annotate Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/SDLOpenGLApp.xcodeproj/TemplateInfo.plist @ 5159:307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
author |
Sam Lantinga <slouken@libsdl.org> |
date |
Thu, 03 Feb 2011 00:19:40 -0800 |
parents |
232e5e00e398 |
children |
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rev |
line source |
3329
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1 {
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2 FilesToRename = {
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3 "SDLApp_Prefix.pch" = "ÇPROJECTNAMEÈ_Prefix.pch";
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4 };
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5 FilesToMacroExpand = (
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6 "ÇPROJECTNAMEÈ_Prefix.pch",
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7 "Info.plist",
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8 "English.lproj/InfoPlist.strings",
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9 "main.c",
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10 );
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11 Description = "This project builds an SDL-based application that uses OpenGL.";
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12 }
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