Mercurial > sdl-ios-xcode
annotate src/video/SDL_blit.h @ 2354:2e4fea4a4416 gsoc2008_iphone
These files contain the window related functions for the UIKit video driver.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
---|---|
date | Thu, 17 Jul 2008 22:45:41 +0000 |
parents | c785543d1843 |
children | 4dba7aa7ea77 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #ifndef _SDL_blit_h | |
25 #define _SDL_blit_h | |
26 | |
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27 #ifdef __MMX__ |
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28 #include <mmintrin.h> |
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29 #endif |
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30 #ifdef __3dNOW__ |
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31 #include <mm3dnow.h> |
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32 #endif |
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33 #ifdef __SSE__ |
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34 #include <xmmintrin.h> |
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35 #endif |
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36 #ifdef __SSE2__ |
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37 #include <emmintrin.h> |
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38 #endif |
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39 |
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40 #include "SDL_cpuinfo.h" |
0 | 41 #include "SDL_endian.h" |
42 | |
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43 /* SDL blit copy flags */ |
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44 #define SDL_COPY_MODULATE_COLOR 0x00000001 |
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45 #define SDL_COPY_MODULATE_ALPHA 0x00000002 |
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46 #define SDL_COPY_MASK 0x00000010 |
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47 #define SDL_COPY_BLEND 0x00000020 |
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48 #define SDL_COPY_ADD 0x00000040 |
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49 #define SDL_COPY_MOD 0x00000080 |
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50 #define SDL_COPY_COLORKEY 0x00000100 |
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51 #define SDL_COPY_NEAREST 0x00000200 |
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52 #define SDL_COPY_RLE_DESIRED 0x00001000 |
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53 #define SDL_COPY_RLE_COLORKEY 0x00002000 |
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54 #define SDL_COPY_RLE_ALPHAKEY 0x00004000 |
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55 |
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56 /* SDL blit CPU flags */ |
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57 #define SDL_CPU_ANY 0x00000000 |
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58 #define SDL_CPU_MMX 0x00000001 |
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59 #define SDL_CPU_3DNOW 0x00000002 |
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60 #define SDL_CPU_SSE 0x00000004 |
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61 #define SDL_CPU_SSE2 0x00000008 |
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62 #define SDL_CPU_ALTIVEC_PREFETCH 0x00000010 |
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63 #define SDL_CPU_ALTIVEC_NOPREFETCH 0x00000020 |
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64 |
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65 typedef struct |
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66 { |
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67 Uint8 *src; |
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68 int src_w, src_h; |
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69 int src_pitch; |
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70 int src_skip; |
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71 Uint8 *dst; |
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72 int dst_w, dst_h; |
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73 int dst_pitch; |
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74 int dst_skip; |
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75 SDL_PixelFormat *src_fmt; |
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76 SDL_PixelFormat *dst_fmt; |
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77 Uint8 *table; |
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78 int flags; |
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79 Uint32 colorkey; |
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80 Uint8 r, g, b, a; |
0 | 81 } SDL_BlitInfo; |
82 | |
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83 typedef void (SDLCALL * SDL_BlitFunc) (SDL_BlitInfo * info); |
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84 |
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85 typedef struct |
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86 { |
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87 Uint32 src_format; |
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88 Uint32 dst_format; |
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89 int flags; |
