annotate src/joystick/riscos/SDL_sysjoystick.c @ 2429:2c55b72ba46e gsoc2008_iphone

testdyngles is exactly what it sounds like -- a version of testdyngl that uses OpenGL ES calls instead of OpenGL. Was necessary to create because glOrtho is called glOrthof in OpenGL ES, and OpenGL ES doesn't have glBegin() type semantics for specifying geometry.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 15 Aug 2008 00:52:52 +0000
parents c121d94672cb
children 99210400e8b9
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifdef SDL_JOYSTICK_RISCOS
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25
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26 /*
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27 RISC OS - Joystick support by Alan Buckley (alan_baa@hotmail.com) - 10 April 2003
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28
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29 Note: Currently assumes joystick is present if joystick module is loaded
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30 and that there is one joystick with four buttons.
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31 */
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32
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33 /* This is the system specific header for the SDL joystick API */
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34
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35 #include "SDL_events.h"
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36 #include "SDL_joystick.h"
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37 #include "../SDL_sysjoystick.h"
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38 #include "../SDL_joystick_c.h"
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39
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40 #include "kernel.h"
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41
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42 #define JOYSTICK_READ 0x43F40
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43
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44 struct joystick_hwdata
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45 {
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46 int joystate;
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47 };
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48
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49
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50 /* Function to scan the system for joysticks.
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51 * This function should set SDL_numjoysticks to the number of available
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52 * joysticks. Joystick 0 should be the system default joystick.
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53 * It should return number of joysticks, or -1 on an unrecoverable fatal error.
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54 */
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55 int
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56 SDL_SYS_JoystickInit(void)
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57 {
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58 _kernel_swi_regs regs;
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59
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60 /* Try to read joystick 0 */
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61 regs.r[0] = 0;
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62 if (_kernel_swi(JOYSTICK_READ, &regs, &regs) == NULL) {
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63 /* Switch works so assume we've got a joystick */
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64 return 1;
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65 }
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66 /* Switch fails so it looks like there's no joystick here */
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67
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68 return (0);
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69 }
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70
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71 /* Function to get the device-dependent name of a joystick */
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72 const char *
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73 SDL_SYS_JoystickName(int index)
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74 {
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75 if (index == 0) {
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76 return "RISC OS Joystick 0";
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77 }
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78
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79 SDL_SetError("No joystick available with that index");
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80 return (NULL);
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81 }
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82
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83 /* Function to open a joystick for use.
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84 The joystick to open is specified by the index field of the joystick.
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85 This should fill the nbuttons and naxes fields of the joystick structure.
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86 It returns 0, or -1 if there is an error.
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87 */
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88 int
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89 SDL_SYS_JoystickOpen(SDL_Joystick * joystick)
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90 {
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91 _kernel_swi_regs regs;
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92
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93 if (!(joystick->hwdata = SDL_malloc(sizeof(struct joystick_hwdata))))
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94 return -1;
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95
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96 regs.r[0] = joystick->index;
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97
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98 /* Don't know how to get exact count of buttons so assume max of 4 for now */
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99 joystick->nbuttons = 4;
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100
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101 joystick->nhats = 0;
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102 joystick->nballs = 0;
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103 joystick->naxes = 2;
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104 joystick->hwdata->joystate = 0;
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105
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106 return 0;
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107
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108 }
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109
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110 /* Function to update the state of a joystick - called as a device poll.
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111 * This function shouldn't update the joystick structure directly,
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112 * but instead should call SDL_PrivateJoystick*() to deliver events
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113 * and update joystick device state.
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114 */
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115 void
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116 SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
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117 {
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118 _kernel_swi_regs regs;
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119 regs.r[0] = joystick->index;
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120
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121 if (_kernel_swi(JOYSTICK_READ, &regs, &regs) == NULL) {
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122 int newstate = regs.r[0];
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123 int oldstate = joystick->hwdata->joystate;
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124 if (newstate != oldstate) {
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125 if ((newstate & 0xFF) != (oldstate & 0xFF)) {
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126 int y = regs.r[0] & 0xFF;
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127 /* Convert to signed values */
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128 if (y >= 128)
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129 y -= 256;
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130 SDL_PrivateJoystickAxis(joystick, 1, -y * 256); /* Up and down opposite to result in SDL */
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131 }
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132 if ((newstate & 0xFF00) != (oldstate & 0xFF00)) {
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133 int x = (regs.r[0] & 0xFF00) >> 8;
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134 if (x >= 128)
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135 x -= 256;
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136 SDL_PrivateJoystickAxis(joystick, 0, x * 256);
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137 }
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138
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139 if ((newstate & 0xFF0000) != (oldstate & 0xFF0000)) {
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140 int buttons = (regs.r[0] & 0xFF0000) >> 16;
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141 int oldbuttons = (oldstate & 0xFF0000) >> 16;
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142 int i;
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143 for (i = 0; i < joystick->nbuttons; i++) {
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144 if ((buttons & (1 << i)) != (oldbuttons & (1 << i))) {
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145 if (buttons & (1 << i))
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146 SDL_PrivateJoystickButton(joystick, i,
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147 SDL_PRESSED);
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148 else
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149 SDL_PrivateJoystickButton(joystick, i,
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150 SDL_RELEASED);
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151 }
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152 }
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153 }
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154 joystick->hwdata->joystate = newstate;
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155 }
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156 }
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157
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158 return;
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159 }
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160
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161 /* Function to close a joystick after use */
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162 void
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163 SDL_SYS_JoystickClose(SDL_Joystick * joystick)
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164 {
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165 if (joystick->hwdata)
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166 SDL_free(joystick->hwdata);
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167 return;
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168 }
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169
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170 /* Function to perform any system-specific joystick related cleanup */
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171 void
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172 SDL_SYS_JoystickQuit(void)
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173 {
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174 SDL_numjoysticks = 0;
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175
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176 return;
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177 }
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178
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179 #endif /* SDL_JOYSTICK_RISCOS */
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180 /* vi: set ts=4 sw=4 expandtab: */