annotate src/thread/SDL_thread.c @ 503:2ee72e47ca08

Fixed memory overwrite in BSD joystick driver (thanks SUGIMOTO Sadahiro!)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 05 Oct 2002 05:32:49 +0000
parents 283d348cb624
children b8d311d90021
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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f6ffac90895c Updated copyright information for 2002
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* System independent thread management routines for SDL */
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29
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30 #include <stdio.h>
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31 #include <stdlib.h>
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32 #include <string.h>
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33
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34 #include "SDL_error.h"
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35 #include "SDL_mutex.h"
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36 #include "SDL_thread.h"
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37 #include "SDL_thread_c.h"
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38 #include "SDL_systhread.h"
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39
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40 #define ARRAY_CHUNKSIZE 32
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41 /* The array of threads currently active in the application
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42 (except the main thread)
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43 The manipulation of an array here is safer than using a linked list.
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44 */
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45 static int SDL_maxthreads = 0;
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46 static int SDL_numthreads = 0;
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47 static SDL_Thread **SDL_Threads = NULL;
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48 static SDL_mutex *thread_lock = NULL;
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49 int _creating_thread_lock = 0;
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50
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51 int SDL_ThreadsInit(void)
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52 {
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53 int retval;
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54
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55 retval = 0;
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56 /* Set the thread lock creation flag so that we can reuse an
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57 existing lock on the system - since this mutex never gets
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58 destroyed (see SDL_ThreadsQuit()), we want to reuse it.
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59 */
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60 _creating_thread_lock = 1;
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61 thread_lock = SDL_CreateMutex();
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62 _creating_thread_lock = 0;
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63 if ( thread_lock == NULL ) {
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64 retval = -1;
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65 }
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66 return(retval);
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67 }
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68
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69 /* This should never be called...
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70 If this is called by SDL_Quit(), we don't know whether or not we should
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71 clean up threads here. If any threads are still running after this call,
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72 they will no longer have access to any per-thread data.
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73 */
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74 void SDL_ThreadsQuit()
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75 {
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76 SDL_mutex *mutex;
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77
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78 mutex = thread_lock;
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79 thread_lock = NULL;
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80 if ( mutex != NULL ) {
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81 SDL_DestroyMutex(mutex);
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82 }
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83 }
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84
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85 /* Routines for manipulating the thread list */
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86 static void SDL_AddThread(SDL_Thread *thread)
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87 {
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88 SDL_Thread **threads;
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89
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90 /* WARNING:
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91 If the very first threads are created simultaneously, then
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92 there could be a race condition causing memory corruption.
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93 In practice, this isn't a problem because by definition there
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94 is only one thread running the first time this is called.
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95 */
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96 if ( thread_lock == NULL ) {
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97 if ( SDL_ThreadsInit() < 0 ) {
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98 return;
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99 }
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100 }
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101 SDL_mutexP(thread_lock);
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102
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103 /* Expand the list of threads, if necessary */
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104 #ifdef DEBUG_THREADS
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105 printf("Adding thread (%d already - %d max)\n",
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106 SDL_numthreads, SDL_maxthreads);
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107 #endif
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108 if ( SDL_numthreads == SDL_maxthreads ) {
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109 threads=(SDL_Thread **)malloc((SDL_maxthreads+ARRAY_CHUNKSIZE)*
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110 (sizeof *threads));
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111 if ( threads == NULL ) {
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112 SDL_OutOfMemory();
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113 goto done;
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114 }
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115 memcpy(threads, SDL_Threads, SDL_numthreads*(sizeof *threads));
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116 SDL_maxthreads += ARRAY_CHUNKSIZE;
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117 if ( SDL_Threads ) {
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118 free(SDL_Threads);
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119 }
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120 SDL_Threads = threads;
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121 }
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122 SDL_Threads[SDL_numthreads++] = thread;
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123 done:
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124 SDL_mutexV(thread_lock);
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125 }
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126
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127 static void SDL_DelThread(SDL_Thread *thread)
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128 {
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129 int i;
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130
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131 if ( thread_lock ) {
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132 SDL_mutexP(thread_lock);
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133 for ( i=0; i<SDL_numthreads; ++i ) {
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134 if ( thread == SDL_Threads[i] ) {
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135 break;
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136 }
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137 }
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138 if ( i < SDL_numthreads ) {
340
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139 if ( --SDL_numthreads > 0 ) {
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140 while ( i < SDL_numthreads ) {
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141 SDL_Threads[i] = SDL_Threads[i+1];
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142 ++i;
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143 }
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144 } else {
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145 SDL_maxthreads = 0;
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146 free(SDL_Threads);
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147 SDL_Threads = NULL;
0
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148 }
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149 #ifdef DEBUG_THREADS
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150 printf("Deleting thread (%d left - %d max)\n",
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151 SDL_numthreads, SDL_maxthreads);
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152 #endif
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153 }
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154 SDL_mutexV(thread_lock);
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155 }
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156 }
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157
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158 /* The default (non-thread-safe) global error variable */
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159 static SDL_error SDL_global_error;
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160