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90 int cpu; |
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91 SDL_BlitFunc func; |
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92 } SDL_BlitFuncEntry; |
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94 /* Blit mapping definition */ | |
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95 typedef struct SDL_BlitMap |
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96 { |
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97 SDL_Surface *dst; |
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98 int identity; |
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99 SDL_blit blit; |
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100 void *data; |
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101 SDL_BlitInfo info; |
0 | 102 |
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103 /* the version count matches the destination; mismatch indicates |
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104 an invalid mapping */ |
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105 unsigned int format_version; |
0 | 106 } SDL_BlitMap; |
107 | |
108 /* Functions found in SDL_blit.c */ | |
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109 extern int SDL_CalculateBlit(SDL_Surface * surface); |
0 | 110 |
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111 /* Functions found in SDL_blit_*.c */ |
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112 extern SDL_BlitFunc SDL_CalculateBlit0(SDL_Surface * surface); |
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113 extern SDL_BlitFunc SDL_CalculateBlit1(SDL_Surface * surface); |
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114 extern SDL_BlitFunc SDL_CalculateBlitN(SDL_Surface * surface); |
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115 extern SDL_BlitFunc SDL_CalculateBlitA(SDL_Surface * surface); |
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116 |
0 | 117 /* |
118 * Useful macros for blitting routines | |
119 */ | |
120 | |
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121 #if defined(__GNUC__) |
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122 #define DECLARE_ALIGNED(t,v,a) t __attribute__((aligned(a))) v |
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123 #elif defined(_MSC_VER) |
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124 #define DECLARE_ALIGNED(t,v,a) __declspec(align(a)) t v |
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125 #else |
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126 #define DECLARE_ALIGNED(t,v,a) t v |
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127 #endif |
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128 |
0 | 129 #define FORMAT_EQUAL(A, B) \ |
130 ((A)->BitsPerPixel == (B)->BitsPerPixel \ | |
131 && ((A)->Rmask == (B)->Rmask) && ((A)->Amask == (B)->Amask)) | |
132 | |
133 /* Load pixel of the specified format from a buffer and get its R-G-B values */ | |
134 /* FIXME: rescale values to 0..255 here? */ | |
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135 #define RGB_FROM_PIXEL(Pixel, fmt, r, g, b) \ |
0 | 136 { \ |
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137 r = (((Pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss); \ |
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138 g = (((Pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss); \ |
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139 b = (((Pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss); \ |
0 | 140 } |
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141 #define RGB_FROM_RGB565(Pixel, r, g, b) \ |
0 | 142 { \ |
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143 r = (((Pixel&0xF800)>>11)<<3); \ |
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144 g = (((Pixel&0x07E0)>>5)<<2); \ |
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145 b = ((Pixel&0x001F)<<3); \ |
0 | 146 } |
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147 #define RGB_FROM_RGB555(Pixel, r, g, b) \ |
0 | 148 { \ |
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149 r = (((Pixel&0x7C00)>>10)<<3); \ |
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150 g = (((Pixel&0x03E0)>>5)<<3); \ |
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151 b = ((Pixel&0x001F)<<3); \ |
0 | 152 } |
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153 #define RGB_FROM_RGB888(Pixel, r, g, b) \ |
0 | 154 { \ |
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155 r = ((Pixel&0xFF0000)>>16); \ |
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156 g = ((Pixel&0xFF00)>>8); \ |
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157 b = (Pixel&0xFF); \ |
0 | 158 } |
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159 #define RETRIEVE_RGB_PIXEL(buf, bpp, Pixel) \ |
0 | 160 do { \ |
161 switch (bpp) { \ | |
162 case 2: \ | |
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163 Pixel = *((Uint16 *)(buf)); \ |
0 | 164 break; \ |
165 \ | |
166 case 3: { \ | |
167 Uint8 *B = (Uint8 *)(buf); \ | |
168 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ | |
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169 Pixel = B[0] + (B[1] << 8) + (B[2] << 16); \ |
