Mercurial > sdl-ios-xcode
annotate include/SDL_surface.h @ 5159:307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 00:19:40 -0800 |
parents | da10636e5eca |
children | d72793305335 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /** |
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24 * \file SDL_surface.h |
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25 * |
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26 * Header file for ::SDL_surface definition and management functions. |
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27 */ |
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28 |
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29 #ifndef _SDL_surface_h |
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30 #define _SDL_surface_h |
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31 |
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32 #include "SDL_stdinc.h" |
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33 #include "SDL_pixels.h" |
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34 #include "SDL_rect.h" |
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35 #include "SDL_blendmode.h" |
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36 #include "SDL_rwops.h" |
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37 |
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38 #include "begin_code.h" |
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39 /* Set up for C function definitions, even when using C++ */ |
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40 #ifdef __cplusplus |
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41 /* *INDENT-OFF* */ |
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42 extern "C" { |
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43 /* *INDENT-ON* */ |
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44 #endif |
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45 |
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46 /** |
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47 * \name Surface flags |
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48 * |
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49 * These are the currently supported flags for the ::SDL_surface. |
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50 * |
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51 * \internal |
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52 * Used internally (read-only). |
3341 | 53 */ |
54 /*@{*/ | |
55 #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ | |
56 #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */ | |
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57 /*@}*//*Surface flags*/ |
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58 |
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59 /** |
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60 * Evaluates to true if the surface needs to be locked before access. |
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61 */ |
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62 #define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0) |
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63 |
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64 /** |
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65 * \brief A collection of pixels used in software blitting. |
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66 * |
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67 * \note This structure should be treated as read-only, except for \c pixels, |
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68 * which, if not NULL, contains the raw pixel data for the surface. |
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69 */ |
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70 typedef struct SDL_Surface |
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71 { |
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72 Uint32 flags; /**< Read-only */ |
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73 SDL_PixelFormat *format; /**< Read-only */ |
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74 int w, h; /**< Read-only */ |
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75 int pitch; /**< Read-only */ |
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76 void *pixels; /**< Read-write */ |
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77 |
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78 /** Application data associated with the surface */ |
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79 void *userdata; /**< Read-write */ |
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80 |
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81 /** information needed for surfaces requiring locks */ |
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82 int locked; /**< Read-only */ |
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83 void *lock_data; /**< Read-only */ |
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84 |
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85 /** clipping information */ |
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86 SDL_Rect clip_rect; /**< Read-only */ |
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87 |
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88 /** info for fast blit mapping to other surfaces */ |
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89 struct SDL_BlitMap *map; /**< Private */ |
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90 |
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91 /** format version, bumped at every change to invalidate blit maps */ |
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92 int format_version; /**< Private */ |
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93 |
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94 /** Reference count -- used when freeing surface */ |
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95 int refcount; /**< Read-mostly */ |
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96 } SDL_Surface; |
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97 |
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98 /** |
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99 * \brief The type of function used for surface blitting functions. |
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100 */ |
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101 typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, |
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102 struct SDL_Surface * dst, SDL_Rect * dstrect); |
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103 |
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105 * Allocate and free an RGB surface. |
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106 * |
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107 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. |
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108 * If the depth is greater than 8 bits, the pixel format is set using the |
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109 * flags '[RGB]mask'. |
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110 * |
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111 * If the function runs out of memory, it will return NULL. |
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112 * |
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113 * \param flags The \c flags are obsolete and should be set to 0. |
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114 */ |
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115 extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface |
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116 (Uint32 flags, int width, int height, int depth, |
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117 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); |
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118 extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, |
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119 int width, |
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120 int height, |
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121 int depth, |
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122 int pitch, |
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123 Uint32 Rmask, |
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124 Uint32 Gmask, |
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125 Uint32 Bmask, |
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126 Uint32 Amask); |
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127 extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); |
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128 |
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129 /** |
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130 * \brief Set the palette used by a surface. |
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131 * |
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132 * \return 0, or -1 if the surface format doesn't use a palette. |
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133 * |
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134 * \note A single palette can be shared with many surfaces. |
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135 */ |
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136 extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, |
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137 SDL_Palette * palette); |
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138 |
3341 | 139 /** |
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140 * \brief Sets up a surface for directly accessing the pixels. |
