annotate docs/man3/SDL_keysym.3 @ 4171:3012f1c37361 SDL-1.2

Fixed bug #619 Description From Tim Angus 2008-08-31 03:38:36 (-) [reply] When pressing "system keys" e.g. ALT+F4 etc., the default for the windib driver is to ignore them completely, whereas with the directx driver they're handled (badly as it turns out). As the windib driver is the default, I assume its behaviour is considered correct, so the following patch makes the directx driver the same in this regard.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:44:48 +0000
parents 4e3b250c950e
children 1238da4a7112
rev   line source
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1 .TH "SDL_keysym" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_keysym \- Keysym structure
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4 .SH "STRUCTURE DEFINITION"
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5 .PP
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6 .nf
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7 \f(CWtypedef struct{
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8 Uint8 scancode;
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9 SDLKey sym;
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10 SDLMod mod;
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11 Uint16 unicode;
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12 } SDL_keysym;\fR
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13 .fi
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14 .PP
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15 .SH "STRUCTURE DATA"
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16 .TP 20
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17 \fBscancode\fR
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18 Hardware specific scancode
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19 .TP 20
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20 \fBsym\fR
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21 SDL virtual keysym
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22 .TP 20
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23 \fBmod\fR
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24 Current key modifiers
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25 .TP 20
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26 \fBunicode\fR
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27 Translated character
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28 .SH "DESCRIPTION"
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29 .PP
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30 The \fBSDL_keysym\fR structure is used by reporting key presses and releases since it is a part of the \fI\fBSDL_KeyboardEvent\fR\fR\&.
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31 .PP
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32 The \fBscancode\fR field should generally be left alone, it is the hardware dependent scancode returned by the keyboard\&. The \fBsym\fR field is extremely useful\&. It is the SDL-defined value of the key (see \fISDL Key Syms\fR\&. This field is very useful when you are checking for certain key presses, like so:
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33 .PP
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34 .nf
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35 \f(CW\&.
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36 \&.
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37 while(SDL_PollEvent(&event)){
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38 switch(event\&.type){
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39 case SDL_KEYDOWN:
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40 if(event\&.key\&.keysym\&.sym==SDLK_LEFT)
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41 move_left();
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42 break;
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43 \&.
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44 \&.
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45 \&.
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46 }
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47 }
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48 \&.
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49 \&.\fR
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50 .fi
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51 .PP
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52 \fBmod\fR stores the current state of the keyboard modifiers as explained in \fI\fBSDL_GetModState\fP\fR\&. The \fBunicode\fR is only used when UNICODE translation is enabled with \fI\fBSDL_EnableUNICODE\fP\fR\&. If \fBunicode\fR is non-zero then this a the UNICODE character corresponding to the keypress\&. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character:
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53 .PP
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54 .nf
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55 \f(CWchar ch;
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56 if ( (keysym\&.unicode & 0xFF80) == 0 ) {
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57 ch = keysym\&.unicode & 0x7F;
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58 }
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59 else {
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60 printf("An International Character\&.
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61 ");
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62 }\fR
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63 .fi
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64 .PP
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65 UNICODE translation does have a slight overhead so don\&'t enable it unless its needed\&.
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66 .SH "SEE ALSO"
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67 .PP
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68 \fI\fBSDLKey\fR\fR
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69 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00