Mercurial > sdl-ios-xcode
annotate src/video/x11/SDL_x11gl.c @ 588:2c6510c0a304
Darrell added support for emulated SDL_DOUBLEBUF on MacOSX
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 01 Feb 2003 19:59:23 +0000 |
parents | d6e7d7006062 |
children | b0108e9dea53 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #include <stdlib.h> /* For getenv() prototype */ | |
29 #include <string.h> | |
30 | |
31 #include "SDL_events_c.h" | |
32 #include "SDL_error.h" | |
33 #include "SDL_x11video.h" | |
34 #include "SDL_x11dga_c.h" | |
35 #include "SDL_x11gl_c.h" | |
36 | |
37 #define DEFAULT_OPENGL "libGL.so.1" | |
38 | |
39 /* return the preferred visual to use for openGL graphics */ | |
40 XVisualInfo *X11_GL_GetVisual(_THIS) | |
41 { | |
42 #ifdef HAVE_OPENGL | |
43 /* 64 seems nice. */ | |
44 int attribs[64]; | |
45 int i; | |
46 | |
47 /* load the gl driver from a default path */ | |
48 if ( ! this->gl_config.driver_loaded ) { | |
49 /* no driver has been loaded, use default (ourselves) */ | |
50 if ( X11_GL_LoadLibrary(this, NULL) < 0 ) { | |
51 return NULL; | |
52 } | |
53 } | |
54 | |
55 /* See if we already have a window which we must use */ | |
56 if ( SDL_windowid ) { | |
57 XWindowAttributes a; | |
58 XVisualInfo vi_in; | |
59 int out_count; | |
60 | |
61 XGetWindowAttributes(SDL_Display, SDL_Window, &a); | |
62 vi_in.screen = SDL_Screen; | |
63 vi_in.visualid = XVisualIDFromVisual(a.visual); | |
64 glx_visualinfo = XGetVisualInfo(SDL_Display, | |
65 VisualScreenMask|VisualIDMask, &vi_in, &out_count); | |
66 return glx_visualinfo; | |
67 } | |
68 | |
69 /* Setup our GLX attributes according to the gl_config. */ | |
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70 i = 0; |
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71 attribs[i++] = GLX_RGBA; |
0 | 72 attribs[i++] = GLX_RED_SIZE; |
73 attribs[i++] = this->gl_config.red_size; | |
74 attribs[i++] = GLX_GREEN_SIZE; | |
75 attribs[i++] = this->gl_config.green_size; | |
76 attribs[i++] = GLX_BLUE_SIZE; | |
77 attribs[i++] = this->gl_config.blue_size; | |
78 | |
79 if( this->gl_config.alpha_size ) { | |
80 attribs[i++] = GLX_ALPHA_SIZE; | |
81 attribs[i++] = this->gl_config.alpha_size; | |
82 } | |
83 | |
84 if( this->gl_config.buffer_size ) { | |
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85 attribs[i++] = GLX_BUFFER_SIZE; |
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86 attribs[i++] = this->gl_config.buffer_size; |
0 | 87 } |
88 | |
89 if( this->gl_config.double_buffer ) { | |
90 attribs[i++] = GLX_DOUBLEBUFFER; | |
91 } | |
92 | |
93 attribs[i++] = GLX_DEPTH_SIZE; | |
94 attribs[i++] = this->gl_config.depth_size; | |
95 | |
96 if( this->gl_config.stencil_size ) { | |
97 attribs[i++] = GLX_STENCIL_SIZE; | |
98 attribs[i++] = this->gl_config.stencil_size; | |
99 } | |
100 | |
101 if( this->gl_config.accum_red_size ) { | |
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102 attribs[i++] = GLX_ACCUM_RED_SIZE; |
0 | 103 attribs[i++] = this->gl_config.accum_red_size; |
104 } | |
105 | |
106 if( this->gl_config.accum_green_size ) { | |
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107 attribs[i++] = GLX_ACCUM_GREEN_SIZE; |
0 | 108 attribs[i++] = this->gl_config.accum_green_size; |
109 } | |
110 | |
111 if( this->gl_config.accum_blue_size ) { | |
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112 attribs[i++] = GLX_ACCUM_BLUE_SIZE; |
0 | 113 attribs[i++] = this->gl_config.accum_blue_size; |
114 } | |
115 | |
116 if( this->gl_config.accum_alpha_size ) { | |
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117 attribs[i++] = GLX_ACCUM_ALPHA_SIZE; |
0 | 118 attribs[i++] = this->gl_config.accum_alpha_size; |
119 } | |
120 | |
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121 if( this->gl_config.stereo ) { |
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122 attribs[i++] = GLX_STEREO; |
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123 attribs[i++] = this->gl_config.stereo; |
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124 } |
