Mercurial > sdl-ios-xcode
annotate src/video/SDL_draw.h @ 5159:307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 00:19:40 -0800 |
parents | e743b9c3f6d6 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_blit.h" |
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25 |
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26 /* This code assumes that r, g, b, a are the source color, |
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27 * and in the blend and add case, the RGB values are premultiplied by a. |
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28 */ |
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29 |
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30 #define DRAW_MUL(_a, _b) (((unsigned)(_a)*(_b))/255) |
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31 |
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32 #define DRAW_FASTSETPIXEL(type) \ |
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33 *pixel = (type) color |
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34 |
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35 #define DRAW_FASTSETPIXEL1 DRAW_FASTSETPIXEL(Uint8) |
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36 #define DRAW_FASTSETPIXEL2 DRAW_FASTSETPIXEL(Uint16) |
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37 #define DRAW_FASTSETPIXEL4 DRAW_FASTSETPIXEL(Uint32) |
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39 #define DRAW_FASTSETPIXELXY(x, y, type, bpp, color) \ |
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40 *(type *)((Uint8 *)dst->pixels + (y) * dst->pitch \ |
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41 + (x) * bpp) = (type) color |
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42 |
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43 #define DRAW_FASTSETPIXELXY1(x, y) DRAW_FASTSETPIXELXY(x, y, Uint8, 1, color) |
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44 #define DRAW_FASTSETPIXELXY2(x, y) DRAW_FASTSETPIXELXY(x, y, Uint16, 2, color) |
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45 #define DRAW_FASTSETPIXELXY4(x, y) DRAW_FASTSETPIXELXY(x, y, Uint32, 4, color) |
2901 | 46 |
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47 #define DRAW_SETPIXEL(setpixel) \ |
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48 do { \ |
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49 unsigned sr = r, sg = g, sb = b, sa = a; \ |
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50 setpixel; \ |
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51 } while (0) |
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52 |
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53 #define DRAW_SETPIXEL_BLEND(getpixel, setpixel) \ |
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54 do { \ |
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55 unsigned sr, sg, sb, sa; sa; \ |
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56 getpixel; \ |
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57 sr = DRAW_MUL(inva, sr) + r; \ |
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58 sg = DRAW_MUL(inva, sg) + g; \ |
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59 sb = DRAW_MUL(inva, sb) + b; \ |
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60 setpixel; \ |
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61 } while (0) |
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62 |
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63 #define DRAW_SETPIXEL_ADD(getpixel, setpixel) \ |
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64 do { \ |
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65 unsigned sr, sg, sb, sa; sa; \ |
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66 getpixel; \ |
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67 sr += r; if (sr > 0xff) sr = 0xff; \ |
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68 sg += g; if (sg > 0xff) sg = 0xff; \ |
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69 sb += b; if (sb > 0xff) sb = 0xff; \ |
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70 setpixel; \ |
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71 } while (0) |
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72 |
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73 #define DRAW_SETPIXELXY(x, y, type, bpp, op) \ |
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74 do { \ |
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75 type *pixel = (type *)((Uint8 *)dst->pixels + (y) * dst->pitch \ |
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76 + (x) * bpp); \ |
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77 op; \ |
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78 } while (0) |
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79 |
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80 /* |
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81 * Define draw operators for RGB555 |
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82 */ |
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83 |
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84 #define DRAW_SETPIXEL_RGB555 \ |
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85 DRAW_SETPIXEL(RGB555_FROM_RGB(*pixel, sr, sg, sb)) |
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86 |
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87 #define DRAW_SETPIXEL_BLEND_RGB555 \ |
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88 DRAW_SETPIXEL_BLEND(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ |
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89 RGB555_FROM_RGB(*pixel, sr, sg, sb)) |
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90 |
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91 #define DRAW_SETPIXEL_ADD_RGB555 \ |
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92 DRAW_SETPIXEL_ADD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ |
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93 RGB555_FROM_RGB(*pixel, sr, sg, sb)) |
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94 |
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95 #define DRAW_SETPIXELXY_RGB555(x, y) \ |
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96 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB555) |
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97 |
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98 #define DRAW_SETPIXELXY_BLEND_RGB555(x, y) \ |
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99 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB555) |
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100 |
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101 #define DRAW_SETPIXELXY_ADD_RGB555(x, y) \ |
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102 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB555) |
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103 |
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104 /* |
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105 * Define draw operators for RGB565 |
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106 */ |
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107 |
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108 #define DRAW_SETPIXEL_RGB565 \ |
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109 DRAW_SETPIXEL(RGB565_FROM_RGB(*pixel, sr, sg, sb)) |
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110 |
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111 #define DRAW_SETPIXEL_BLEND_RGB565 \ |
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112 DRAW_SETPIXEL_BLEND(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ |
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113 RGB565_FROM_RGB(*pixel, sr, sg, sb)) |
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114 |
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115 #define DRAW_SETPIXEL_ADD_RGB565 \ |
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116 DRAW_SETPIXEL_ADD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ |
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117 RGB565_FROM_RGB(*pixel, sr, sg, sb)) |
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118 |
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119 #define DRAW_SETPIXELXY_RGB565(x, y) \ |
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120 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB565) |