0 | 170 } else { \ |
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171 Pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \ |
0 | 172 } \ |
173 } \ | |
174 break; \ | |
175 \ | |
176 case 4: \ | |
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177 Pixel = *((Uint32 *)(buf)); \ |
0 | 178 break; \ |
179 \ | |
180 default: \ | |
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181 Pixel = 0; /* appease gcc */ \ |
0 | 182 break; \ |
183 } \ | |
184 } while(0) | |
185 | |
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186 #define DISEMBLE_RGB(buf, bpp, fmt, Pixel, r, g, b) \ |
0 | 187 do { \ |
188 switch (bpp) { \ | |
189 case 2: \ | |
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190 Pixel = *((Uint16 *)(buf)); \ |
0 | 191 break; \ |
192 \ | |
193 case 3: { \ | |
194 Uint8 *B = (Uint8 *)buf; \ | |
195 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ | |
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196 Pixel = B[0] + (B[1] << 8) + (B[2] << 16); \ |
0 | 197 } else { \ |
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198 Pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \ |
0 | 199 } \ |
200 } \ | |
201 break; \ | |
202 \ | |
203 case 4: \ | |
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204 Pixel = *((Uint32 *)(buf)); \ |
0 | 205 break; \ |
206 \ | |
207 default: \ | |
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208 Pixel = 0; /* prevent gcc from complaining */ \ |
0 | 209 break; \ |
210 } \ | |
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211 RGB_FROM_PIXEL(Pixel, fmt, r, g, b); \ |
0 | 212 } while(0) |
213 | |
214 /* Assemble R-G-B values into a specified pixel format and store them */ | |
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215 #define PIXEL_FROM_RGB(Pixel, fmt, r, g, b) \ |
0 | 216 { \ |
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217 Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \ |
0 | 218 ((g>>fmt->Gloss)<<fmt->Gshift)| \ |
219 ((b>>fmt->Bloss)<<fmt->Bshift); \ | |
220 } | |
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221 #define RGB565_FROM_RGB(Pixel, r, g, b) \ |
0 | 222 { \ |
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223 Pixel = ((r>>3)<<11)|((g>>2)<<5)|(b>>3); \ |
0 | 224 } |
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225 #define RGB555_FROM_RGB(Pixel, r, g, b) \ |
0 | 226 { \ |
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227 Pixel = ((r>>3)<<10)|((g>>3)<<5)|(b>>3); \ |
0 | 228 } |
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229 #define RGB888_FROM_RGB(Pixel, r, g, b) \ |
0 | 230 { \ |
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231 Pixel = (r<<16)|(g<<8)|b; \ |
0 | 232 } |
233 #define ASSEMBLE_RGB(buf, bpp, fmt, r, g, b) \ | |
234 { \ | |
235 switch (bpp) { \ | |
236 case 2: { \ | |
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237 Uint16 Pixel; \ |
0 | 238 \ |
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239 PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \ |
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240 *((Uint16 *)(buf)) = Pixel; \ |
0 | 241 } \ |
242 break; \ | |
243 \ | |
244 case 3: { \ | |
245 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ | |
246 *((buf)+fmt->Rshift/8) = r; \ | |
247 *((buf)+fmt->Gshift/8) = g; \ | |
248 *((buf)+fmt->Bshift/8) = b; \ | |
249 } else { \ | |
250 *((buf)+2-fmt->Rshift/8) = r; \ | |
251 *((buf)+2-fmt->Gshift/8) = g; \ | |
252 *((buf)+2-fmt->Bshift/8) = b; \ | |
253 } \ | |
254 } \ | |
255 break; \ | |
256 \ | |
257 case 4: { \ | |
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258 Uint32 Pixel; \ |
0 | 259 \ |
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260 PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \ |
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261 *((Uint32 *)(buf)) = Pixel; \ |
0 | 262 } \ |
263 break; \ | |
264 } \ | |
265 } | |
266 #define ASSEMBLE_RGB_AMASK(buf, bpp, fmt, r, g, b, Amask) \ | |
267 { \ | |
268 switch (bpp) { \ | |
269 case 2: { \ | |
270 Uint16 *bufp; \ | |
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271 Uint16 Pixel; \ |
0 | 272 \ |
273 bufp = (Uint16 *)buf; \ | |
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274 PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \ |
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275 *bufp = Pixel | (*bufp & Amask); \ |
0 | 276 } \ |
277 break; \ | |
278 \ | |
279 case 3: { \ | |
280 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ | |
281 *((buf)+fmt->Rshift/8) = r; \ | |
282 *((buf)+fmt->Gshift/8) = g; \ | |
283 *((buf)+fmt->Bshift/8) = b; \ | |
284 } else { \ | |
285 *((buf)+2-fmt->Rshift/8) = r; \ | |
286 *((buf)+2-fmt->Gshift/8) = g; \ | |
287 *((buf)+2-fmt->Bshift/8) = b; \ | |
288 } \ | |
289 } \ | |
290 break; \ | |
291 \ | |
292 case 4: { \ | |
293 Uint32 *bufp; \ | |
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294 Uint32 Pixel; \ |
0 | 295 \ |
296 bufp = (Uint32 *)buf; \ | |
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297 PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \ |
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298 *bufp = Pixel | (*bufp & Amask); \ |
0 | 299 } \ |
300 break; \ | |
301 } \ | |
302 } | |
303 | |