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125 |
0 | 126 #ifdef GLX_DIRECT_COLOR /* Try for a DirectColor visual for gamma support */ |
127 attribs[i++] = GLX_X_VISUAL_TYPE; | |
128 attribs[i++] = GLX_DIRECT_COLOR; | |
129 #endif | |
130 attribs[i++] = None; | |
131 | |
132 glx_visualinfo = this->gl_data->glXChooseVisual(GFX_Display, | |
133 SDL_Screen, attribs); | |
134 #ifdef GLX_DIRECT_COLOR | |
135 if( !glx_visualinfo ) { /* No DirectColor visual? Try again.. */ | |
136 attribs[i-3] = None; | |
137 glx_visualinfo = this->gl_data->glXChooseVisual(GFX_Display, | |
138 SDL_Screen, attribs); | |
139 } | |
140 #endif | |
141 if( !glx_visualinfo ) { | |
142 SDL_SetError( "Couldn't find matching GLX visual"); | |
143 return NULL; | |
144 } | |
145 return glx_visualinfo; | |
146 #else | |
147 SDL_SetError("X11 driver not configured with OpenGL"); | |
148 return NULL; | |
149 #endif | |
150 } | |
151 | |
152 int X11_GL_CreateWindow(_THIS, int w, int h) | |
153 { | |
154 int retval; | |
155 #ifdef HAVE_OPENGL | |
156 XSetWindowAttributes attributes; | |
157 unsigned long mask; | |
158 unsigned long black; | |
159 | |
160 black = (glx_visualinfo->visual == DefaultVisual(SDL_Display, | |
161 SDL_Screen)) | |
162 ? BlackPixel(SDL_Display, SDL_Screen) : 0; | |
163 attributes.background_pixel = black; | |
164 attributes.border_pixel = black; | |
165 attributes.colormap = SDL_XColorMap; | |
166 mask = CWBackPixel | CWBorderPixel | CWColormap; | |
167 | |
168 SDL_Window = XCreateWindow(SDL_Display, WMwindow, | |
169 0, 0, w, h, 0, glx_visualinfo->depth, | |
170 InputOutput, glx_visualinfo->visual, | |
171 mask, &attributes); | |
172 if ( !SDL_Window ) { | |
173 SDL_SetError("Could not create window"); | |
174 return -1; | |
175 } | |
176 retval = 0; | |
177 #else | |
178 SDL_SetError("X11 driver not configured with OpenGL"); | |
179 retval = -1; | |
180 #endif | |
181 return(retval); | |
182 } | |
183 | |
184 int X11_GL_CreateContext(_THIS) | |
185 { | |
186 int retval; | |
187 #ifdef HAVE_OPENGL | |
188 /* We do this to create a clean separation between X and GLX errors. */ | |
189 XSync( SDL_Display, False ); | |
190 glx_context = this->gl_data->glXCreateContext(GFX_Display, | |
191 glx_visualinfo, NULL, True); | |
192 XSync( GFX_Display, False ); | |
193 | |
194 if (glx_context == NULL) { | |
195 SDL_SetError("Could not create GL context"); | |
196 return -1; | |
197 } | |
198 | |
199 gl_active = 1; | |
200 #else | |
201 SDL_SetError("X11 driver not configured with OpenGL"); | |
202 #endif | |
203 if ( gl_active ) { | |
204 retval = 0; | |
205 } else { | |
206 retval = -1; | |
207 } | |
208 return(retval); | |
209 } | |
210 | |
211 void X11_GL_Shutdown(_THIS) | |
212 { | |
213 #ifdef HAVE_OPENGL | |
214 /* Clean up OpenGL */ | |
215 if( glx_context ) { | |
216 this->gl_data->glXMakeCurrent(GFX_Display, None, NULL); | |
217 | |
218 if (glx_context != NULL) | |
219 this->gl_data->glXDestroyContext(GFX_Display, glx_context); | |
220 | |
221 if( this->gl_data->glXReleaseBuffersMESA ) { | |
222 this->gl_data->glXReleaseBuffersMESA(GFX_Display,SDL_Window); | |
223 } | |
224 glx_context = NULL; | |
225 } | |
226 gl_active = 0; | |
227 #endif /* HAVE_OPENGL */ | |
228 } | |
229 | |
230 #ifdef HAVE_OPENGL | |
231 | |
232 /* Make the current context active */ | |
233 int X11_GL_MakeCurrent(_THIS) | |
234 { | |
235 int retval; | |
236 | |
237 retval = 0; | |
238 if ( ! this->gl_data->glXMakeCurrent(GFX_Display, | |
239 SDL_Window, glx_context) ) { | |
240 SDL_SetError("Unable to make GL context current"); | |
241 retval = -1; | |
242 } | |
243 XSync( GFX_Display, False ); | |
244 | |
245 /* More Voodoo X server workarounds... Grr... */ | |
246 SDL_Lock_EventThread(); | |
247 X11_CheckDGAMouse(this); | |
248 SDL_Unlock_EventThread(); | |
249 | |
250 return(retval); | |
251 } | |
252 | |
253 /* Get attribute data from glX. */ | |
254 int X11_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) | |
255 { | |
256 int retval; | |
257 int glx_attrib = None; | |
258 | |
259 switch( attrib ) { | |
260 case SDL_GL_RED_SIZE: | |