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141 * |
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142 * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write |
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143 * to and read from \c surface->pixels, using the pixel format stored in |
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144 * \c surface->format. Once you are done accessing the surface, you should |
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145 * use SDL_UnlockSurface() to release it. |
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146 * |
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147 * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates |
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148 * to 0, then you can read and write to the surface at any time, and the |
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149 * pixel format of the surface will not change. |
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150 * |
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151 * No operating system or library calls should be made between lock/unlock |
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152 * pairs, as critical system locks may be held during this time. |
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153 * |
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154 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. |
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155 * |
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156 * \sa SDL_UnlockSurface() |
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157 */ |
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158 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); |
3341 | 159 /** \sa SDL_LockSurface() */ |
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160 extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); |
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161 |
3341 | 162 /** |
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163 * Load a surface from a seekable SDL data stream (memory or file). |
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164 * |
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165 * If \c freesrc is non-zero, the stream will be closed after being read. |
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166 * |
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167 * The new surface should be freed with SDL_FreeSurface(). |
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168 * |
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169 * \return the new surface, or NULL if there was an error. |
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170 */ |
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171 extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, |
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172 int freesrc); |
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173 |
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174 /** |
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175 * Load a surface from a file. |
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176 * |
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177 * Convenience macro. |
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178 */ |
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179 #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) |
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180 |
3341 | 181 /** |
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182 * Save a surface to a seekable SDL data stream (memory or file). |
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183 * |
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184 * If \c freedst is non-zero, the stream will be closed after being written. |
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185 * |
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186 * \return 0 if successful or -1 if there was an error. |
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187 */ |
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188 extern DECLSPEC int SDLCALL SDL_SaveBMP_RW |
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189 (SDL_Surface * surface, SDL_RWops * dst, int freedst); |
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190 |
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191 /** |
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192 * Save a surface to a file. |
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193 * |
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194 * Convenience macro. |
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195 */ |
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196 #define SDL_SaveBMP(surface, file) \ |
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197 SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) |
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198 |
3341 | 199 /** |
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200 * \brief Sets the RLE acceleration hint for a surface. |
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201 * |
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202 * \return 0 on success, or -1 if the surface is not valid |
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203 * |
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204 * \note If RLE is enabled, colorkey and alpha blending blits are much faster, |
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205 * but the surface must be locked before directly accessing the pixels. |
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206 */ |
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207 extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, |
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208 int flag); |
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209 |
3341 | 210 /** |
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211 * \brief Sets the color key (transparent pixel) in a blittable surface. |
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212 * |
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213 * \param surface The surface to update |
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214 * \param flag Non-zero to enable colorkey and 0 to disable colorkey |
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215 * \param key The transparent pixel in the native surface format |
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216 * |
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217 * \return 0 on success, or -1 if the surface is not valid |
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218 */ |
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219 extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, |
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220 int flag, Uint32 key); |
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221 |
3341 | 222 /** |
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224 * |
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225 * \param surface The surface to update |
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226 * \param key A pointer filled in with the transparent pixel in the native |
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227 * surface format |
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228 * |
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229 * \return 0 on success, or -1 if the surface is not valid or colorkey is not |
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230 * enabled. |
3103 | 231 */ |
232 extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface, | |
233 Uint32 * key); | |
234 | |
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235 /** |
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236 * \brief Set an additional color value used in blit operations. |
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237 * |
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238 * \param surface The surface to update. |
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239 * \param r The red color value multiplied into blit operations. |
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240 * \param g The green color value multiplied into blit operations. |
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241 * \param b The blue color value multiplied into blit operations. |
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242 * |
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243 * \return 0 on success, or -1 if the surface is not valid. |
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244 * |
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245 * \sa SDL_GetSurfaceColorMod() |
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246 */ |
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247 extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface, |
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248 Uint8 r, Uint8 g, Uint8 b); |
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249 |
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250 |
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251 /** |
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252 * \brief Get the additional color value used in blit operations. |
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253 * |
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254 * \param surface The surface to query. |
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255 * \param r A pointer filled in with the current red color value. |
