Mercurial > sdl-ios-xcode
annotate docs/html/sdladdtimer.html @ 518:300b46757b7a
Fixed compiler warning
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 07 Oct 2002 15:19:34 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
rev | line source |
---|---|
0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_AddTimer</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Time" | |
14 HREF="time.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_Delay" | |
17 HREF="sdldelay.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_RemoveTimer" | |
20 HREF="sdlremovetimer.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdldelay.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdlremovetimer.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLADDTIMER" | |
71 >SDL_AddTimer</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
76 NAME="AEN8094" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_AddTimer -- Add a timer which will call a callback after the specified number of milliseconds has | |
81 elapsed.</DIV | |
82 ><DIV | |
83 CLASS="REFSYNOPSISDIV" | |
84 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
85 NAME="AEN8097" |
0 | 86 ></A |
87 ><H2 | |
88 >Synopsis</H2 | |
89 ><DIV | |
90 CLASS="FUNCSYNOPSIS" | |
91 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
92 NAME="AEN8098" |
0 | 93 ></A |
94 ><P | |
95 ></P | |
96 ><PRE | |
97 CLASS="FUNCSYNOPSISINFO" | |
98 >#include "SDL.h"</PRE | |
99 ><P | |
100 ><CODE | |
101 ><CODE | |
102 CLASS="FUNCDEF" | |
103 >SDL_TimerID <B | |
104 CLASS="FSFUNC" | |
105 >SDL_AddTimer</B | |
106 ></CODE | |
107 >(Uint32 interval, SDL_NewTimerCallback callback, void *param);</CODE | |
108 ></P | |
109 ><P | |
110 ></P | |
111 ></DIV | |
112 ></DIV | |
113 ><DIV | |
114 CLASS="REFSECT1" | |
115 ><A | |
116 NAME="SDLNEWTIMERCALLBACK" | |
117 ></A | |
118 ><H2 | |
119 >Callback</H2 | |
120 ><PRE | |
121 CLASS="PROGRAMLISTING" | |
122 >/* type definition for the "new" timer callback function */ | |
123 typedef Uint32 (*SDL_NewTimerCallback)(Uint32 interval, void *param);</PRE | |
124 ></DIV | |
125 ><DIV | |
126 CLASS="REFSECT1" | |
127 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
128 NAME="AEN8107" |
0 | 129 ></A |
130 ><H2 | |
131 >Description</H2 | |
132 ><P | |
133 >Adds a callback function to be run after the specified number of | |
134 milliseconds has elapsed. The callback function is passed the current | |
135 timer interval and the user supplied parameter from the | |
136 <TT | |
137 CLASS="FUNCTION" | |
138 >SDL_AddTimer</TT | |
139 > call and returns the next timer | |
140 interval. If the returned value from the callback is the same as the one | |
141 passed in, the periodic alarm continues, otherwise a new alarm is | |
142 scheduled.</P | |
143 ><P | |
144 >To cancel a currently running timer call | |
145 <A | |
146 HREF="sdlremovetimer.html" | |
147 >SDL_RemoveTimer</A | |
148 > with the | |
149 timer ID returned from | |
150 <TT | |
151 CLASS="FUNCTION" | |
152 >SDL_AddTimer</TT | |
153 >.</P | |
154 ><P | |
155 >The timer callback function may run in a different thread than your | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
156 main program, and so shouldn't call any functions from within itself. |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
157 You may always call <A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
158 HREF="sdlpushevent.html" |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
159 >SDL_PushEvent</A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
160 >, however.</P |
0 | 161 ><P |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
162 >The granularity of the timer is platform-dependent, but you should count |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
163 on it being at least 10 ms as this is the most common number. |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
164 This means that if |
0 | 165 you request a 16 ms timer, your callback will run approximately 20 ms |
166 later on an unloaded system. If you wanted to set a flag signaling | |
167 a frame update at 30 frames per second (every 33 ms), you might set a | |
168 timer for 30 ms (see example below). | |
169 | |
170 If you use this function, you need to pass <TT | |
171 CLASS="LITERAL" | |
172 >SDL_INIT_TIMER</TT | |
173 > | |
174 to <A | |
175 HREF="sdlinit.html" | |
176 >SDL_Init</A | |
177 >.</P | |
178 ></DIV | |
179 ><DIV | |
180 CLASS="REFSECT1" | |
181 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
182 NAME="AEN8119" |
0 | 183 ></A |
184 ><H2 | |
185 >Return Value</H2 | |
186 ><P | |
187 >Returns an ID value for the added timer or | |
188 <SPAN | |
189 CLASS="RETURNVALUE" | |
190 >NULL</SPAN | |
191 > if there was an error.</P | |
192 ></DIV | |
193 ><DIV | |
194 CLASS="REFSECT1" | |
195 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
196 NAME="AEN8123" |
0 | 197 ></A |
198 ><H2 | |
199 >Examples</H2 | |
200 ><P | |
201 ><PRE | |
202 CLASS="PROGRAMLISTING" | |
203 >my_timer_id = SDL_AddTimer((33/10)*10, my_callbackfunc, my_callback_param);</PRE | |
204 ></P | |
205 ></DIV | |
206 ><DIV | |
207 CLASS="REFSECT1" | |
208 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
209 NAME="AEN8127" |
0 | 210 ></A |
211 ><H2 | |
212 >See Also</H2 | |
213 ><P | |
214 ><A | |
215 HREF="sdlremovetimer.html" | |
216 ><TT | |
217 CLASS="FUNCTION" | |
218 >SDL_RemoveTimer</TT | |
219 ></A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
220 >, |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
221 <A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
222 HREF="sdlpushevent.html" |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
223 ><TT |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
224 CLASS="FUNCTION" |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
225 >SDL_PushEvent</TT |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
226 ></A |
0 | 227 ></P |
228 ></DIV | |
229 ><DIV | |
230 CLASS="NAVFOOTER" | |
231 ><HR | |
232 ALIGN="LEFT" | |
233 WIDTH="100%"><TABLE | |
234 WIDTH="100%" | |
235 BORDER="0" | |
236 CELLPADDING="0" | |
237 CELLSPACING="0" | |
238 ><TR | |
239 ><TD | |
240 WIDTH="33%" | |
241 ALIGN="left" | |
242 VALIGN="top" | |
243 ><A | |
244 HREF="sdldelay.html" | |
245 >Prev</A | |
246 ></TD | |
247 ><TD | |
248 WIDTH="34%" | |
249 ALIGN="center" | |
250 VALIGN="top" | |
251 ><A | |
252 HREF="index.html" | |
253 >Home</A | |
254 ></TD | |
255 ><TD | |
256 WIDTH="33%" | |
257 ALIGN="right" | |
258 VALIGN="top" | |
259 ><A | |
260 HREF="sdlremovetimer.html" | |
261 >Next</A | |
262 ></TD | |
263 ></TR | |
264 ><TR | |
265 ><TD | |
266 WIDTH="33%" | |
267 ALIGN="left" | |
268 VALIGN="top" | |
269 >SDL_Delay</TD | |
270 ><TD | |
271 WIDTH="34%" | |
272 ALIGN="center" | |
273 VALIGN="top" | |
274 ><A | |
275 HREF="time.html" | |
276 >Up</A | |
277 ></TD | |
278 ><TD | |
279 WIDTH="33%" | |
280 ALIGN="right" | |
281 VALIGN="top" | |
282 >SDL_RemoveTimer</TD | |
283 ></TR | |
284 ></TABLE | |
285 ></DIV | |
286 ></BODY | |
287 ></HTML | |
288 > |