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121 |
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122 #define DRAW_SETPIXELXY_BLEND_RGB565(x, y) \ |
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123 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB565) |
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124 |
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125 #define DRAW_SETPIXELXY_ADD_RGB565(x, y) \ |
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126 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB565) |
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127 |
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128 /* |
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129 * Define draw operators for RGB888 |
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130 */ |
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131 |
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132 #define DRAW_SETPIXEL_RGB888 \ |
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133 DRAW_SETPIXEL(RGB888_FROM_RGB(*pixel, sr, sg, sb)) |
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134 |
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135 #define DRAW_SETPIXEL_BLEND_RGB888 \ |
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136 DRAW_SETPIXEL_BLEND(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ |
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137 RGB888_FROM_RGB(*pixel, sr, sg, sb)) |
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138 |
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139 #define DRAW_SETPIXEL_ADD_RGB888 \ |
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140 DRAW_SETPIXEL_ADD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ |
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141 RGB888_FROM_RGB(*pixel, sr, sg, sb)) |
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142 |
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143 #define DRAW_SETPIXELXY_RGB888(x, y) \ |
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144 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB888) |
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145 |
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146 #define DRAW_SETPIXELXY_BLEND_RGB888(x, y) \ |
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147 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB888) |
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148 |
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149 #define DRAW_SETPIXELXY_ADD_RGB888(x, y) \ |
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150 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB888) |
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151 |
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152 /* |
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153 * Define draw operators for ARGB8888 |
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154 */ |
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155 |
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156 #define DRAW_SETPIXEL_ARGB8888 \ |
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157 DRAW_SETPIXEL(ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) |
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158 |
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159 #define DRAW_SETPIXEL_BLEND_ARGB8888 \ |
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160 DRAW_SETPIXEL_BLEND(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \ |
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161 ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) |
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162 |
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163 #define DRAW_SETPIXEL_ADD_ARGB8888 \ |
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164 DRAW_SETPIXEL_ADD(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \ |
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165 ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) |
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166 |
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167 #define DRAW_SETPIXELXY_ARGB8888(x, y) \ |
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168 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ARGB8888) |
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169 |
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170 #define DRAW_SETPIXELXY_BLEND_ARGB8888(x, y) \ |
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171 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_ARGB8888) |
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172 |
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173 #define DRAW_SETPIXELXY_ADD_ARGB8888(x, y) \ |
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174 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_ARGB8888) |
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175 |
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176 /* |
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177 * Define draw operators for general RGB |
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178 */ |
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179 |
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180 #define DRAW_SETPIXEL_RGB \ |
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181 DRAW_SETPIXEL(PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) |
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182 |
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183 #define DRAW_SETPIXEL_BLEND_RGB \ |
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184 DRAW_SETPIXEL_BLEND(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ |
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185 PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) |
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186 |
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187 #define DRAW_SETPIXEL_ADD_RGB \ |
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188 DRAW_SETPIXEL_ADD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ |
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189 PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) |
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190 |
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191 #define DRAW_SETPIXELXY2_RGB(x, y) \ |
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192 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB) |
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193 |
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194 #define DRAW_SETPIXELXY4_RGB(x, y) \ |
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195 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB) |
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196 |
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197 #define DRAW_SETPIXELXY2_BLEND_RGB(x, y) \ |
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198 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB) |
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199 |
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200 #define DRAW_SETPIXELXY4_BLEND_RGB(x, y) \ |
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201 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB) |
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202 |
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203 #define DRAW_SETPIXELXY2_ADD_RGB(x, y) \ |
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204 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB) |
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205 |
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206 #define DRAW_SETPIXELXY4_ADD_RGB(x, y) \ |
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207 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB) |
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208 |
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209 |
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210 /* |
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211 * Define draw operators for general RGBA |
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212 */ |
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213 |
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214 #define DRAW_SETPIXEL_RGBA \ |
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215 DRAW_SETPIXEL(PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) |
