Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_JoystickGetButton.3 @ 4171:3012f1c37361 SDL-1.2
Fixed bug #619
Description From Tim Angus 2008-08-31 03:38:36 (-) [reply]
When pressing "system keys" e.g. ALT+F4 etc., the default for the windib driver
is to ignore them completely, whereas with the directx driver they're handled
(badly as it turns out).
As the windib driver is the default, I assume its behaviour is considered
correct, so the following patch makes the directx driver the same in this
regard.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 13 Apr 2009 08:44:48 +0000 |
parents | 4e3b250c950e |
children | 1238da4a7112 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_JoystickGetButton" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
4107
4e3b250c950e
Erik Heckers fixed bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
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3 SDL_JoystickGetButton \- Get the current state of a given button on a given joystick |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBUint8 \fBSDL_JoystickGetButton\fP\fR(\fBSDL_Joystick *joystick, int button\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 SDL_JoystickGetButton returns the current state of the given \fBbutton\fR on the given \fBjoystick\fR\&. | |
12 .SH "RETURN VALUE" | |
13 .PP | |
14 \fB1\fR if the button is pressed\&. Otherwise, \fB0\fR\&. | |
15 .SH "SEE ALSO" | |
16 .PP | |
17 \fI\fBSDL_JoystickNumButtons\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
18 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 |