261 glx_attrib = GLX_RED_SIZE; | |
262 break; | |
263 case SDL_GL_GREEN_SIZE: | |
264 glx_attrib = GLX_GREEN_SIZE; | |
265 break; | |
266 case SDL_GL_BLUE_SIZE: | |
267 glx_attrib = GLX_BLUE_SIZE; | |
268 break; | |
269 case SDL_GL_ALPHA_SIZE: | |
270 glx_attrib = GLX_ALPHA_SIZE; | |
271 break; | |
272 case SDL_GL_DOUBLEBUFFER: | |
273 glx_attrib = GLX_DOUBLEBUFFER; | |
274 break; | |
275 case SDL_GL_BUFFER_SIZE: | |
276 glx_attrib = GLX_BUFFER_SIZE; | |
277 break; | |
278 case SDL_GL_DEPTH_SIZE: | |
279 glx_attrib = GLX_DEPTH_SIZE; | |
280 break; | |
281 case SDL_GL_STENCIL_SIZE: | |
282 glx_attrib = GLX_STENCIL_SIZE; | |
283 break; | |
284 case SDL_GL_ACCUM_RED_SIZE: | |
285 glx_attrib = GLX_ACCUM_RED_SIZE; | |
286 break; | |
287 case SDL_GL_ACCUM_GREEN_SIZE: | |
288 glx_attrib = GLX_ACCUM_GREEN_SIZE; | |
289 break; | |
290 case SDL_GL_ACCUM_BLUE_SIZE: | |
291 glx_attrib = GLX_ACCUM_BLUE_SIZE; | |
292 break; | |
293 case SDL_GL_ACCUM_ALPHA_SIZE: | |
294 glx_attrib = GLX_ACCUM_ALPHA_SIZE; | |
295 break; | |
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296 case SDL_GL_STEREO: |
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297 glx_attrib = GLX_STEREO; |
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298 break; |
0 | 299 default: |
300 return(-1); | |
301 } | |
302 | |
303 retval = this->gl_data->glXGetConfig(GFX_Display, glx_visualinfo, glx_attrib, value); | |
304 | |
305 return retval; | |
306 } | |
307 | |
308 void X11_GL_SwapBuffers(_THIS) | |
309 { | |
310 this->gl_data->glXSwapBuffers(GFX_Display, SDL_Window); | |
311 } | |
312 | |
313 #endif /* HAVE_OPENGL */ | |
314 | |
315 void X11_GL_UnloadLibrary(_THIS) | |
316 { | |
317 #ifdef HAVE_OPENGL | |
318 if ( this->gl_config.driver_loaded ) { | |
319 dlclose(this->gl_config.dll_handle); | |
320 | |
321 this->gl_data->glXGetProcAddress = NULL; | |
322 this->gl_data->glXChooseVisual = NULL; | |
323 this->gl_data->glXCreateContext = NULL; | |
324 this->gl_data->glXDestroyContext = NULL; | |
325 this->gl_data->glXMakeCurrent = NULL; | |
326 this->gl_data->glXSwapBuffers = NULL; | |
327 | |
328 this->gl_config.dll_handle = NULL; | |
329 this->gl_config.driver_loaded = 0; | |
330 } | |
331 #endif | |
332 } | |
333 | |
334 #ifdef HAVE_OPENGL | |
335 | |
336 /* Passing a NULL path means load pointers from the application */ | |
337 int X11_GL_LoadLibrary(_THIS, const char* path) | |
338 { | |
339 void* handle; | |
340 int dlopen_flags; | |
341 | |
342 if ( gl_active ) { | |
343 SDL_SetError("OpenGL context already created"); | |
344 return -1; | |
345 } | |
346 | |
347 #ifdef RTLD_GLOBAL | |
348 dlopen_flags = RTLD_LAZY | RTLD_GLOBAL; | |
349 #else | |
350 dlopen_flags = RTLD_LAZY; | |
351 #endif | |
352 handle = dlopen(path, dlopen_flags); | |
353 /* Catch the case where the application isn't linked with GL */ | |
354 if ( (dlsym(handle, "glXChooseVisual") == NULL) && (path == NULL) ) { | |
355 dlclose(handle); | |
356 path = getenv("SDL_VIDEO_GL_DRIVER"); | |
357 if ( path == NULL ) { | |
358 path = DEFAULT_OPENGL; | |
359 } | |
360 handle = dlopen(path, dlopen_flags); | |
361 } | |
362 if ( handle == NULL ) { | |
363 SDL_SetError("Could not load OpenGL library"); | |
364 return -1; | |
365 } | |
366 | |
367 /* Unload the old driver and reset the pointers */ | |
368 X11_GL_UnloadLibrary(this); | |
369 | |
370 /* Load new function pointers */ | |
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371 this->gl_data->glXGetProcAddress = |
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372 (void *(*)(const GLubyte *)) dlsym(handle, "glXGetProcAddressARB"); |
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373 this->gl_data->glXChooseVisual = |
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374 (XVisualInfo *(*)(Display *, int, int *)) dlsym(handle, "glXChooseVisual"); |
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375 this->gl_data->glXCreateContext = |
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376 (GLXContext (*)(Display *, XVisualInfo *, GLXContext, int)) dlsym(handle, "glXCreateContext"); |