304 /* FIXME: Should we rescale alpha into 0..255 here? */ | |
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305 #define RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a) \ |
0 | 306 { \ |
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307 r = ((Pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss; \ |
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308 g = ((Pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss; \ |
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309 b = ((Pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss; \ |
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310 a = ((Pixel&fmt->Amask)>>fmt->Ashift)<<fmt->Aloss; \ |
0 | 311 } |
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312 #define RGBA_FROM_8888(Pixel, fmt, r, g, b, a) \ |
0 | 313 { \ |
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314 r = (Pixel&fmt->Rmask)>>fmt->Rshift; \ |
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315 g = (Pixel&fmt->Gmask)>>fmt->Gshift; \ |
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316 b = (Pixel&fmt->Bmask)>>fmt->Bshift; \ |
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317 a = (Pixel&fmt->Amask)>>fmt->Ashift; \ |
0 | 318 } |
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319 #define RGBA_FROM_RGBA8888(Pixel, r, g, b, a) \ |
0 | 320 { \ |
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321 r = (Pixel>>24); \ |
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322 g = ((Pixel>>16)&0xFF); \ |
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323 b = ((Pixel>>8)&0xFF); \ |
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324 a = (Pixel&0xFF); \ |
0 | 325 } |
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326 #define RGBA_FROM_ARGB8888(Pixel, r, g, b, a) \ |
0 | 327 { \ |
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328 r = ((Pixel>>16)&0xFF); \ |
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329 g = ((Pixel>>8)&0xFF); \ |
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330 b = (Pixel&0xFF); \ |
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331 a = (Pixel>>24); \ |
0 | 332 } |
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333 #define RGBA_FROM_ABGR8888(Pixel, r, g, b, a) \ |
0 | 334 { \ |
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335 r = (Pixel&0xFF); \ |
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336 g = ((Pixel>>8)&0xFF); \ |
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337 b = ((Pixel>>16)&0xFF); \ |
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338 a = (Pixel>>24); \ |
0 | 339 } |
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340 #define DISEMBLE_RGBA(buf, bpp, fmt, Pixel, r, g, b, a) \ |
0 | 341 do { \ |
342 switch (bpp) { \ | |
343 case 2: \ | |
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344 Pixel = *((Uint16 *)(buf)); \ |
0 | 345 break; \ |
346 \ | |
347 case 3: {/* FIXME: broken code (no alpha) */ \ | |
348 Uint8 *b = (Uint8 *)buf; \ | |
349 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ | |
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350 Pixel = b[0] + (b[1] << 8) + (b[2] << 16); \ |
0 | 351 } else { \ |
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352 Pixel = (b[0] << 16) + (b[1] << 8) + b[2]; \ |
0 | 353 } \ |
354 } \ | |
355 break; \ | |
356 \ | |
357 case 4: \ | |
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358 Pixel = *((Uint32 *)(buf)); \ |
0 | 359 break; \ |
360 \ | |
361 default: \ | |
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362 Pixel = 0; /* stop gcc complaints */ \ |
0 | 363 break; \ |
364 } \ | |
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365 RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a); \ |
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366 Pixel &= ~fmt->Amask; \ |
0 | 367 } while(0) |
368 | |
369 /* FIXME: this isn't correct, especially for Alpha (maximum != 255) */ | |
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370 #define PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a) \ |
0 | 371 { \ |
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372 Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \ |
0 | 373 ((g>>fmt->Gloss)<<fmt->Gshift)| \ |
374 ((b>>fmt->Bloss)<<fmt->Bshift)| \ | |
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375 ((a>>fmt->Aloss)<<fmt->Ashift); \ |
0 | 376 } |
377 #define ASSEMBLE_RGBA(buf, bpp, fmt, r, g, b, a) \ | |
378 { \ | |
379 switch (bpp) { \ | |
380 case 2: { \ | |
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381 Uint16 Pixel; \ |
0 | 382 \ |
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383 PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a); \ |
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384 *((Uint16 *)(buf)) = Pixel; \ |
0 | 385 } \ |
386 break; \ | |
387 \ | |
388 case 3: { /* FIXME: broken code (no alpha) */ \ | |
389 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ | |
390 *((buf)+fmt->Rshift/8) = r; \ | |
391 *((buf)+fmt->Gshift/8) = g; \ | |
392 *((buf)+fmt->Bshift/8) = b; \ | |
393 } else { \ | |
394 *((buf)+2-fmt->Rshift/8) = r; \ | |
395 *((buf)+2-fmt->Gshift/8) = g; \ | |
396 *((buf)+2-fmt->Bshift/8) = b; \ | |
397 } \ | |
398 } \ | |