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216 |
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217 #define DRAW_SETPIXEL_BLEND_RGBA \ |
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218 DRAW_SETPIXEL_BLEND(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ |
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219 PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) |
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220 |
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221 #define DRAW_SETPIXEL_ADD_RGBA \ |
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222 DRAW_SETPIXEL_ADD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ |
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223 PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) |
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224 |
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225 #define DRAW_SETPIXELXY4_RGBA(x, y) \ |
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226 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGBA) |
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227 |
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228 #define DRAW_SETPIXELXY4_BLEND_RGBA(x, y) \ |
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229 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGBA) |
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230 |
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231 #define DRAW_SETPIXELXY4_ADD_RGBA(x, y) \ |
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232 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGBA) |
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233 |
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234 /* |
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235 * Define line drawing macro |
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236 */ |
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237 |
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238 #define ABS(_x) ((_x) < 0 ? -(_x) : (_x)) |
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239 |
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240 /* Horizontal line */ |
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241 #define HLINE(type, op, draw_end) \ |
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242 { \ |
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243 int length; \ |
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244 int pitch = (dst->pitch / dst->format->BytesPerPixel); \ |
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245 type *pixel; \ |
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246 if (x1 <= x2) { \ |
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247 pixel = (type *)dst->pixels + y1 * pitch + x1; \ |
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248 length = draw_end ? (x2-x1+1) : (x2-x1); \ |
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249 } else { \ |
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250 pixel = (type *)dst->pixels + y1 * pitch + x2; \ |
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251 if (!draw_end) { \ |
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252 ++pixel; \ |
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253 } \ |
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254 length = draw_end ? (x1-x2+1) : (x1-x2); \ |
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255 } \ |
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256 while (length--) { \ |
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257 op; \ |
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258 ++pixel; \ |
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259 } \ |
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260 } |
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261 |
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262 /* Vertical line */ |
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263 #define VLINE(type, op, draw_end) \ |
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264 { \ |
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265 int length; \ |
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266 int pitch = (dst->pitch / dst->format->BytesPerPixel); \ |
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267 type *pixel; \ |
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268 if (y1 <= y2) { \ |
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269 pixel = (type *)dst->pixels + y1 * pitch + x1; \ |
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270 length = draw_end ? (y2-y1+1) : (y2-y1); \ |
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271 } else { \ |
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272 pixel = (type *)dst->pixels + y2 * pitch + x1; \ |
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273 if (!draw_end) { \ |
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274 pixel += pitch; \ |
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275 } \ |
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276 length = draw_end ? (y1-y2+1) : (y1-y2); \ |
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277 } \ |
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278 while (length--) { \ |
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279 op; \ |
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280 pixel += pitch; \ |
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281 } \ |
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282 } |
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283 |
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284 /* Diagonal line */ |
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285 #define DLINE(type, op, draw_end) \ |
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286 { \ |
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287 int length; \ |
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288 int pitch = (dst->pitch / dst->format->BytesPerPixel); \ |
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289 type *pixel; \ |
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290 if (y1 <= y2) { \ |
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291 pixel = (type *)dst->pixels + y1 * pitch + x1; \ |
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292 if (x1 <= x2) { \ |
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293 ++pitch; \ |
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294 } else { \ |
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295 --pitch; \ |
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296 } \ |
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297 length = (y2-y1); \ |
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298 } else { \ |
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299 pixel = (type *)dst->pixels + y2 * pitch + x2; \ |
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300 if (x2 <= x1) { \ |
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301 ++pitch; \ |
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302 } else { \ |
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303 --pitch; \ |
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304 } \ |
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305 if (!draw_end) { \ |
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306 pixel += pitch; \ |
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307 } \ |
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308 length = (y1-y2); \ |
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309 } \ |
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310 if (draw_end) { \ |
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311 ++length; \ |
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312 } \ |
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313 while (length--) { \ |
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314 op; \ |
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315 pixel += pitch; \ |
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316 } \ |
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317 } |
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318 |
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319 /* Bresenham's line algorithm */ |
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320 #define BLINE(x1, y1, x2, y2, op, draw_end) \ |
