 */ | |
59 #define SDL_INIT_TIMER 0x00000001 | |
60 #define SDL_INIT_AUDIO 0x00000010 | |
61 #define SDL_INIT_VIDEO 0x00000020 | |
62 #define SDL_INIT_CDROM 0x00000100 | |
63 #define SDL_INIT_JOYSTICK 0x00000200 | |
64 #define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */ | |
65 #define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */ | |
66 #define SDL_INIT_EVERYTHING 0x0000FFFF | |
67 | |
68 /* This function loads the SDL dynamically linked library and initializes | |
69 * the subsystems specified by 'flags' (and those satisfying dependencies) | |
70 * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup | |
71 * signal handlers for some commonly ignored fatal signals (like SIGSEGV) | |
72 */ | |
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Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
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73 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); |
0 | 74 |
75 /* This function initializes specific SDL subsystems */ | |
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Explicitly specify the SDL API calling convention (C by default)
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76 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); |
0 | 77 |
78 /* This function cleans up specific SDL subsystems */ | |
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Explicitly specify the SDL API calling convention (C by default)
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79 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); |
0 | 80 |
81 /* This function returns mask of the specified subsystems which have | |
82 been initialized. | |
83 If 'flags' is 0, it returns a mask of all initialized subsystems. | |
84 */ | |
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Explicitly specify the SDL API calling convention (C by default)
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85 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); |
0 | 86 |
87 /* This function cleans up all initialized subsystems and unloads the | |
88 * dynamically linked library. You should call it upon all exit conditions. | |
89 */ | |
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Explicitly specify the SDL API calling convention (C by default)
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90 extern DECLSPEC void SDLCALL SDL_Quit(void); |
0 | 91 |
92 /* Ends C function definitions when using C++ */ | |
93 #ifdef __cplusplus | |
94 } | |
95 #endif | |
96 #include "close_code.h" | |
97 | |
98 #endif /* _SDL_H */ |