Mercurial > sdl-ios-xcode
annotate src/video/SDL_glfuncs.h @ 2310:2f31ce8f1149
Undo keyboard layout based alphabetic key mapping. Grr.... HACK HACK HACK...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 09 Feb 2008 07:18:38 +0000 |
parents | 8055185ae4ed |
children | f38257b5d936 |
rev | line source |
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0 | 1 /* list of OpenGL functions sorted alphabetically |
2 If you need to use a GL function from the SDL video subsystem, | |
3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. | |
4 */ | |
5 #define SDL_PROC_UNUSED(ret,func,params) | |
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6 SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat)) |
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7 SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf)) |
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8 SDL_PROC_UNUSED(GLboolean, glAreTexturesResident, |
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9 (GLsizei, const GLuint *, GLboolean *)) |
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10 SDL_PROC_UNUSED(void, glArrayElement, (GLint)) |
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11 SDL_PROC(void, glBegin, (GLenum)) |
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12 SDL_PROC(void, glBindTexture, (GLenum, GLuint)) |
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13 SDL_PROC_UNUSED(void, glBitmap, |
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14 (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, |
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15 const GLubyte *)) |
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16 SDL_PROC(void, glBlendFunc, (GLenum, GLenum)) |
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17 SDL_PROC_UNUSED(void, glCallList, (GLuint)) |
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18 SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *)) |
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19 SDL_PROC(void, glClear, (GLbitfield)) |
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20 SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat)) |
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21 SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) |
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22 SDL_PROC_UNUSED(void, glClearDepth, (GLclampd)) |
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23 SDL_PROC_UNUSED(void, glClearIndex, (GLfloat)) |
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24 SDL_PROC_UNUSED(void, glClearStencil, (GLint)) |
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25 SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *)) |
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26 SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte)) |
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27 SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *)) |
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28 SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble)) |
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29 SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *)) |
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30 SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat)) |
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31 SDL_PROC_UNUSED(void, glColor3fv, (const GLfloat *)) |
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32 SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint)) |
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33 SDL_PROC_UNUSED(void, glColor3iv, (const GLint *)) |
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34 SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort)) |
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35 SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *)) |
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36 SDL_PROC_UNUSED(void, glColor3ub, (GLubyte, GLubyte, GLubyte)) |
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37 SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *)) |
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38 SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint)) |
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39 SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *)) |
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40 SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort)) |
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41 SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *)) |
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42 SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte)) |
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43 SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *)) |
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44 SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble)) |
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45 SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *)) |
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46 SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat)) |
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47 SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *)) |
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48 SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint)) |
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49 SDL_PROC_UNUSED(void, glColor4iv, (const GLint *)) |
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50 SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort)) |
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51 SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *)) |
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52 SDL_PROC_UNUSED(void, glColor4ub, |
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53 (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) |
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54 SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v)) |
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55 SDL_PROC_UNUSED(void, glColor4ui, |
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56 (GLuint red, GLuint green, GLuint blue, GLuint alpha)) |
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57 SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v)) |
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58 SDL_PROC_UNUSED(void, glColor4us, |
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59 (GLushort red, GLushort green, GLushort blue, GLushort alpha)) |
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60 SDL_PROC_UNUSED(void, glColor4usv, (const GLushort * v)) |
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61 SDL_PROC_UNUSED(void, glColorMask, |
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62 (GLboolean red, GLboolean green, GLboolean blue, |
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63 GLboolean alpha)) |
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64 SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode)) |
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65 SDL_PROC_UNUSED(void, glColorPointer, |
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66 (GLint size, GLenum type, GLsizei stride, |
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67 const GLvoid * pointer)) |
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68 SDL_PROC_UNUSED(void, glCopyPixels, |
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69 (GLint x, GLint y, GLsizei width, GLsizei height, |
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70 GLenum type)) |
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71 SDL_PROC_UNUSED(void, glCopyTexImage1D, |
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72 (GLenum target, GLint level, GLenum internalFormat, GLint x, |
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73 GLint y, GLsizei width, GLint border)) |
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74 SDL_PROC_UNUSED(void, glCopyTexImage2D, |
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75 (GLenum target, GLint level, GLenum internalFormat, GLint x, |
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76 GLint y, GLsizei width, GLsizei height, GLint border)) |
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77 SDL_PROC_UNUSED(void, glCopyTexSubImage1D, |
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78 (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, |
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79 GLsizei width)) |
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80 SDL_PROC_UNUSED(void, glCopyTexSubImage2D, |
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81 (GLenum target, GLint level, GLint xoffset, GLint yoffset, |
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82 GLint x, GLint y, GLsizei width, GLsizei height)) |
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83 SDL_PROC_UNUSED(void, glCullFace, (GLenum mode)) |
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84 SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range)) |
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85 SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures)) |
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86 SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func)) |
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87 SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag)) |
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88 SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar)) |
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89 SDL_PROC(void, glDisable, (GLenum cap)) |
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90 SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array)) |
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91 SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)) |
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92 SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode)) |
