Mercurial > sdl-ios-xcode
annotate src/video/ps3/SDL_ps3spe_c.h @ 4837:2e446923c9fb
Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
author | egottlieb |
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date | Fri, 06 Aug 2010 20:22:14 -0400 |
parents | f7b03b6838cb |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /* This SPE API basically provides 3 ways to run and control a program |
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24 * on the SPE: |
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25 * - Start and stop the program (keepalive=0). |
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26 * SPE_Start() will implicitly boot up the program, create a thread and run |
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27 * the context. |
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28 * SPE_Stop() will join the (terminated) thread (may block) and return. |
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29 * - Boot the program and run it (keepalive=0). |
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30 * SPE_Boot() will create a context and load the program and finally start |
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31 * the context with SPE_Start(). |
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32 * SPE_Stop() will savely end the program. |
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33 * - Boot, Run and send messages to the program (keepalive=1). |
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34 * Start the program by using one of the methods described above. When |
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35 * received the READY-message the program is in its infinite loop waiting |
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36 * for new messages. |
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37 * Every time you run the program, send SPU_START and the address of the |
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38 * according struct using SPE_SendMsg(). |
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39 * SPE_WaitForMsg() will than wait for SPU_FIN and is blocking. |
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40 * SPE_Shutdown() sends SPU_EXIT and finally stops the program. |
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41 * |
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42 * Therefor the SPE program |
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43 * - either runs once and returns |
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44 * - or runs in an infinite loop and is controlled by messages. |
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45 */ |
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46 |
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47 #include "SDL_config.h" |
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48 |
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49 #include "spulibs/spu_common.h" |
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50 |
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51 #include <libspe2.h> |
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52 |
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53 #ifndef _SDL_ps3spe_h |
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54 #define _SDL_ps3spe_h |
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55 |
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56 /* SPU handling data */ |
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57 typedef struct spu_data { |
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58 /* Context to be executed */ |
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59 spe_context_ptr_t ctx; |
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60 spe_program_handle_t program; |
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61 /* Thread running the context */ |
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62 pthread_t thread; |
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63 /* For debugging */ |
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64 char * program_name; |
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65 /* SPE_Start() or SPE_Boot() called */ |
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66 unsigned int booted; |
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67 /* Runs the program in an infinite loop? */ |
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68 unsigned int keepalive; |
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69 unsigned int entry; |
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70 /* Exit code of the program */ |
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71 int error_code; |
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72 /* Arguments passed to the program */ |
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73 void * argp; |
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74 } spu_data_t; |
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75 |
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76 /* SPU specific API functions */ |
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77 int SPE_Start(spu_data_t * spe_data); |
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78 int SPE_Stop(spu_data_t * spe_data); |
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79 int SPE_Boot(spu_data_t * spe_data); |
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80 int SPE_Shutdown(spu_data_t * spe_data); |
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81 int SPE_SendMsg(spu_data_t * spe_data, unsigned int msg); |
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82 int SPE_WaitForMsg(spu_data_t * spe_data, unsigned int msg); |
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83 void SPE_RunContext(void *thread_argp); |
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84 |
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85 #endif /* _SDL_ps3spe_h */ |
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86 |
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87 /* vi: set ts=4 sw=4 expandtab: */ |