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256 * \param g A pointer filled in with the current green color value. |
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257 * \param b A pointer filled in with the current blue color value. |
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258 * |
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259 * \return 0 on success, or -1 if the surface is not valid. |
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260 * |
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261 * \sa SDL_SetSurfaceColorMod() |
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262 */ |
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263 extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface, |
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264 Uint8 * r, Uint8 * g, |
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265 Uint8 * b); |
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266 |
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267 /** |
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268 * \brief Set an additional alpha value used in blit operations. |
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269 * |
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270 * \param surface The surface to update. |
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271 * \param alpha The alpha value multiplied into blit operations. |
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272 * |
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273 * \return 0 on success, or -1 if the surface is not valid. |
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274 * |
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275 * \sa SDL_GetSurfaceAlphaMod() |
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276 */ |
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277 extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface, |
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278 Uint8 alpha); |
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279 |
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280 /** |
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281 * \brief Get the additional alpha value used in blit operations. |
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282 * |
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283 * \param surface The surface to query. |
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284 * \param alpha A pointer filled in with the current alpha value. |
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285 * |
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286 * \return 0 on success, or -1 if the surface is not valid. |
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287 * |
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288 * \sa SDL_SetSurfaceAlphaMod() |
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289 */ |
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290 extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, |
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291 Uint8 * alpha); |
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292 |
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293 /** |
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294 * \brief Set the blend mode used for blit operations. |
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295 * |
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296 * \param surface The surface to update. |
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297 * \param blendMode ::SDL_BlendMode to use for blit blending. |
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298 * |
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299 * \return 0 on success, or -1 if the parameters are not valid. |
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300 * |
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301 * \sa SDL_GetSurfaceBlendMode() |
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302 */ |
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303 extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, |
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304 SDL_BlendMode blendMode); |
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305 |
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306 /** |
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307 * \brief Get the blend mode used for blit operations. |
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308 * |
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309 * \param surface The surface to query. |
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310 * \param blendMode A pointer filled in with the current blend mode. |
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311 * |
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312 * \return 0 on success, or -1 if the surface is not valid. |
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313 * |
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314 * \sa SDL_SetSurfaceBlendMode() |
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315 */ |
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316 extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, |
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317 SDL_BlendMode *blendMode); |
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318 |
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319 /** |
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320 * Sets the clipping rectangle for the destination surface in a blit. |
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321 * |
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322 * If the clip rectangle is NULL, clipping will be disabled. |
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323 * |
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324 * If the clip rectangle doesn't intersect the surface, the function will |
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325 * return SDL_FALSE and blits will be completely clipped. Otherwise the |
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326 * function returns SDL_TRUE and blits to the surface will be clipped to |
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327 * the intersection of the surface area and the clipping rectangle. |
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328 * |
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329 * Note that blits are automatically clipped to the edges of the source |
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330 * and destination surfaces. |
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331 */ |
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332 extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, |
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333 const SDL_Rect * rect); |
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334 |
3341 | 335 /** |
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336 * Gets the clipping rectangle for the destination surface in a blit. |
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337 * |
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338 * \c rect must be a pointer to a valid rectangle which will be filled |
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339 * with the correct values. |
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340 */ |
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341 extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, |
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342 SDL_Rect * rect); |
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343 |
3341 | 344 /** |
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345 * Creates a new surface of the specified format, and then copies and maps |
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346 * the given surface to it so the blit of the converted surface will be as |
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347 * fast as possible. If this function fails, it returns NULL. |
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348 * |
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349 * The \c flags parameter is passed to SDL_CreateRGBSurface() and has those |
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350 * semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and |
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351 * SDL will try to RLE accelerate colorkey and alpha blits in the resulting |
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352 * surface. |
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353 */ |
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354 extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface |
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355 (SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags); |
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356 |
3341 | 357 /** |
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358 * \brief Copy a block of pixels of one format to another format |
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359 */ |
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360 extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, |
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361 Uint32 src_format, |
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362 const void * src, int src_pitch, |
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363 Uint32 dst_format, |
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364 void * dst, int dst_pitch); |
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365 |
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366 /** |