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93 SDL_PROC_UNUSED(void, glDrawElements, |
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94 (GLenum mode, GLsizei count, GLenum type, |
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95 const GLvoid * indices)) |
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96 SDL_PROC_UNUSED(void, glDrawPixels, |
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97 (GLsizei width, GLsizei height, GLenum format, GLenum type, |
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98 const GLvoid * pixels)) |
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99 SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag)) |
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100 SDL_PROC_UNUSED(void, glEdgeFlagPointer, |
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101 (GLsizei stride, const GLvoid * pointer)) |
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102 SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag)) |
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103 SDL_PROC(void, glEnable, (GLenum cap)) |
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104 SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array)) |
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105 SDL_PROC(void, glEnd, (void)) |
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106 SDL_PROC_UNUSED(void, glEndList, (void)) |
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107 SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u)) |
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108 SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble * u)) |
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109 SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u)) |
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110 SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat * u)) |
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111 SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v)) |
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112 SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble * u)) |
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113 SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v)) |
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114 SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat * u)) |
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115 SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2)) |
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116 SDL_PROC_UNUSED(void, glEvalMesh2, |
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117 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) |
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118 SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i)) |
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119 SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j)) |
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120 SDL_PROC_UNUSED(void, glFeedbackBuffer, |
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121 (GLsizei size, GLenum type, GLfloat * buffer)) |
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122 SDL_PROC_UNUSED(void, glFinish, (void)) |
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123 SDL_PROC_UNUSED(void, glFlush, (void)) |
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124 SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param)) |
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125 SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params)) |
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126 SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param)) |
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127 SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params)) |
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128 SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode)) |
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129 SDL_PROC_UNUSED(void, glFrustum, |
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130 (GLdouble left, GLdouble right, GLdouble bottom, |
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131 GLdouble top, GLdouble zNear, GLdouble zFar)) |
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132 SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range)) |
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133 SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures)) |
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134 SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params)) |
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135 SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation)) |
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136 SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params)) |
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137 SDL_PROC(GLenum, glGetError, (void)) |
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138 SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params)) |
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139 SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params)) |
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140 SDL_PROC_UNUSED(void, glGetLightfv, |
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141 (GLenum light, GLenum pname, GLfloat * params)) |
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142 SDL_PROC_UNUSED(void, glGetLightiv, |
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143 (GLenum light, GLenum pname, GLint * params)) |
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144 SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v)) |
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145 SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v)) |
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146 SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v)) |
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147 SDL_PROC_UNUSED(void, glGetMaterialfv, |
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148 (GLenum face, GLenum pname, GLfloat * params)) |
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149 SDL_PROC_UNUSED(void, glGetMaterialiv, |
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150 (GLenum face, GLenum pname, GLint * params)) |
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151 SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values)) |
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152 SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values)) |
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153 SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values)) |
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154 SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params)) |
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155 SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask)) |
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156 SDL_PROC_UNUSED(const GLubyte *, glGetString, (GLenum name)) |
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157 SDL_PROC_UNUSED(void, glGetTexEnvfv, |
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158 (GLenum target, GLenum pname, GLfloat * params)) |
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159 SDL_PROC_UNUSED(void, glGetTexEnviv, |
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160 (GLenum target, GLenum pname, GLint * params)) |
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161 SDL_PROC_UNUSED(void, glGetTexGendv, |
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162 (GLenum coord, GLenum pname, GLdouble * params)) |
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163 SDL_PROC_UNUSED(void, glGetTexGenfv, |
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164 (GLenum coord, GLenum pname, GLfloat * params)) |
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165 SDL_PROC_UNUSED(void, glGetTexGeniv, |
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166 (GLenum coord, GLenum pname, GLint * params)) |
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167 SDL_PROC_UNUSED(void, glGetTexImage, |
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168 (GLenum target, GLint level, GLenum format, GLenum type, |
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169 GLvoid * pixels)) |
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170 SDL_PROC_UNUSED(void, glGetTexLevelParameterfv, |
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171 (GLenum target, GLint level, GLenum pname, GLfloat * params)) |
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172 SDL_PROC_UNUSED(void, glGetTexLevelParameteriv, |
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173 (GLenum target, GLint level, GLenum pname, GLint * params)) |
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174 SDL_PROC_UNUSED(void, glGetTexParameterfv, |
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175 (GLenum target, GLenum pname, GLfloat * params)) |
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176 SDL_PROC_UNUSED(void, glGetTexParameteriv, |
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177 (GLenum target, GLenum pname, GLint * params)) |
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178 SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode)) |
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179 SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask)) |
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180 SDL_PROC_UNUSED(void, glIndexPointer, |
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181 (GLenum type, GLsizei stride, const GLvoid * pointer)) |
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182 SDL_PROC_UNUSED(void, glIndexd, (GLdouble c)) |
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183 SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble * c)) |
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184 SDL_PROC_UNUSED(void, glIndexf, (GLfloat c)) |
