Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_win32keyboard.c @ 2310:2f31ce8f1149
Undo keyboard layout based alphabetic key mapping. Grr.... HACK HACK HACK...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 09 Feb 2008 07:18:38 +0000 |
parents | 514f7c1651fc |
children | 54e21acfec5a |
rev | line source |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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1 /* |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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13 Lesser General Public License for more details. |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_win32video.h" |
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25 |
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26 #include "../../events/SDL_keyboard_c.h" |
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27 #include "../../events/scancodes_win32.h" |
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28 |
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29 void |
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30 WIN_InitKeyboard(_THIS) |
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31 { |
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32 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
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33 SDL_Keyboard keyboard; |
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34 |
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35 data->key_layout = win32_scancode_table; |
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36 |
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37 SDL_zero(keyboard); |
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38 data->keyboard = SDL_AddKeyboard(&keyboard, -1); |
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39 WIN_UpdateKeymap(_this); |
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40 |
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41 SDL_SetScancodeName(SDL_SCANCODE_APPLICATION, "Menu"); |
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42 SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Windows"); |
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43 SDL_SetScancodeName(SDL_SCANCODE_RGUI, "Right Windows"); |
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44 } |
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45 |
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46 void |
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47 WIN_UpdateKeymap(_THIS) |
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48 { |
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49 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
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50 int i; |
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51 SDL_scancode scancode; |
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52 SDLKey keymap[SDL_NUM_SCANCODES]; |
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53 |
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54 SDL_GetDefaultKeymap(keymap); |
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55 |
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56 for (i = 0; i < SDL_arraysize(win32_scancode_table); i++) { |
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57 |
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58 /* Make sure this scancode is a valid character scancode */ |
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59 scancode = win32_scancode_table[i]; |
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60 if (scancode == SDL_SCANCODE_UNKNOWN || |
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61 (keymap[scancode] & SDLK_SCANCODE_MASK)) { |
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62 continue; |
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63 } |
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64 #ifndef MAPVK_VK_TO_CHAR |
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65 #define MAPVK_VK_TO_CHAR 2 |
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66 #endif |
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67 keymap[scancode] = (MapVirtualKey(i, MAPVK_VK_TO_CHAR) & 0x7FFF); |
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68 } |
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69 SDL_SetKeymap(data->keyboard, 0, keymap, SDL_NUM_SCANCODES); |
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70 } |
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71 |
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72 void |
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73 WIN_QuitKeyboard(_THIS) |
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74 { |
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75 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
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76 |
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77 SDL_DelKeyboard(data->keyboard); |
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78 } |
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79 |
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80 /* vi: set ts=4 sw=4 expandtab: */ |