Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_SetCursor.3 @ 2429:2c55b72ba46e gsoc2008_iphone
testdyngles is exactly what it sounds like -- a version of testdyngl that uses OpenGL ES calls instead of OpenGL. Was necessary to create because glOrtho is called glOrthof in OpenGL ES, and OpenGL ES doesn't have glBegin() type semantics for specifying geometry.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Fri, 15 Aug 2008 00:52:52 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
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1 .TH "SDL_SetCursor" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
2283
546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
2039
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3 SDL_SetCursor \- Set the currently active mouse cursor\&. |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
2039 | 8 \fBvoid \fBSDL_SetCursor\fP\fR(\fBSDL_Cursor *cursor\fR); |
0 | 9 .SH "DESCRIPTION" |
10 .PP | |
11 Sets the currently active cursor to the specified one\&. If the cursor is currently visible, the change will be immediately represented on the display\&. | |
12 .SH "SEE ALSO" | |
13 .PP | |
14 \fI\fBSDL_GetCursor\fP\fR, \fI\fBSDL_CreateCursor\fP\fR, \fI\fBSDL_ShowCursor\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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15 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |