Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_Palette.3 @ 64:2d561c65b855
Re-added in binary form
author | Sam Lantinga <slouken@lokigames.com> |
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date | Sat, 16 Jun 2001 01:02:52 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
rev | line source |
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55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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1 .TH "SDL_Palette" "3" "Sun 10 Jun 2001, 19:42" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_Palette\- Color palette for 8-bit pixel formats | |
4 .SH "STRUCTURE DEFINITION" | |
5 .PP | |
6 .nf | |
7 \f(CWtypedef struct{ | |
8 int ncolors; | |
9 SDL_Color *colors; | |
10 } SDL_Palette;\fR | |
11 .fi | |
12 .PP | |
13 .SH "STRUCTURE DATA" | |
14 .TP 20 | |
15 \fBncolors\fR | |
16 Number of colors used in this palette | |
17 .TP 20 | |
18 \fBcolors\fR | |
19 Pointer to \fI\fBSDL_Color\fR\fR structures that make up the palette\&. | |
20 .SH "DESCRIPTION" | |
21 .PP | |
22 Each pixel in an 8-bit surface is an index into the \fBcolors\fR field of the \fBSDL_Palette\fR structure store in \fI\fBSDL_PixelFormat\fR\fR\&. A \fBSDL_Palette\fR should never need to be created manually\&. It is automatically created when SDL allocates a \fBSDL_PixelFormat\fR for a surface\&. The colors values of a \fI\fBSDL_Surface\fR\fRs palette can be set with the \fI\fBSDL_SetColors\fP\fR\&. | |
23 .SH "SEE ALSO" | |
24 .PP | |
25 \fI\fBSDL_Color\fR\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_SetColors\fP\fR \fI\fBSDL_SetPalette\fP\fR | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
26 ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:42 |