annotate docs/html/sdlloadbmp.html @ 2197:2ff40f30af31

Merged r3261:3262 from branches/SDL-1.2: MMX/YUV with __OPTIMIZE__. "Mac OS X/x86 won't build the MMX/YUV inline assembly without optimizations enabled (not enough registers), so for now, we only build it if we see the __OPTIMIZE__ #define, which GCC provides when you build at -O1 or higher."
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 14 Jul 2007 07:28:45 +0000
parents 355632dca928
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_LoadBMP</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Video"
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14 HREF="video.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDL_UnlockSurface"
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17 HREF="sdlunlocksurface.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_SaveBMP"
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20 HREF="sdlsavebmp.html"></HEAD
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21 ><BODY
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22 CLASS="REFENTRY"
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23 BGCOLOR="#FFF8DC"
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24 TEXT="#000000"
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25 LINK="#0000ee"
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26 VLINK="#551a8b"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 SUMMARY="Header navigation table"
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32 WIDTH="100%"
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33 BORDER="0"
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34 CELLPADDING="0"
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35 CELLSPACING="0"
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36 ><TR
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37 ><TH
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38 COLSPAN="3"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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42 ><TR
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43 ><TD
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44 WIDTH="10%"
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45 ALIGN="left"
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46 VALIGN="bottom"
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47 ><A
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48 HREF="sdlunlocksurface.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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53 WIDTH="80%"
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55 VALIGN="bottom"
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56 ></TD
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57 ><TD
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58 WIDTH="10%"
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59 ALIGN="right"
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60 VALIGN="bottom"
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61 ><A
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62 HREF="sdlsavebmp.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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66 ></TR
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67 ></TABLE
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68 ><HR
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69 ALIGN="LEFT"
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70 WIDTH="100%"></DIV
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71 ><H1
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72 ><A
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73 NAME="SDLLOADBMP"
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74 ></A
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75 >SDL_LoadBMP</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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78 ><A
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79 NAME="AEN1989"
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80 ></A
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81 ><H2
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82 >Name</H2
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83 >SDL_LoadBMP&nbsp;--&nbsp;Load a Windows BMP file into an SDL_Surface.</DIV
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84 ><DIV
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85 CLASS="REFSYNOPSISDIV"
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86 ><A
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88 ></A
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89 ><H2
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90 >Synopsis</H2
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91 ><DIV
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92 CLASS="FUNCSYNOPSIS"
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93 ><A
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95 ></A
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96 ><P
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97 ></P
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98 ><PRE
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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101 ><P
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102 ><CODE
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103 ><CODE
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104 CLASS="FUNCDEF"
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105 >SDL_Surface *<B
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106 CLASS="FSFUNC"
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107 >SDL_LoadBMP</B
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108 ></CODE
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109 >(const char *file);</CODE
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110 ></P
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111 ><P
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112 ></P
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113 ></DIV
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114 ></DIV
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115 ><DIV
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116 CLASS="REFSECT1"
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117 ><A
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118 NAME="AEN1999"
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119 ></A
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120 ><H2
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121 >Description</H2
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122 ><P
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123 >Loads a surface from a named Windows BMP file.</P
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124 ></DIV
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125 ><DIV
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126 CLASS="REFSECT1"
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127 ><A
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129 ></A
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130 ><H2
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131 >Return Value</H2
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132 ><P
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133 >Returns the new surface, or <TT
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134 CLASS="LITERAL"
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135 >NULL</TT
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136 >
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137 if there was an error.</P
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138 ></DIV
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139 ><DIV
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140 CLASS="REFSECT1"
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141 ><A
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142 NAME="AEN2006"
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143 ></A
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144 ><H2
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145 >See Also</H2
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146 ><P
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147 ><A
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148 HREF="sdlsavebmp.html"
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149 ><TT
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150 CLASS="FUNCTION"
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151 >SDL_SaveBMP</TT
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152 ></A
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153 ></P
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154 ></DIV
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155 ><DIV
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156 CLASS="NAVFOOTER"
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157 ><HR
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158 ALIGN="LEFT"
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159 WIDTH="100%"><TABLE
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160 SUMMARY="Footer navigation table"
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161 WIDTH="100%"
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162 BORDER="0"
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163 CELLPADDING="0"
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164 CELLSPACING="0"
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165 ><TR
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166 ><TD
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167 WIDTH="33%"
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168 ALIGN="left"
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169 VALIGN="top"
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170 ><A
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171 HREF="sdlunlocksurface.html"
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172 ACCESSKEY="P"
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173 >Prev</A
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174 ></TD
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175 ><TD
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176 WIDTH="34%"
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177 ALIGN="center"
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178 VALIGN="top"
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179 ><A
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180 HREF="index.html"
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181 ACCESSKEY="H"
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182 >Home</A
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183 ></TD
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184 ><TD
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185 WIDTH="33%"
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186 ALIGN="right"
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187 VALIGN="top"
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188 ><A
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189 HREF="sdlsavebmp.html"
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190 ACCESSKEY="N"
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191 >Next</A
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192 ></TD
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193 ></TR
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194 ><TR
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195 ><TD
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196 WIDTH="33%"
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197 ALIGN="left"
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198 VALIGN="top"
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199 >SDL_UnlockSurface</TD
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200 ><TD
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201 WIDTH="34%"
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202 ALIGN="center"
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203 VALIGN="top"
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204 ><A
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205 HREF="video.html"
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206 ACCESSKEY="U"
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207 >Up</A
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208 ></TD
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209 ><TD
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210 WIDTH="33%"
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211 ALIGN="right"
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212 VALIGN="top"
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213 >SDL_SaveBMP</TD
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214 ></TR
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215 ></TABLE
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216 ></DIV
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217 ></BODY
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218 ></HTML
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219 >