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367 * Draws a point with \c color. |
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368 * |
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369 * The color should be a pixel of the format used by the surface, and |
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370 * can be generated by the SDL_MapRGB() function. |
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371 * |
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372 * \return 0 on success, or -1 on error. |
2901 | 373 */ |
374 extern DECLSPEC int SDLCALL SDL_DrawPoint | |
375 (SDL_Surface * dst, int x, int y, Uint32 color); | |
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376 extern DECLSPEC int SDLCALL SDL_DrawPoints |
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377 (SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color); |
2901 | 378 |
3341 | 379 /** |
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380 * Blends a point with an RGBA value. |
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381 * |
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382 * \return 0 on success, or -1 on error. |
2901 | 383 */ |
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384 extern DECLSPEC int SDLCALL SDL_BlendPoint |
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385 (SDL_Surface * dst, int x, int y, |
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386 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
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387 extern DECLSPEC int SDLCALL SDL_BlendPoints |
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388 (SDL_Surface * dst, const SDL_Point * points, int count, |
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389 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
2901 | 390 |
3341 | 391 /** |
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392 * Draws a line with \c color. |
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393 * |
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394 * The color should be a pixel of the format used by the surface, and |
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395 * can be generated by the SDL_MapRGB() function. |
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396 * |
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397 * \return 0 on success, or -1 on error. |
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398 */ |
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399 extern DECLSPEC int SDLCALL SDL_DrawLine |
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400 (SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color); |
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401 extern DECLSPEC int SDLCALL SDL_DrawLines |
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402 (SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color); |
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403 |
3341 | 404 /** |
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405 * Blends an RGBA value along a line. |
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406 * |
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407 * \return 0 on success, or -1 on error. |
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408 */ |
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409 extern DECLSPEC int SDLCALL SDL_BlendLine |
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410 (SDL_Surface * dst, int x1, int y1, int x2, int y2, |
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411 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
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412 extern DECLSPEC int SDLCALL SDL_BlendLines |
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413 (SDL_Surface * dst, const SDL_Point * points, int count, |
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414 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
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415 |
3341 | 416 /** |
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417 * Draws the given rectangle with \c color. |
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418 * |
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419 * If \c rect is NULL, the whole surface will be outlined with \c color. |
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420 * |
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421 * The color should be a pixel of the format used by the surface, and |
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422 * can be generated by the SDL_MapRGB() function. |
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423 * |
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424 * \return 0 on success, or -1 on error. |
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425 */ |
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426 extern DECLSPEC int SDLCALL SDL_DrawRect |
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427 (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); |
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428 extern DECLSPEC int SDLCALL SDL_DrawRects |
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429 (SDL_Surface * dst, const SDL_Rect ** rects, int count, Uint32 color); |
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430 |
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431 /** |
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432 * Blends an RGBA value into the outline of the given rectangle. |
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433 * |
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434 * If \c rect is NULL, the whole surface will have a blended outline. |
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435 * |
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436 * \return 0 on success, or -1 on error. |
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437 */ |
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438 extern DECLSPEC int SDLCALL SDL_BlendRect |
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439 (SDL_Surface * dst, const SDL_Rect * rect, |
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440 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
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441 extern DECLSPEC int SDLCALL SDL_BlendRects |
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442 (SDL_Surface * dst, const SDL_Rect ** rects, int count, |
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443 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
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444 |
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445 /** |
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446 * Performs a fast fill of the given rectangle with \c color. |
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447 * |
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448 * If \c rect is NULL, the whole surface will be filled with \c color. |
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449 * |
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450 * The color should be a pixel of the format used by the surface, and |
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451 * can be generated by the SDL_MapRGB() function. |
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452 * |
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453 * \return 0 on success, or -1 on error. |
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454 */ |
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455 extern DECLSPEC int SDLCALL SDL_FillRect |
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456 (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); |
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457 extern DECLSPEC int SDLCALL SDL_FillRects |
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458 (SDL_Surface * dst, const SDL_Rect ** rects, int count, Uint32 color); |
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459 |
3341 | 460 /** |
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461 * Blends an RGBA value into the given rectangle. |
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462 * |
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463 * If \c rect is NULL, the whole surface will be blended with the color. |
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464 * |
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465 * \return This function returns 0 on success, or -1 on error. |
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466 */ |
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467 extern DECLSPEC int SDLCALL SDL_BlendFillRect |
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468 (SDL_Surface * dst, const SDL_Rect * rect, |
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469 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
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470 extern DECLSPEC int SDLCALL SDL_BlendFillRects |
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471 (SDL_Surface * dst, const SDL_Rect ** rects, int count, |
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472 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
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473 |
3341 | 474 /** |
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475 * Performs a fast blit from the source surface to the destination surface. |
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476 * |
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477 * This assumes that the source and destination rectangles are |
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478 * the same size. If either \c srcrect or \c dstrect are NULL, the entire |
