annotate src/video/cybergfx/SDL_amigamouse.c @ 821:30168104389f

Date: Sat, 14 Feb 2004 14:52:40 +0200 From: "Mike Gorchak" Subject: Batch of the QNX6 fixes for the SDL 1. Updated readme.QNX 2. Fixed crashes during intensive window updating under fast machines (got over 200 rectangles for update). 3. Fixed double-buffered fullscreen modes, now it works as needed. 4. Fixed Photon detection algorithm. 5. Fixed HWSURFACE update function. 6. Added SDL_PHOTON_FULLSCREEN_REFRESH environment variable support for control refresh rates under Photon. 7. Added 640x400 fullscreen mode emulation via 640x480 (if videodriver not supports original 640x400 mode of course) shifted by 40 vertical pixels from begin, to center it. It's needed for some old DOS games which ran in doubled 320x200 mode. 8. Added available video ram amount support. 8. Added hardware surface allocation/deallocation support if current videomode and videodriver supports it. 9. Added hardware filling support. 10. Added hardware blits support (simple and colorkeyed). And I've added to testvidinfo test color-keyed blits benchmark (maybe need to add alpha blits benchmark too ?). Currently Photon not supporting any alpha hardware blittings (all drivers lack of alpha blitting code support, only software alpha blitting exist in photon, which is hundreds times slowest than the SDL's one). So I've not added the alpha support. I suppose new QNX 6.3 will have the hardware alpha support, so when it will be done, I'll add alpha support.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 14 Feb 2004 20:22:21 +0000
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children c9b51268668f
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1 /*
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2 SDL - Simple DirectMedia Layer
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b8d311d90021 Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #include "SDL_error.h"
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29 #include "SDL_mouse.h"
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30 #include "SDL_events_c.h"
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31 #include "SDL_cursor_c.h"
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32 #include "SDL_amigamouse_c.h"
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33
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34
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35 /* The implementation dependent data for the window manager cursor */
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36
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37 typedef void * WMCursor;
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38
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39 void amiga_FreeWMCursor(_THIS, WMcursor *cursor)
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40 {
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41 }
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42
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43 WMcursor *amiga_CreateWMCursor(_THIS,
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44 Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
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45 {
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46 return (WMcursor *)1; // Amiga has an Hardware cursor, so it's ok to return something unuseful but true
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47 }
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48
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49 int amiga_ShowWMCursor(_THIS, WMcursor *cursor)
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50 {
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51 /* Don't do anything if the display is gone */
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52 if ( SDL_Display == NULL) {
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53 return(0);
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54 }
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55
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56 /* Set the Amiga prefs cursor cursor, or blank if cursor is NULL */
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57
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58 if ( SDL_Window ) {
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59 SDL_Lock_EventThread();
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60 if ( cursor == NULL ) {
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61 if ( SDL_BlankCursor != NULL ) {
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62 // Hide cursor HERE
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63 SetPointer(SDL_Window,(UWORD *)SDL_BlankCursor,1,1,0,0);
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64 }
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65 } else {
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66 // Show cursor
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67 ClearPointer(SDL_Window);
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68 }
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69 SDL_Unlock_EventThread();
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70 }
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71 return(1);
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72 }
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73
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74 void amiga_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
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75 {
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76 /* FIXME: Not implemented */
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77 }
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78
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79 /* Check to see if we need to enter or leave mouse relative mode */
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80 void amiga_CheckMouseMode(_THIS)
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81 {
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82 /* If the mouse is hidden and input is grabbed, we use relative mode */
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83 #if 0
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84 SDL_Lock_EventThread();
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85 if ( !(SDL_cursorstate & CURSOR_VISIBLE) &&
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86 (this->input_grab != SDL_GRAB_OFF) ) {
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87 mouse_relative = 1;
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88 X11_EnableDGAMouse(this);
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89 if ( ! (using_dga & DGA_MOUSE) ) {
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90 char *use_mouse_accel;
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91
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92 SDL_GetMouseState(&mouse_last.x, &mouse_last.y);
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93 /* Use as raw mouse mickeys as possible */
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94 XGetPointerControl(SDL_Display,
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95 &mouse_accel.numerator,
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96 &mouse_accel.denominator,
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97 &mouse_accel.threshold);
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98 use_mouse_accel = getenv("SDL_VIDEO_X11_MOUSEACCEL");
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99 if ( use_mouse_accel ) {
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100 SetMouseAccel(this, use_mouse_accel);
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101 }
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102 }
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103 } else {
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104 if ( mouse_relative ) {
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105 if ( using_dga & DGA_MOUSE ) {
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106 X11_DisableDGAMouse(this);
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107 } else {
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108 XChangePointerControl(SDL_Display, True, True,
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109 mouse_accel.numerator,
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110 mouse_accel.denominator,
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111 mouse_accel.threshold);
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112 }
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113 mouse_relative = 0;
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114 }
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115 }
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116 SDL_Unlock_EventThread();
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117 #endif
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118 }