annotate src/video/win32/SDL_win32keyboard.c @ 2310:2f31ce8f1149

Undo keyboard layout based alphabetic key mapping. Grr.... HACK HACK HACK...
author Sam Lantinga <slouken@libsdl.org>
date Sat, 09 Feb 2008 07:18:38 +0000
parents 514f7c1651fc
children 54e21acfec5a
rev   line source
1895
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include "SDL_win32video.h"
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25
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26 #include "../../events/SDL_keyboard_c.h"
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27 #include "../../events/scancodes_win32.h"
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28
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29 void
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30 WIN_InitKeyboard(_THIS)
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31 {
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32 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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33 SDL_Keyboard keyboard;
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34
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35 data->key_layout = win32_scancode_table;
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36
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37 SDL_zero(keyboard);
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38 data->keyboard = SDL_AddKeyboard(&keyboard, -1);
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39 WIN_UpdateKeymap(_this);
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40
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41 SDL_SetScancodeName(SDL_SCANCODE_APPLICATION, "Menu");
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42 SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Windows");
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43 SDL_SetScancodeName(SDL_SCANCODE_RGUI, "Right Windows");
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44 }
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45
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46 void
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47 WIN_UpdateKeymap(_THIS)
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48 {
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49 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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50 int i;
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51 SDL_scancode scancode;
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52 SDLKey keymap[SDL_NUM_SCANCODES];
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53
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54 SDL_GetDefaultKeymap(keymap);
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55
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56 for (i = 0; i < SDL_arraysize(win32_scancode_table); i++) {
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57
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58 /* Make sure this scancode is a valid character scancode */
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59 scancode = win32_scancode_table[i];
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60 if (scancode == SDL_SCANCODE_UNKNOWN ||
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61 (keymap[scancode] & SDLK_SCANCODE_MASK)) {
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62 continue;
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63 }
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64 #ifndef MAPVK_VK_TO_CHAR
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65 #define MAPVK_VK_TO_CHAR 2
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66 #endif
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67 keymap[scancode] = (MapVirtualKey(i, MAPVK_VK_TO_CHAR) & 0x7FFF);
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68 }
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69 SDL_SetKeymap(data->keyboard, 0, keymap, SDL_NUM_SCANCODES);
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70 }
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71
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72 void
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73 WIN_QuitKeyboard(_THIS)
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74 {
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75 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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76
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77 SDL_DelKeyboard(data->keyboard);
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78 }
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79
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80 /* vi: set ts=4 sw=4 expandtab: */