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185 SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat * c)) |
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186 SDL_PROC_UNUSED(void, glIndexi, (GLint c)) |
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187 SDL_PROC_UNUSED(void, glIndexiv, (const GLint * c)) |
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188 SDL_PROC_UNUSED(void, glIndexs, (GLshort c)) |
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189 SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c)) |
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190 SDL_PROC_UNUSED(void, glIndexub, (GLubyte c)) |
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191 SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte * c)) |
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192 SDL_PROC_UNUSED(void, glInitNames, (void)) |
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193 SDL_PROC_UNUSED(void, glInterleavedArrays, |
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194 (GLenum format, GLsizei stride, const GLvoid * pointer)) |
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195 SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap)) |
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196 SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list)) |
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197 SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture)) |
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198 SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param)) |
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199 SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params)) |
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200 SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param)) |
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201 SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params)) |
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202 SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param)) |
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203 SDL_PROC_UNUSED(void, glLightfv, |
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204 (GLenum light, GLenum pname, const GLfloat * params)) |
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205 SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param)) |
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206 SDL_PROC_UNUSED(void, glLightiv, |
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207 (GLenum light, GLenum pname, const GLint * params)) |
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208 SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern)) |
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209 SDL_PROC_UNUSED(void, glLineWidth, (GLfloat width)) |
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210 SDL_PROC_UNUSED(void, glListBase, (GLuint base)) |
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211 SDL_PROC(void, glLoadIdentity, (void)) |
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212 SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble * m)) |
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213 SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m)) |
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214 SDL_PROC_UNUSED(void, glLoadName, (GLuint name)) |
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215 SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode)) |
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216 SDL_PROC_UNUSED(void, glMap1d, |
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217 (GLenum target, GLdouble u1, GLdouble u2, GLint stride, |
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218 GLint order, const GLdouble * points)) |
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219 SDL_PROC_UNUSED(void, glMap1f, |
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220 (GLenum target, GLfloat u1, GLfloat u2, GLint stride, |
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221 GLint order, const GLfloat * points)) |
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222 SDL_PROC_UNUSED(void, glMap2d, |
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223 (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, |
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224 GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, |
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225 GLint vorder, const GLdouble * points)) |
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226 SDL_PROC_UNUSED(void, glMap2f, |
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227 (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, |
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228 GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, |
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229 GLint vorder, const GLfloat * points)) |
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230 SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2)) |
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231 SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2)) |
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232 SDL_PROC_UNUSED(void, glMapGrid2d, |
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233 (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, |
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234 GLdouble v2)) |
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235 SDL_PROC_UNUSED(void, glMapGrid2f, |
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236 (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, |
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237 GLfloat v2)) |
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238 SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param)) |
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239 SDL_PROC_UNUSED(void, glMaterialfv, |
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240 (GLenum face, GLenum pname, const GLfloat * params)) |
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241 SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param)) |
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242 SDL_PROC_UNUSED(void, glMaterialiv, |
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243 (GLenum face, GLenum pname, const GLint * params)) |
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244 SDL_PROC(void, glMatrixMode, (GLenum mode)) |
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245 SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble * m)) |
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246 SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m)) |
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247 SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode)) |
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248 SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz)) |
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249 SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte * v)) |
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250 SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz)) |
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251 SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble * v)) |
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252 SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) |
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253 SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat * v)) |
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254 SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz)) |
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255 SDL_PROC_UNUSED(void, glNormal3iv, (const GLint * v)) |
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256 SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz)) |
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257 SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v)) |
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258 SDL_PROC_UNUSED(void, glNormalPointer, |
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259 (GLenum type, GLsizei stride, const GLvoid * pointer)) |
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260 SDL_PROC(void, glOrtho, |
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261 (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, |
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262 GLdouble zNear, GLdouble zFar)) |
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263 SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token)) |
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264 SDL_PROC_UNUSED(void, glPixelMapfv, |
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265 (GLenum map, GLsizei mapsize, const GLfloat * values)) |
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266 SDL_PROC_UNUSED(void, glPixelMapuiv, |
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267 (GLenum map, GLsizei mapsize, const GLuint * values)) |
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268 SDL_PROC_UNUSED(void, glPixelMapusv, |
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269 (GLenum map, GLsizei mapsize, const GLushort * values)) |
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270 SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param)) |
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271 SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param)) |
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272 SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param)) |
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273 SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param)) |
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274 SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor)) |
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275 SDL_PROC_UNUSED(void, glPointSize, (GLfloat size)) |