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321 { \ |
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322 int i, deltax, deltay, numpixels; \ |
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323 int d, dinc1, dinc2; \ |
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324 int x, xinc1, xinc2; \ |
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325 int y, yinc1, yinc2; \ |
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326 \ |
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327 deltax = ABS(x2 - x1); \ |
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328 deltay = ABS(y2 - y1); \ |
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329 \ |
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330 if (deltax >= deltay) { \ |
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331 numpixels = deltax + 1; \ |
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332 d = (2 * deltay) - deltax; \ |
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333 dinc1 = deltay * 2; \ |
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334 dinc2 = (deltay - deltax) * 2; \ |
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335 xinc1 = 1; \ |
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336 xinc2 = 1; \ |
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337 yinc1 = 0; \ |
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338 yinc2 = 1; \ |
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339 } else { \ |
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340 numpixels = deltay + 1; \ |
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341 d = (2 * deltax) - deltay; \ |
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342 dinc1 = deltax * 2; \ |
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343 dinc2 = (deltax - deltay) * 2; \ |
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344 xinc1 = 0; \ |
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345 xinc2 = 1; \ |
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346 yinc1 = 1; \ |
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347 yinc2 = 1; \ |
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348 } \ |
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349 \ |
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350 if (x1 > x2) { \ |
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351 xinc1 = -xinc1; \ |
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352 xinc2 = -xinc2; \ |
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353 } \ |
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354 if (y1 > y2) { \ |
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355 yinc1 = -yinc1; \ |
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356 yinc2 = -yinc2; \ |
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357 } \ |
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358 \ |
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359 x = x1; \ |
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360 y = y1; \ |
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361 \ |
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362 if (!draw_end) { \ |
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363 --numpixels; \ |
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364 } \ |
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365 for (i = 0; i < numpixels; ++i) { \ |
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366 op(x, y); \ |
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367 if (d < 0) { \ |
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368 d += dinc1; \ |
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369 x += xinc1; \ |
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370 y += yinc1; \ |
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371 } else { \ |
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372 d += dinc2; \ |
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373 x += xinc2; \ |
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374 y += yinc2; \ |
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375 } \ |
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376 } \ |
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377 } |
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378 |
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379 /* Xiaolin Wu's line algorithm, based on Michael Abrash's implementation */ |
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380 #define WULINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \ |
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381 { \ |
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382 Uint16 ErrorAdj, ErrorAcc; \ |
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383 Uint16 ErrorAccTemp, Weighting; \ |
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384 int DeltaX, DeltaY, Temp, XDir; \ |
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385 unsigned r, g, b, a, inva; \ |
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386 \ |
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387 /* Draw the initial pixel, which is always exactly intersected by \ |
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388 the line and so needs no weighting */ \ |
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389 opaque_op(x1, y1); \ |
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390 \ |
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391 /* Draw the final pixel, which is always exactly intersected by the line \ |
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392 and so needs no weighting */ \ |
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393 if (draw_end) { \ |
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394 opaque_op(x2, y2); \ |
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395 } \ |
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396 \ |
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397 /* Make sure the line runs top to bottom */ \ |
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398 if (y1 > y2) { \ |
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399 Temp = y1; y1 = y2; y2 = Temp; \ |
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400 Temp = x1; x1 = x2; x2 = Temp; \ |
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401 } \ |
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402 DeltaY = y2 - y1; \ |
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403 \ |
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404 if ((DeltaX = x2 - x1) >= 0) { \ |
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405 XDir = 1; \ |
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406 } else { \ |
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407 XDir = -1; \ |
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408 DeltaX = -DeltaX; /* make DeltaX positive */ \ |
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409 } \ |
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410 \ |
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411 /* line is not horizontal, diagonal, or vertical */ \ |
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412 ErrorAcc = 0; /* initialize the line error accumulator to 0 */ \ |
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413 \ |
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414 /* Is this an X-major or Y-major line? */ \ |
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415 if (DeltaY > DeltaX) { \ |
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416 /* Y-major line; calculate 16-bit fixed-point fractional part of a \ |
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417 pixel that X advances each time Y advances 1 pixel, truncating the \ |
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418 result so that we won't overrun the endpoint along the X axis */ \ |
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419 ErrorAdj = ((unsigned long) DeltaX << 16) / (unsigned long) DeltaY; \ |
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420 /* Draw all pixels other than the first and last */ \ |
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421 while (--DeltaY) { \ |
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422 ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */ \ |
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423 ErrorAcc += ErrorAdj; /* calculate error for next pixel */ \ |
