Mercurial > sdl-ios-xcode
annotate src/power/nds/SDL_syspower.c @ 5159:307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 00:19:40 -0800 |
parents | f7b03b6838cb |
children | b530ef003506 |
rev | line source |
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Initial work on power subsystem for SDL 1.3.
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef SDL_POWER_DISABLED |
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25 #ifdef SDL_POWER_NINTENDODS |
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26 |
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27 #include "SDL_power.h" |
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28 |
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29 SDL_bool |
3186 | 30 SDL_GetPowerInfo_NintendoDS(SDL_PowerState * state, int *seconds, |
31 int *percent) | |
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32 { |
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33 /* !!! FIXME: write me. */ |
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34 |
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35 *state = SDL_POWERSTATE_UNKNOWN; |
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36 *percent = -1; |
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37 *seconds = -1; |
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38 |
3186 | 39 return SDL_TRUE; /* always the definitive answer on Nintendo DS. */ |
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40 } |
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41 |
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42 #endif /* SDL_POWER_NINTENDODS */ |
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43 #endif /* SDL_POWER_DISABLED */ |
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44 |
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45 /* vi: set ts=4 sw=4 expandtab: */ |