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161 /* Routine to get the thread-specific error variable */
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162 SDL_error *SDL_GetErrBuf(void)
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163 {
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164 SDL_error *errbuf;
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165
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166 errbuf = &SDL_global_error;
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167 if ( SDL_Threads ) {
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168 int i;
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169 Uint32 this_thread;
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170
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171 this_thread = SDL_ThreadID();
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172 SDL_mutexP(thread_lock);
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173 for ( i=0; i<SDL_numthreads; ++i ) {
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174 if ( this_thread == SDL_Threads[i]->threadid ) {
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175 errbuf = &SDL_Threads[i]->errbuf;
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176 break;
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177 }
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178 }
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179 SDL_mutexV(thread_lock);
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180 }
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181 return(errbuf);
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182 }
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183
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184
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185 /* Arguments and callback to setup and run the user thread function */
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186 typedef struct {
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187 int (*func)(void *);
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188 void *data;
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189 SDL_Thread *info;
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190 SDL_sem *wait;
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191 } thread_args;
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192
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193 void SDL_RunThread(void *data)
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194 {
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195 thread_args *args;
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196 int (*userfunc)(void *);
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197 void *userdata;
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198 int *statusloc;
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199
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200 /* Perform any system-dependent setup
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201 - this function cannot fail, and cannot use SDL_SetError()
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202 */
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203 SDL_SYS_SetupThread();
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204
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205 /* Get the thread id */
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206 args = (thread_args *)data;
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207 args->info->threadid = SDL_ThreadID();
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208
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209 /* Figure out what function to run */
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210 userfunc = args->func;
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211 userdata = args->data;
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212 statusloc = &args->info->status;
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213
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214 /* Wake up the parent thread */
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215 SDL_SemPost(args->wait);
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216
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217 /* Run the function */
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218 *statusloc = userfunc(userdata);
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219 }
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220
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221 SDL_Thread *SDL_CreateThread(int (*fn)(void *), void *data)
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222 {
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223 SDL_Thread *thread;
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224 thread_args *args;
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225 int ret;
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226
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227 /* Allocate memory for the thread info structure */
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228 thread = (SDL_Thread *)malloc(sizeof(*thread));
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229 if ( thread == NULL ) {
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230 SDL_OutOfMemory();
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231 return(NULL);
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232 }
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233 memset(thread, 0, (sizeof *thread));
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234 thread->status = -1;
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235
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236 /* Set up the arguments for the thread */
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237 args = (thread_args *)malloc(sizeof(*args));
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238 if ( args == NULL ) {
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239 SDL_OutOfMemory();
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240 free(thread);
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241 return(NULL);
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242 }
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243 args->func = fn;
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244 args->data = data;
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245 args->info = thread;
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246 args->wait = SDL_CreateSemaphore(0);
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247 if ( args->wait == NULL ) {
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248 free(thread);
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249 free(args);
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250 return(NULL);
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251 }
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252
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253 /* Add the thread to the list of available threads */
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254 SDL_AddThread(thread);
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255
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256 /* Create the thread and go! */
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257 ret = SDL_SYS_CreateThread(thread, args);
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258 if ( ret >= 0 ) {
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259 /* Wait for the thread function to use arguments */
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260 SDL_SemWait(args->wait);
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261 } else {
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262 /* Oops, failed. Gotta free everything */
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263 SDL_DelThread(thread);
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264 free(thread);
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265 thread = NULL;
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266 }
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267 SDL_DestroySemaphore(args->wait);
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268 free(args);
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269
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270 /* Everything is running now */
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271 return(thread);
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272 }
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273
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274 void SDL_WaitThread(SDL_Thread *thread, int *status)
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275 {
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276 if ( thread ) {
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277 SDL_SYS_WaitThread(thread);
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278 if ( status ) {
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279 *status = thread->status;
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280 }
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281 SDL_DelThread(thread);
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282 free(thread);
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283 }
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284 }
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285
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286 Uint32 SDL_GetThreadID(SDL_Thread *thread)
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287 {
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288 Uint32 id;
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289
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290 if ( thread ) {
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291 id = thread->threadid;
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292 } else {
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293 id = SDL_ThreadID();
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294 }
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295 return(id);
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296 }
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297
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298 void SDL_KillThread(SDL_Thread *thread)
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299 {
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300 if ( thread ) {
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301 SDL_SYS_KillThread(thread);
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302 SDL_WaitThread(thread, NULL);
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303 }
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304 }
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diff changeset
305