annotate src/power/nds/SDL_syspower.c @ 5159:307ccc9c135e

Made it possible to create a texture of any format, even if not supported by the renderer. This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Feb 2011 00:19:40 -0800
parents f7b03b6838cb
children b530ef003506
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef SDL_POWER_DISABLED
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25 #ifdef SDL_POWER_NINTENDODS
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26
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27 #include "SDL_power.h"
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28
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29 SDL_bool
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30 SDL_GetPowerInfo_NintendoDS(SDL_PowerState * state, int *seconds,
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31 int *percent)
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32 {
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33 /* !!! FIXME: write me. */
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34
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35 *state = SDL_POWERSTATE_UNKNOWN;
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36 *percent = -1;
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37 *seconds = -1;
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38
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39 return SDL_TRUE; /* always the definitive answer on Nintendo DS. */
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40 }
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41
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42 #endif /* SDL_POWER_NINTENDODS */
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43 #endif /* SDL_POWER_DISABLED */
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44
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45 /* vi: set ts=4 sw=4 expandtab: */