399 break; \ | |
400 \ | |
401 case 4: { \ | |
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402 Uint32 Pixel; \ |
0 | 403 \ |
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404 PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a); \ |
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405 *((Uint32 *)(buf)) = Pixel; \ |
0 | 406 } \ |
407 break; \ | |
408 } \ | |
409 } | |
410 | |
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411 /* Blend the RGB values of two Pixels based on a source alpha value */ |
0 | 412 #define ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB) \ |
413 do { \ | |
414 dR = (((sR-dR)*(A))>>8)+dR; \ | |
415 dG = (((sG-dG)*(A))>>8)+dG; \ | |
416 dB = (((sB-dB)*(A))>>8)+dB; \ | |
417 } while(0) | |
418 | |
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419 /* Blend the RGB values of two Pixels based on a source alpha value */ |
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420 #define ACCURATE_ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB) \ |
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421 do { \ |
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422 unsigned tR, tG, tB, tA; \ |
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423 tA = 255 - sA; \ |
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424 tR = 1 + (sR * sA) + (dR * tA); \ |
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425 dR = (tR + (tR >> 8)) >> 8; \ |
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426 tG = 1 + (sG * sA) + (dG * tA); \ |
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427 dG = (tG + (tG >> 8)) >> 8; \ |
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428 tB = 1 + (sB * sA) + (dB * tA); \ |
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429 dB = (tB + (tB >> 8)) >> 8; \ |
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430 } while(0) |
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431 |
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432 |
0 | 433 /* This is a very useful loop for optimizing blitters */ |
553
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434 #if defined(_MSC_VER) && (_MSC_VER == 1300) |
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435 /* There's a bug in the Visual C++ 7 optimizer when compiling this code */ |
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436 #else |
0 | 437 #define USE_DUFFS_LOOP |
553
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438 #endif |
0 | 439 #ifdef USE_DUFFS_LOOP |
440 | |
441 /* 8-times unrolled loop */ | |
442 #define DUFFS_LOOP8(pixel_copy_increment, width) \ | |
443 { int n = (width+7)/8; \ | |
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444 switch (width & 7) { \ |
0 | 445 case 0: do { pixel_copy_increment; \ |
446 case 7: pixel_copy_increment; \ | |
447 case 6: pixel_copy_increment; \ | |
448 case 5: pixel_copy_increment; \ | |
449 case 4: pixel_copy_increment; \ | |
450 case 3: pixel_copy_increment; \ | |
451 case 2: pixel_copy_increment; \ | |
452 case 1: pixel_copy_increment; \ | |
453 } while ( --n > 0 ); \ | |
454 } \ | |
455 } | |
456 | |
457 /* 4-times unrolled loop */ | |
458 #define DUFFS_LOOP4(pixel_copy_increment, width) \ | |
459 { int n = (width+3)/4; \ | |
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460 switch (width & 3) { \ |
0 | 461 case 0: do { pixel_copy_increment; \ |
462 case 3: pixel_copy_increment; \ | |
463 case 2: pixel_copy_increment; \ | |
464 case 1: pixel_copy_increment; \ | |
465 } while ( --n > 0 ); \ | |
466 } \ | |
467 } | |
468 | |
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469 /* 2 - times unrolled loop */ |
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470 #define DUFFS_LOOP_DOUBLE2(pixel_copy_increment, \ |
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471 double_pixel_copy_increment, width) \ |
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472 { int n, w = width; \ |
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473 if( w & 1 ) { \ |
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474 pixel_copy_increment; \ |
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475 w--; \ |
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476 } \ |
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477 if ( w > 0 ) { \ |
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478 n = ( w + 2) / 4; \ |
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479 switch( w & 2 ) { \ |
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480 case 0: do { double_pixel_copy_increment; \ |
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481 case 2: double_pixel_copy_increment; \ |
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482 } while ( --n > 0 ); \ |
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483 } \ |
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484 } \ |
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485 } |
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486 |
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487 /* 2 - times unrolled loop 4 pixels */ |
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488 #define DUFFS_LOOP_QUATRO2(pixel_copy_increment, \ |
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489 double_pixel_copy_increment, \ |
