Mercurial > sdl-ios-xcode
annotate src/video/fbcon/SDL_fbriva.c @ 821:30168104389f
Date: Sat, 14 Feb 2004 14:52:40 +0200
From: "Mike Gorchak"
Subject: Batch of the QNX6 fixes for the SDL
1. Updated readme.QNX
2. Fixed crashes during intensive window updating under fast machines (got over 200 rectangles for update).
3. Fixed double-buffered fullscreen modes, now it works as needed.
4. Fixed Photon detection algorithm.
5. Fixed HWSURFACE update function.
6. Added SDL_PHOTON_FULLSCREEN_REFRESH environment variable support for control refresh rates under Photon.
7. Added 640x400 fullscreen mode emulation via 640x480 (if videodriver not supports original 640x400 mode of course) shifted by 40 vertical pixels from begin, to center it. It's needed for some old DOS games which ran in doubled 320x200 mode.
8. Added available video ram amount support.
8. Added hardware surface allocation/deallocation support if current videomode and videodriver supports it.
9. Added hardware filling support.
10. Added hardware blits support (simple and colorkeyed).
And I've added to testvidinfo test color-keyed blits benchmark (maybe need to add alpha blits benchmark too ?). Currently Photon not supporting any alpha hardware blittings (all drivers lack of alpha blitting code support, only software alpha blitting exist in photon, which is hundreds times slowest than the SDL's one). So I've not added the alpha support. I suppose new QNX 6.3 will have the hardware alpha support, so when it will be done, I'll add alpha support.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 14 Feb 2004 20:22:21 +0000 |
parents | b8d311d90021 |
children | 3d4f1930ed02 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
133
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
252
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #ifdef SAVE_RCSID |
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24 static char rcsid = |
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25 "@(#) $Id$"; |
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26 #endif |
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27 |
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28 #include "SDL_types.h" |
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29 #include "SDL_video.h" |
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30 #include "SDL_blit.h" |
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31 #include "SDL_fbriva.h" |
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32 #include "riva_mmio.h" |
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33 #include "riva_regs.h" |
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34 |
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35 |
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36 static int FifoEmptyCount = 0; |
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37 static int FifoFreeCount = 0; |
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38 |
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39 /* Wait for vertical retrace */ |
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40 static void WaitVBL(_THIS) |
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41 { |
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42 volatile Uint8 *port = (Uint8 *)(mapped_io + PCIO_OFFSET + 0x3DA); |
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43 |
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44 while ( (*port & 0x08) ) |
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45 ; |
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46 while ( !(*port & 0x08) ) |
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47 ; |
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48 } |
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49 static void NV3WaitIdle(_THIS) |
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50 { |
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51 RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); |
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52 while ( (Rop->FifoFree < FifoEmptyCount) || |
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53 (*(mapped_io + PGRAPH_OFFSET + 0x000006B0) & 0x01) ) |
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54 ; |
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55 } |
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56 static void NV4WaitIdle(_THIS) |
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57 { |
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58 RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); |
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59 while ( (Rop->FifoFree < FifoEmptyCount) || |
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60 (*(mapped_io + PGRAPH_OFFSET + 0x00000700) & 0x01) ) |
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61 ; |
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62 } |
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63 |
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64 /* Sets video mem colorkey and accelerated blit function */ |
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65 static int SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key) |
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66 { |
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67 return(0); |
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68 } |
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69 |
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70 /* Sets per surface hardware alpha value */ |
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71 static int SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 value) |
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72 { |
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73 return(0); |
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74 } |
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75 |
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76 static int FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color) |
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77 { |
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78 int dstX, dstY; |
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79 int dstW, dstH; |
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80 RivaBitmap *Bitmap = (RivaBitmap *)(mapped_io + BITMAP_OFFSET); |
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81 |
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82 /* Don't blit to the display surface when switched away */ |
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83 if ( dst == this->screen ) { |
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84 SDL_mutexP(hw_lock); |
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85 } |
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86 |
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87 /* Set up the X/Y base coordinates */ |
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88 dstW = rect->w; |
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89 dstH = rect->h; |
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90 FB_dst_to_xy(this, dst, &dstX, &dstY); |
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91 |
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92 /* Adjust for the current rectangle */ |
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93 dstX += rect->x; |
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94 dstY += rect->y; |
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95 |
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96 RIVA_FIFO_FREE(Bitmap, 1); |
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97 Bitmap->Color1A = color; |
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98 |
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99 RIVA_FIFO_FREE(Bitmap, 2); |
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100 Bitmap->UnclippedRectangle[0].TopLeft = (dstX << 16) | dstY; |
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101 Bitmap->UnclippedRectangle[0].WidthHeight = (dstW << 16) | dstH; |
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102 |
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103 FB_AddBusySurface(dst); |
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104 |
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105 if ( dst == this->screen ) { |
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106 SDL_mutexV(hw_lock); |
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107 } |
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108 return(0); |
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109 } |
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110 |
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111 static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, |
