Mercurial > sdl-ios-xcode
annotate src/video/SDL_drawrect.c @ 5159:307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 00:19:40 -0800 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 |
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26 |
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27 int |
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28 SDL_DrawRect(SDL_Surface * dst, const SDL_Rect * rect, Uint32 color) |
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29 { |
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30 SDL_Rect full_rect; |
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31 SDL_Point points[5]; |
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32 |
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33 if (!dst) { |
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34 SDL_SetError("Passed NULL destination surface"); |
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35 return -1; |
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36 } |
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37 |
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38 /* If 'rect' == NULL, then outline the whole surface */ |
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39 if (!rect) { |
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40 full_rect.x = 0; |
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41 full_rect.y = 0; |
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42 full_rect.w = dst->w; |
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43 full_rect.h = dst->h; |
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44 rect = &full_rect; |
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45 } |
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46 |
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47 points[0].x = rect->x; |
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48 points[0].y = rect->y; |
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49 points[1].x = rect->x+rect->w-1; |
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50 points[1].y = rect->y; |
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51 points[2].x = rect->x+rect->w-1; |
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52 points[2].y = rect->y+rect->h-1; |
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53 points[3].x = rect->x; |
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54 points[3].y = rect->y+rect->h-1; |
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55 points[4].x = rect->x; |
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56 points[4].y = rect->y; |
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57 return SDL_DrawLines(dst, points, 5, color); |
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58 } |
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59 |
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60 int |
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61 SDL_DrawRects(SDL_Surface * dst, const SDL_Rect ** rects, int count, |
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62 Uint32 color) |
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63 { |
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64 int i; |
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65 |
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66 for (i = 0; i < count; ++i) { |
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67 if (SDL_DrawRect(dst, rects[i], color) < 0) { |
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68 return -1; |
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69 } |
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70 } |
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71 return 0; |
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72 } |
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73 |
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74 /* vi: set ts=4 sw=4 expandtab: */ |