Mercurial > sdl-ios-xcode
annotate src/render/SDL_sysrender.h @ 5226:2ee8112bfc6b
Added a simple log message API
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 07 Feb 2011 16:45:40 -0800 |
parents | 115fff0641ee |
children | 2178ffe17222 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_sysrender_h |
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25 #define _SDL_sysrender_h |
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26 |
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27 #include "SDL_render.h" |
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28 #include "SDL_events.h" |
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29 #include "SDL_yuv_sw_c.h" |
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30 |
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31 /* The SDL 2D rendering system */ |
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32 |
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33 typedef struct SDL_RenderDriver SDL_RenderDriver; |
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34 |
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35 /* Define the SDL texture structure */ |
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36 struct SDL_Texture |
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37 { |
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38 const void *magic; |
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39 Uint32 format; /**< The pixel format of the texture */ |
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40 int access; /**< SDL_TextureAccess */ |
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41 int w; /**< The width of the texture */ |
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42 int h; /**< The height of the texture */ |
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43 int modMode; /**< The texture modulation mode */ |
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44 SDL_BlendMode blendMode; /**< The texture blend mode */ |
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45 Uint8 r, g, b, a; /**< Texture modulation values */ |
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46 |
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47 SDL_Renderer *renderer; |
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48 |
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49 /* Support for formats not supported directly by the renderer */ |
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50 SDL_Texture *native; |
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51 SDL_SW_YUVTexture *yuv; |
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52 void *pixels; |
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53 int pitch; |
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54 SDL_Rect locked_rect; |
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55 |
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56 void *driverdata; /**< Driver specific texture representation */ |
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57 |
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58 SDL_Texture *prev; |
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59 SDL_Texture *next; |
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60 }; |
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61 |
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62 /* Define the SDL renderer structure */ |
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63 struct SDL_Renderer |
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64 { |
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65 const void *magic; |
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66 |
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67 void (*WindowEvent) (SDL_Renderer * renderer, const SDL_WindowEvent *event); |
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68 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
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69 int (*SetTextureColorMod) (SDL_Renderer * renderer, |
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70 SDL_Texture * texture); |
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71 int (*SetTextureAlphaMod) (SDL_Renderer * renderer, |
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72 SDL_Texture * texture); |
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73 int (*SetTextureBlendMode) (SDL_Renderer * renderer, |
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74 SDL_Texture * texture); |
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75 int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
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76 const SDL_Rect * rect, const void *pixels, |
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77 int pitch); |
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78 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
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79 const SDL_Rect * rect, void **pixels, int *pitch); |
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80 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
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81 int (*RenderClear) (SDL_Renderer * renderer); |
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82 int (*RenderDrawPoints) (SDL_Renderer * renderer, const SDL_Point * points, |
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83 int count); |
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84 int (*RenderDrawLines) (SDL_Renderer * renderer, const SDL_Point * points, |
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85 int count); |
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86 int (*RenderFillRects) (SDL_Renderer * renderer, const SDL_Rect ** rects, |
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87 int count); |
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88 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, |
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89 const SDL_Rect * srcrect, const SDL_Rect * dstrect); |
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90 int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect, |
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91 Uint32 format, void * pixels, int pitch); |
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92 void (*RenderPresent) (SDL_Renderer * renderer); |
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93 void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
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94 |
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95 void (*DestroyRenderer) (SDL_Renderer * renderer); |
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96 |
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97 /* The current renderer info */ |
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98 SDL_RendererInfo info; |
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99 |
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100 /* The window associated with the renderer */ |
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101 SDL_Window *window; |
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102 |
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103 /* The list of textures */ |
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104 SDL_Texture *textures; |
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105 |
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106 Uint8 r, g, b, a; /**< Color for drawing operations values */ |
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107 SDL_BlendMode blendMode; /**< The drawing blend mode */ |
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108 |
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109 void *driverdata; |
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110 }; |
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111 |
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112 /* Define the SDL render driver structure */ |
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113 struct SDL_RenderDriver |
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114 { |
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115 SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags); |
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116 |
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117 /* Info about the renderer capabilities */ |
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118 SDL_RendererInfo info; |
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119 }; |
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120 |
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121 #if SDL_VIDEO_RENDER_D3D |
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122 extern SDL_RenderDriver D3D_RenderDriver; |
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123 #endif |
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124 #if SDL_VIDEO_RENDER_OGL |
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125 extern SDL_RenderDriver GL_RenderDriver; |
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126 #endif |
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127 #if SDL_VIDEO_RENDER_OGL_ES2 |
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128 extern SDL_RenderDriver GLES2_RenderDriver; |
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129 #endif |
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130 #if SDL_VIDEO_RENDER_OGL_ES |
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131 extern SDL_RenderDriver GLES_RenderDriver; |
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132 #endif |
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133 #if SDL_VIDEO_RENDER_DIRECTFB |
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134 extern SDL_RenderDriver DirectFB_RenderDriver; |
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135 #endif |
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136 extern SDL_RenderDriver SW_RenderDriver; |
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137 |
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138 #endif /* _SDL_sysrender_h */ |
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139 |
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140 /* vi: set ts=4 sw=4 expandtab: */ |