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490 quatro_pixel_copy_increment, width) \ |
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491 { int n, w = width; \ |
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492 if(w & 1) { \ |
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493 pixel_copy_increment; \ |
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494 w--; \ |
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495 } \ |
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496 if(w & 2) { \ |
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497 double_pixel_copy_increment; \ |
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498 w -= 2; \ |
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499 } \ |
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500 if ( w > 0 ) { \ |
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501 n = ( w + 7 ) / 8; \ |
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502 switch( w & 4 ) { \ |
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503 case 0: do { quatro_pixel_copy_increment; \ |
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504 case 4: quatro_pixel_copy_increment; \ |
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505 } while ( --n > 0 ); \ |
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506 } \ |
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507 } \ |
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508 } |
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509 |
0 | 510 /* Use the 8-times version of the loop by default */ |
511 #define DUFFS_LOOP(pixel_copy_increment, width) \ | |
512 DUFFS_LOOP8(pixel_copy_increment, width) | |
513 | |
514 #else | |
515 | |
516 /* Don't use Duff's device to unroll loops */ | |
689
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517 #define DUFFS_LOOP_DOUBLE2(pixel_copy_increment, \ |
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518 double_pixel_copy_increment, width) \ |
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519 { int n = width; \ |
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520 if( n & 1 ) { \ |
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521 pixel_copy_increment; \ |
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522 n--; \ |
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523 } \ |
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524 n=n>>1; \ |
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525 for(; n > 0; --n) { \ |
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526 double_pixel_copy_increment; \ |
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527 } \ |
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528 } |
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529 |
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530 /* Don't use Duff's device to unroll loops */ |
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531 #define DUFFS_LOOP_QUATRO2(pixel_copy_increment, \ |
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532 double_pixel_copy_increment, \ |
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533 quatro_pixel_copy_increment, width) \ |
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534 { int n = width; \ |
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535 if(n & 1) { \ |
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536 pixel_copy_increment; \ |
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537 n--; \ |
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538 } \ |
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539 if(n & 2) { \ |
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540 double_pixel_copy_increment; \ |
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541 n -= 2; \ |
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542 } \ |
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543 n=n>>2; \ |
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544 for(; n > 0; --n) { \ |
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545 quatro_pixel_copy_increment; \ |
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546 } \ |
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547 } |
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548 |
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549 /* Don't use Duff's device to unroll loops */ |
0 | 550 #define DUFFS_LOOP(pixel_copy_increment, width) \ |
551 { int n; \ | |
552 for ( n=width; n > 0; --n ) { \ | |
553 pixel_copy_increment; \ | |
554 } \ | |
555 } | |
556 #define DUFFS_LOOP8(pixel_copy_increment, width) \ | |
557 DUFFS_LOOP(pixel_copy_increment, width) | |
558 #define DUFFS_LOOP4(pixel_copy_increment, width) \ | |
559 DUFFS_LOOP(pixel_copy_increment, width) | |
560 | |
561 #endif /* USE_DUFFS_LOOP */ | |
562 | |
563 /* Prevent Visual C++ 6.0 from printing out stupid warnings */ | |
564 #if defined(_MSC_VER) && (_MSC_VER >= 600) | |
565 #pragma warning(disable: 4550) | |
566 #endif | |
567 | |
568 #endif /* _SDL_blit_h */ | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1402
diff
changeset
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569 /* vi: set ts=4 sw=4 expandtab: */ |