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276 SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode)) |
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277 SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units)) |
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278 SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask)) |
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279 SDL_PROC_UNUSED(void, glPopAttrib, (void)) |
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280 SDL_PROC_UNUSED(void, glPopClientAttrib, (void)) |
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281 SDL_PROC_UNUSED(void, glPopMatrix, (void)) |
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282 SDL_PROC_UNUSED(void, glPopName, (void)) |
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283 SDL_PROC_UNUSED(void, glPrioritizeTextures, |
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284 (GLsizei n, const GLuint * textures, |
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285 const GLclampf * priorities)) |
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286 SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask)) |
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287 SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask)) |
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288 SDL_PROC_UNUSED(void, glPushMatrix, (void)) |
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289 SDL_PROC_UNUSED(void, glPushName, (GLuint name)) |
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290 SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y)) |
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291 SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v)) |
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292 SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y)) |
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293 SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v)) |
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294 SDL_PROC_UNUSED(void, glRasterPos2i, (GLint x, GLint y)) |
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295 SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint * v)) |
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296 SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y)) |
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297 SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v)) |
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298 SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z)) |
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299 SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble * v)) |
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300 SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z)) |
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301 SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat * v)) |
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302 SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z)) |
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303 SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint * v)) |
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304 SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z)) |
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305 SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort * v)) |
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306 SDL_PROC_UNUSED(void, glRasterPos4d, |
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307 (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) |
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308 SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble * v)) |
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309 SDL_PROC_UNUSED(void, glRasterPos4f, |
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310 (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) |
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311 SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat * v)) |
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312 SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w)) |
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313 SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v)) |
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314 SDL_PROC_UNUSED(void, glRasterPos4s, |
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315 (GLshort x, GLshort y, GLshort z, GLshort w)) |
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316 SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v)) |
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317 SDL_PROC_UNUSED(void, glReadBuffer, (GLenum mode)) |
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318 SDL_PROC_UNUSED(void, glReadPixels, |
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319 (GLint x, GLint y, GLsizei width, GLsizei height, |
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320 GLenum format, GLenum type, GLvoid * pixels)) |
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321 SDL_PROC_UNUSED(void, glRectd, |
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322 (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) |
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323 SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2)) |
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324 SDL_PROC_UNUSED(void, glRectf, |
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325 (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) |
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326 SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2)) |
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327 SDL_PROC_UNUSED(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2)) |
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328 SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2)) |
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329 SDL_PROC_UNUSED(void, glRects, |
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330 (GLshort x1, GLshort y1, GLshort x2, GLshort y2)) |
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331 SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2)) |
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332 SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode)) |
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333 SDL_PROC_UNUSED(void, glRotated, |
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334 (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) |
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335 SDL_PROC_UNUSED(void, glRotatef, |
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336 (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) |
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337 SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z)) |
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338 SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z)) |
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339 SDL_PROC_UNUSED(void, glScissor, |
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340 (GLint x, GLint y, GLsizei width, GLsizei height)) |
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341 SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer)) |
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342 SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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343 SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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344 SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask)) |
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345 SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) |
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346 SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s)) |
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347 SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble * v)) |
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348 SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s)) |
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349 SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat * v)) |
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350 SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s)) |
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351 SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint * v)) |
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352 SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s)) |
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353 SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort * v)) |
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354 SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t)) |
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355 SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble * v)) |
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356 SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t)) |
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357 SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat * v)) |
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358 SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t)) |
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359 SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint * v)) |
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360 SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t)) |
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361 SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort * v)) |
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362 SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r)) |
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363 SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble * v)) |
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364 SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r)) |
