Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_WM_SetIcon.3 @ 2526:2d88b82ce781 gsoc2008_force_feedback
More documentation.
SDL_HapticPeriodic.phase now should make sense.
More explicit if you try to update an effect type.
author | Edgar Simo <bobbens@gmail.com> |
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date | Fri, 18 Jul 2008 08:00:16 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
rev | line source |
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e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
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1 .TH "SDL_WM_SetIcon" "3" "Tue 11 Sep 2001, 23:02" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
2283
546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
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3 SDL_WM_SetIcon \- Sets the icon for the display window\&. |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBvoid \fBSDL_WM_SetIcon\fP\fR(\fBSDL_Surface *icon, Uint8 *mask\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
181
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Sam Lantinga <slouken@libsdl.org>
parents:
55
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11 Sets the icon for the display window\&. Win32 icons must be 32x32\&. |
0 | 12 .PP |
13 This function must be called before the first call to \fISDL_SetVideoMode\fR\&. | |
14 .PP | |
15 It takes an \fBicon\fR surface, and a \fBmask\fR in MSB format\&. | |
16 .PP | |
17 If \fBmask\fR is \fBNULL\fP, the entire icon surface will be used as the icon\&. | |
18 .SH "EXAMPLE" | |
19 .PP | |
20 .nf | |
21 \f(CWSDL_WM_SetIcon(SDL_LoadBMP("icon\&.bmp"), NULL);\fR | |
22 .fi | |
23 .PP | |
24 .SH "SEE ALSO" | |
25 .PP | |
26 \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_WM_SetCaption\fP\fR | |
181
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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27 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:02 |