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479 * surface (\c src or \c dst) is copied. The final blit rectangles are saved |
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480 * in \c srcrect and \c dstrect after all clipping is performed. |
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481 * |
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482 * \return If the blit is successful, it returns 0, otherwise it returns -1. |
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483 * |
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484 * The blit function should not be called on a locked surface. |
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485 * |
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486 * The blit semantics for surfaces with and without alpha and colorkey |
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487 * are defined as follows: |
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488 * \verbatim |
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489 RGBA->RGB: |
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490 SDL_SRCALPHA set: |
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491 alpha-blend (using alpha-channel). |
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492 SDL_SRCCOLORKEY ignored. |
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493 SDL_SRCALPHA not set: |
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494 copy RGB. |
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495 if SDL_SRCCOLORKEY set, only copy the pixels matching the |
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496 RGB values of the source colour key, ignoring alpha in the |
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497 comparison. |
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498 |
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499 RGB->RGBA: |
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500 SDL_SRCALPHA set: |
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501 alpha-blend (using the source per-surface alpha value); |
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502 set destination alpha to opaque. |
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503 SDL_SRCALPHA not set: |
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504 copy RGB, set destination alpha to source per-surface alpha value. |
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505 both: |
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506 if SDL_SRCCOLORKEY set, only copy the pixels matching the |
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507 source colour key. |
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508 |
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509 RGBA->RGBA: |
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510 SDL_SRCALPHA set: |
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511 alpha-blend (using the source alpha channel) the RGB values; |
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512 leave destination alpha untouched. [Note: is this correct?] |
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513 SDL_SRCCOLORKEY ignored. |
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514 SDL_SRCALPHA not set: |
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515 copy all of RGBA to the destination. |
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516 if SDL_SRCCOLORKEY set, only copy the pixels matching the |
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517 RGB values of the source colour key, ignoring alpha in the |
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518 comparison. |
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519 |
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520 RGB->RGB: |
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521 SDL_SRCALPHA set: |
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522 alpha-blend (using the source per-surface alpha value). |
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523 SDL_SRCALPHA not set: |
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524 copy RGB. |
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525 both: |
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526 if SDL_SRCCOLORKEY set, only copy the pixels matching the |
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527 source colour key. |
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528 \endverbatim |
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529 * |
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530 * If either of the surfaces were in video memory, and the blit returns -2, |
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531 * the video memory was lost, so it should be reloaded with artwork and |
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532 * re-blitted: |
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533 * @code |
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534 * while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { |
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535 * while ( SDL_LockSurface(image) < 0 ) |
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536 * Sleep(10); |
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537 * -- Write image pixels to image->pixels -- |
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538 * SDL_UnlockSurface(image); |
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539 * } |
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540 * @endcode |
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541 * |
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542 * This happens under DirectX 5.0 when the system switches away from your |
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543 * fullscreen application. The lock will also fail until you have access |
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544 * to the video memory again. |
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545 * |
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546 * You should call SDL_BlitSurface() unless you know exactly how SDL |
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547 * blitting works internally and how to use the other blit functions. |
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548 */ |
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549 #define SDL_BlitSurface SDL_UpperBlit |
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550 |
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551 /** |
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552 * This is the public blit function, SDL_BlitSurface(), and it performs |
3341 | 553 * rectangle validation and clipping before passing it to SDL_LowerBlit() |
554 */ | |
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555 extern DECLSPEC int SDLCALL SDL_UpperBlit |
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556 (SDL_Surface * src, const SDL_Rect * srcrect, |
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557 SDL_Surface * dst, SDL_Rect * dstrect); |
3341 | 558 |
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559 /** |
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560 * This is a semi-private blit function and it performs low-level surface |
3341 | 561 * blitting only. |
562 */ | |
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563 extern DECLSPEC int SDLCALL SDL_LowerBlit |
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564 (SDL_Surface * src, SDL_Rect * srcrect, |
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565 SDL_Surface * dst, SDL_Rect * dstrect); |
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566 |
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567 /** |
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568 * \brief Perform a fast, low quality, stretch blit between two surfaces of the |
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569 * same pixel format. |
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570 * |
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571 * \note This function uses a static buffer, and is not thread-safe. |
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572 */ |
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573 extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, |
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574 const SDL_Rect * srcrect, |
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575 SDL_Surface * dst, |
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576 const SDL_Rect * dstrect); |
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577 |
12ea0fdc0df2
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578 /* Ends C function definitions when using C++ */ |
12ea0fdc0df2
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579 #ifdef __cplusplus |
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580 /* *INDENT-OFF* */ |
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581 } |
12ea0fdc0df2
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582 /* *INDENT-ON* */ |
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583 #endif |
12ea0fdc0df2
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|
584 #include "close_code.h" |
12ea0fdc0df2
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585 |
12ea0fdc0df2
Split out the SDL_rect and SDL_surface functions into their own headers.
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|
586 #endif /* _SDL_surface_h */ |
12ea0fdc0df2
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|
587 |
12ea0fdc0df2
Split out the SDL_rect and SDL_surface functions into their own headers.
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588 /* vi: set ts=4 sw=4 expandtab: */ |