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365 SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat * v)) |
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366 SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r)) |
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367 SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint * v)) |
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368 SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r)) |
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369 SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort * v)) |
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370 SDL_PROC_UNUSED(void, glTexCoord4d, |
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371 (GLdouble s, GLdouble t, GLdouble r, GLdouble q)) |
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372 SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble * v)) |
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373 SDL_PROC_UNUSED(void, glTexCoord4f, |
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374 (GLfloat s, GLfloat t, GLfloat r, GLfloat q)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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375 SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat * v)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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376 SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q)) |
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377 SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint * v)) |
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378 SDL_PROC_UNUSED(void, glTexCoord4s, |
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379 (GLshort s, GLshort t, GLshort r, GLshort q)) |
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380 SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort * v)) |
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381 SDL_PROC_UNUSED(void, glTexCoordPointer, |
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382 (GLint size, GLenum type, GLsizei stride, |
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383 const GLvoid * pointer)) |
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384 SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param)) |
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385 SDL_PROC_UNUSED(void, glTexEnvfv, |
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386 (GLenum target, GLenum pname, const GLfloat * params)) |
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387 SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param)) |
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388 SDL_PROC_UNUSED(void, glTexEnviv, |
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389 (GLenum target, GLenum pname, const GLint * params)) |
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390 SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param)) |
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391 SDL_PROC_UNUSED(void, glTexGendv, |
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392 (GLenum coord, GLenum pname, const GLdouble * params)) |
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393 SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param)) |
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394 SDL_PROC_UNUSED(void, glTexGenfv, |
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395 (GLenum coord, GLenum pname, const GLfloat * params)) |
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396 SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param)) |
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397 SDL_PROC_UNUSED(void, glTexGeniv, |
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398 (GLenum coord, GLenum pname, const GLint * params)) |
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399 SDL_PROC_UNUSED(void, glTexImage1D, |
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400 (GLenum target, GLint level, GLint internalformat, |
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401 GLsizei width, GLint border, GLenum format, GLenum type, |
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402 const GLvoid * pixels)) |
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403 SDL_PROC(void, glTexImage2D, |
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404 (GLenum target, GLint level, GLint internalformat, GLsizei width, |
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405 GLsizei height, GLint border, GLenum format, GLenum type, |
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406 const GLvoid * pixels)) |
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407 SDL_PROC_UNUSED(void, glTexParameterf, |
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408 (GLenum target, GLenum pname, GLfloat param)) |
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409 SDL_PROC_UNUSED(void, glTexParameterfv, |
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410 (GLenum target, GLenum pname, const GLfloat * params)) |
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411 SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param)) |
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412 SDL_PROC_UNUSED(void, glTexParameteriv, |
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413 (GLenum target, GLenum pname, const GLint * params)) |
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414 SDL_PROC_UNUSED(void, glTexSubImage1D, |
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415 (GLenum target, GLint level, GLint xoffset, GLsizei width, |
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416 GLenum format, GLenum type, const GLvoid * pixels)) |
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417 SDL_PROC(void, glTexSubImage2D, |
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418 (GLenum target, GLint level, GLint xoffset, GLint yoffset, |
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419 GLsizei width, GLsizei height, GLenum format, GLenum type, |
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420 const GLvoid * pixels)) |
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421 SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z)) |
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422 SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) |
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423 SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y)) |
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424 SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v)) |
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425 SDL_PROC_UNUSED(void, glVertex2f, (GLfloat x, GLfloat y)) |
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426 SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v)) |
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427 SDL_PROC(void, glVertex2i, (GLint x, GLint y)) |
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428 SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v)) |
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429 SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y)) |
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430 SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v)) |
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431 SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z)) |
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432 SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v)) |
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433 SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z)) |
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434 SDL_PROC_UNUSED(void, glVertex3fv, (const GLfloat * v)) |
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435 SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z)) |
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436 SDL_PROC_UNUSED(void, glVertex3iv, (const GLint * v)) |
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437 SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z)) |
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438 SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort * v)) |
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439 SDL_PROC_UNUSED(void, glVertex4d, |
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440 (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) |
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441 SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble * v)) |
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442 SDL_PROC_UNUSED(void, glVertex4f, |
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443 (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) |
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444 SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat * v)) |
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445 SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w)) |
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446 SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v)) |
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447 SDL_PROC_UNUSED(void, glVertex4s, |
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448 (GLshort x, GLshort y, GLshort z, GLshort w)) |
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449 SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v)) |
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450 SDL_PROC_UNUSED(void, glVertexPointer, |
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451 (GLint size, GLenum type, GLsizei stride, |
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452 const GLvoid * pointer)) |
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453 SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) |
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454 |
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455 /* vi: set ts=4 sw=4 expandtab: */ |