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377 this->gl_data->glXDestroyContext = |
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378 (void (*)(Display *, GLXContext)) dlsym(handle, "glXDestroyContext"); |
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379 this->gl_data->glXMakeCurrent = |
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380 (int (*)(Display *, GLXDrawable, GLXContext)) dlsym(handle, "glXMakeCurrent"); |
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381 this->gl_data->glXSwapBuffers = |
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382 (void (*)(Display *, GLXDrawable)) dlsym(handle, "glXSwapBuffers"); |
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383 this->gl_data->glXGetConfig = |
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384 (int (*)(Display *, XVisualInfo *, int, int *)) dlsym(handle, "glXGetConfig"); |
0 | 385 /* We don't compare below for this in case we're not using Mesa. */ |
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386 this->gl_data->glXReleaseBuffersMESA = |
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387 (void (*)(Display *, GLXDrawable)) dlsym( handle, "glXReleaseBuffersMESA" ); |
0 | 388 |
389 if ( (this->gl_data->glXChooseVisual == NULL) || | |
390 (this->gl_data->glXCreateContext == NULL) || | |
391 (this->gl_data->glXDestroyContext == NULL) || | |
392 (this->gl_data->glXMakeCurrent == NULL) || | |
393 (this->gl_data->glXSwapBuffers == NULL) || | |
394 (this->gl_data->glXGetConfig == NULL) ) { | |
395 SDL_SetError("Could not retrieve OpenGL functions"); | |
396 return -1; | |
397 } | |
398 | |
399 this->gl_config.dll_handle = handle; | |
400 this->gl_config.driver_loaded = 1; | |
401 if ( path ) { | |
402 strncpy(this->gl_config.driver_path, path, | |
403 sizeof(this->gl_config.driver_path)-1); | |
404 } else { | |
405 strcpy(this->gl_config.driver_path, ""); | |
406 } | |
407 return 0; | |
408 } | |
409 | |
410 void *X11_GL_GetProcAddress(_THIS, const char* proc) | |
411 { | |
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412 static char procname[1024]; |
0 | 413 void* handle; |
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414 void* retval; |
0 | 415 |
416 handle = this->gl_config.dll_handle; | |
417 if ( this->gl_data->glXGetProcAddress ) { | |
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418 return this->gl_data->glXGetProcAddress(proc); |
0 | 419 } |
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420 #if defined(__OpenBSD__) && !defined(__ELF__) |
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421 #undef dlsym(x,y); |
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422 #endif |
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423 retval = dlsym(handle, proc); |
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SDL GL dynamic loading fix for OpenBSD
Sam Lantinga <slouken@lokigames.com>
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424 if (!retval && strlen(proc) <= 1022) { |
127
0bcae11eba14
Oops, that wasn't right...
Sam Lantinga <slouken@libsdl.org>
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425 procname[0] = '_'; |
110
7edee9f0f2cc
SDL GL dynamic loading fix for OpenBSD
Sam Lantinga <slouken@lokigames.com>
parents:
29
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changeset
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426 strcpy(procname + 1, proc); |
7edee9f0f2cc
SDL GL dynamic loading fix for OpenBSD
Sam Lantinga <slouken@lokigames.com>
parents:
29
diff
changeset
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427 retval = dlsym(handle, procname); |
7edee9f0f2cc
SDL GL dynamic loading fix for OpenBSD
Sam Lantinga <slouken@lokigames.com>
parents:
29
diff
changeset
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428 } |
7edee9f0f2cc
SDL GL dynamic loading fix for OpenBSD
Sam Lantinga <slouken@lokigames.com>
parents:
29
diff
changeset
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429 return retval; |
0 | 430 } |
431 | |
432 #endif /* HAVE_OPENGL */ |