Mercurial > sdl-ios-xcode
annotate test/testaudioinfo.c @ 5159:307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 00:19:40 -0800 |
parents | 5ea5e4e6103f |
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rev | line source |
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3338 | 1 #include <stdio.h> |
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2 #include "SDL.h" |
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3 |
2060 | 4 static void |
5 print_devices(int iscapture) | |
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6 { |
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7 const char *typestr = ((iscapture) ? "capture" : "output"); |
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8 int n = SDL_GetNumAudioDevices(iscapture); |
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9 |
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10 printf("%s devices:\n", typestr); |
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11 |
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12 if (n == -1) |
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13 printf(" Driver can't detect specific devices.\n\n", typestr); |
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14 else if (n == 0) |
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15 printf(" No %s devices found.\n\n", typestr); |
2060 | 16 else { |
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17 int i; |
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18 for (i = 0; i < n; i++) { |
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19 printf(" %s\n", SDL_GetAudioDeviceName(i, iscapture)); |
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20 } |
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21 printf("\n"); |
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22 } |
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23 } |
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24 |
2060 | 25 int |
26 main(int argc, char **argv) | |
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27 { |
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Call SDL_Init() before SDL_GetNumAudioDrivers().
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28 /* Load the SDL library */ |
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Call SDL_Init() before SDL_GetNumAudioDrivers().
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29 if (SDL_Init(SDL_INIT_AUDIO) < 0) { |
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Call SDL_Init() before SDL_GetNumAudioDrivers().
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30 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
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Call SDL_Init() before SDL_GetNumAudioDrivers().
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31 return (1); |
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Call SDL_Init() before SDL_GetNumAudioDrivers().
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32 } |
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33 |
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34 /* Print available audio drivers */ |
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35 int n = SDL_GetNumAudioDrivers(); |
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36 if (n == 0) { |
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37 printf("No built-in audio drivers\n\n"); |
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38 } else { |
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39 int i; |
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40 printf("Built-in audio drivers:\n"); |
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41 for (i = 0; i < n; ++i) { |
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42 printf(" %s\n", SDL_GetAudioDriver(i)); |
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43 } |
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44 printf("\n"); |
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45 } |
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46 |
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47 printf("Using audio driver: %s\n\n", SDL_GetCurrentAudioDriver()); |
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48 |
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49 print_devices(0); |
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50 print_devices(1); |
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51 |
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52 SDL_Quit(); |
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53 return 0; |
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54 } |