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112 SDL_Surface *dst, SDL_Rect *dstrect) |
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113 { |
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114 SDL_VideoDevice *this = current_video; |
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115 int srcX, srcY; |
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116 int dstX, dstY; |
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117 int dstW, dstH; |
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118 RivaScreenBlt *Blt = (RivaScreenBlt *)(mapped_io + BLT_OFFSET); |
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119 |
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120 /* FIXME: For now, only blit to display surface */ |
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121 if ( dst->pitch != SDL_VideoSurface->pitch ) { |
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122 return(src->map->sw_blit(src, srcrect, dst, dstrect)); |
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123 } |
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124 |
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125 /* Don't blit to the display surface when switched away */ |
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126 if ( dst == this->screen ) { |
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127 SDL_mutexP(hw_lock); |
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128 } |
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129 |
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130 /* Calculate source and destination base coordinates (in pixels) */ |
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131 dstW = dstrect->w; |
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132 dstH = dstrect->h; |
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133 FB_dst_to_xy(this, src, &srcX, &srcY); |
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134 FB_dst_to_xy(this, dst, &dstX, &dstY); |
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135 |
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136 /* Adjust for the current blit rectangles */ |
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137 srcX += srcrect->x; |
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138 srcY += srcrect->y; |
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139 dstX += dstrect->x; |
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140 dstY += dstrect->y; |
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141 |
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142 RIVA_FIFO_FREE(Blt, 3); |
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143 Blt->TopLeftSrc = (srcY << 16) | srcX; |
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144 Blt->TopLeftDst = (dstY << 16) | dstX; |
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145 Blt->WidthHeight = (dstH << 16) | dstW; |
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146 |
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147 FB_AddBusySurface(src); |
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148 FB_AddBusySurface(dst); |
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149 |
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150 if ( dst == this->screen ) { |
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151 SDL_mutexV(hw_lock); |
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152 } |
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153 return(0); |
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154 } |
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155 |
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156 static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst) |
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157 { |
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158 int accelerated; |
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159 |
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160 /* Set initial acceleration on */ |
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161 src->flags |= SDL_HWACCEL; |
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162 |
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163 /* Set the surface attributes */ |
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164 if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
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165 if ( ! this->info.blit_hw_A ) { |
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166 src->flags &= ~SDL_HWACCEL; |
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167 } |
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168 } |
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169 if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { |
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170 if ( ! this->info.blit_hw_CC ) { |
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171 src->flags &= ~SDL_HWACCEL; |
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172 } |
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173 } |
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174 |
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175 /* Check to see if final surface blit is accelerated */ |
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176 accelerated = !!(src->flags & SDL_HWACCEL); |
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177 if ( accelerated ) { |
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178 src->map->hw_blit = HWAccelBlit; |
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179 } |
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180 return(accelerated); |
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181 } |
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182 |
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183 void FB_RivaAccel(_THIS, __u32 card) |
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184 { |
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185 RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); |
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186 |
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187 /* We have hardware accelerated surface functions */ |
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188 this->CheckHWBlit = CheckHWBlit; |
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189 wait_vbl = WaitVBL; |
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190 switch (card) { |
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191 case FB_ACCEL_NV3: |
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192 wait_idle = NV3WaitIdle; |
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193 break; |
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194 case FB_ACCEL_NV4: |
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195 wait_idle = NV4WaitIdle; |
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196 break; |
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197 default: |
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198 /* Hmm... FIXME */ |
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199 break; |
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200 } |
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201 FifoEmptyCount = Rop->FifoFree; |
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202 |
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203 /* The Riva has an accelerated color fill */ |
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204 this->info.blit_fill = 1; |
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205 this->FillHWRect = FillHWRect; |
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206 |
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207 /* The Riva has accelerated normal and colorkey blits. */ |
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208 this->info.blit_hw = 1; |
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209 #if 0 /* Not yet implemented? */ |
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210 this->info.blit_hw_CC = 1; |
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211 this->SetHWColorKey = SetHWColorKey; |
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212 #endif |
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213 |
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214 #if 0 /* Not yet implemented? */ |
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215 /* The Riva has an accelerated alpha blit */ |
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216 this->info.blit_hw_A = 1; |
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217 this->SetHWAlpha = SetHWAlpha; |
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218 #endif |
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219 } |