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424 if (ErrorAcc <= ErrorAccTemp) { \ |
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425 /* The error accumulator turned over, so advance the X coord */ \ |
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426 x1 += XDir; \ |
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427 } \ |
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428 y1++; /* Y-major, so always advance Y */ \ |
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429 /* The IntensityBits most significant bits of ErrorAcc give us the \ |
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430 intensity weighting for this pixel, and the complement of the \ |
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431 weighting for the paired pixel */ \ |
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432 Weighting = ErrorAcc >> 8; \ |
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433 { \ |
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434 a = DRAW_MUL(_a, (Weighting ^ 255)); \ |
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435 r = DRAW_MUL(_r, a); \ |
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436 g = DRAW_MUL(_g, a); \ |
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437 b = DRAW_MUL(_b, a); \ |
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438 inva = (a ^ 0xFF); \ |
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439 blend_op(x1, y1); \ |
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440 } \ |
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441 { \ |
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442 a = DRAW_MUL(_a, Weighting); \ |
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443 r = DRAW_MUL(_r, a); \ |
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444 g = DRAW_MUL(_g, a); \ |
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445 b = DRAW_MUL(_b, a); \ |
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446 inva = (a ^ 0xFF); \ |
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447 blend_op(x1 + XDir, y1); \ |
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448 } \ |
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449 } \ |
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450 } else { \ |
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451 /* X-major line; calculate 16-bit fixed-point fractional part of a \ |
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452 pixel that Y advances each time X advances 1 pixel, truncating the \ |
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453 result to avoid overrunning the endpoint along the X axis */ \ |
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454 ErrorAdj = ((unsigned long) DeltaY << 16) / (unsigned long) DeltaX; \ |
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455 /* Draw all pixels other than the first and last */ \ |
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456 while (--DeltaX) { \ |
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457 ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */ \ |
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458 ErrorAcc += ErrorAdj; /* calculate error for next pixel */ \ |
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459 if (ErrorAcc <= ErrorAccTemp) { \ |
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460 /* The error accumulator turned over, so advance the Y coord */ \ |
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461 y1++; \ |
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462 } \ |
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463 x1 += XDir; /* X-major, so always advance X */ \ |
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464 /* The IntensityBits most significant bits of ErrorAcc give us the \ |
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465 intensity weighting for this pixel, and the complement of the \ |
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466 weighting for the paired pixel */ \ |
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467 Weighting = ErrorAcc >> 8; \ |
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468 { \ |
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469 a = DRAW_MUL(_a, (Weighting ^ 255)); \ |
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470 r = DRAW_MUL(_r, a); \ |
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471 g = DRAW_MUL(_g, a); \ |
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472 b = DRAW_MUL(_b, a); \ |
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473 inva = (a ^ 0xFF); \ |
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474 blend_op(x1, y1); \ |
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475 } \ |
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476 { \ |
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477 a = DRAW_MUL(_a, Weighting); \ |
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478 r = DRAW_MUL(_r, a); \ |
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479 g = DRAW_MUL(_g, a); \ |
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480 b = DRAW_MUL(_b, a); \ |
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481 inva = (a ^ 0xFF); \ |
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482 blend_op(x1, y1 + 1); \ |
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483 } \ |
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484 } \ |
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485 } \ |
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486 } |
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487 |
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488 #ifdef AA_LINES |
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489 #define AALINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \ |
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490 WULINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) |
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491 #else |
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492 #define AALINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \ |
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493 BLINE(x1, y1, x2, y2, opaque_op, draw_end) |
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494 #endif |
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495 |
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496 /* |
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497 * Define fill rect macro |
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498 */ |
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499 |
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500 #define FILLRECT(type, op) \ |
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501 do { \ |
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502 int width = rect->w; \ |
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503 int height = rect->h; \ |
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504 int pitch = (dst->pitch / dst->format->BytesPerPixel); \ |
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505 int skip = pitch - width; \ |
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506 type *pixel = (type *)dst->pixels + rect->y * pitch + rect->x; \ |
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507 while (height--) { \ |
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508 { int n = (width+3)/4; \ |
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509 switch (width & 3) { \ |
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510 case 0: do { op; pixel++; \ |
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511 case 3: op; pixel++; \ |
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512 case 2: op; pixel++; \ |
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513 case 1: op; pixel++; \ |
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514 } while ( --n > 0 ); \ |
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515 } \ |
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516 } \ |
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517 pixel += skip; \ |
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518 } \ |
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519 } while (0) |
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520 |
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521 /* vi: set ts=4 sw=4 expandtab: */ |