Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_GLattr.3 @ 2429:2c55b72ba46e gsoc2008_iphone
testdyngles is exactly what it sounds like -- a version of testdyngl that uses OpenGL ES calls instead of OpenGL. Was necessary to create because glOrtho is called glOrthof in OpenGL ES, and OpenGL ES doesn't have glBegin() type semantics for specifying geometry.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Fri, 15 Aug 2008 00:52:52 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
rev | line source |
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
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1 .TH "SDL_GLattr" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
2283
546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
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3 SDL_GLattr \- SDL GL Attributes |
0 | 4 .SH "ATTRIBUTES" |
5 .TP 20 | |
6 \fBSDL_GL_RED_SIZE\fP | |
7 Size of the framebuffer red component, in bits | |
8 .TP 20 | |
9 \fBSDL_GL_GREEN_SIZE\fP | |
10 Size of the framebuffer green component, in bits | |
11 .TP 20 | |
12 \fBSDL_GL_BLUE_SIZE\fP | |
13 Size of the framebuffer blue component, in bits | |
14 .TP 20 | |
15 \fBSDL_GL_ALPHA_SIZE\fP | |
16 Size of the framebuffer alpha component, in bits | |
17 .TP 20 | |
18 \fBSDL_GL_DOUBLEBUFFER\fP | |
19 0 or 1, enable or disable double buffering | |
20 .TP 20 | |
21 \fBSDL_GL_BUFFER_SIZE\fP | |
22 Size of the framebuffer, in bits | |
23 .TP 20 | |
24 \fBSDL_GL_DEPTH_SIZE\fP | |
25 Size of the depth buffer, in bits | |
26 .TP 20 | |
27 \fBSDL_GL_STENCIL_SIZE\fP | |
28 Size of the stencil buffer, in bits | |
29 .TP 20 | |
30 \fBSDL_GL_ACCUM_RED_SIZE\fP | |
31 Size of the accumulation buffer red component, in bits | |
32 .TP 20 | |
33 \fBSDL_GL_ACCUM_GREEN_SIZE\fP | |
34 Size of the accumulation buffer green component, in bits | |
35 .TP 20 | |
36 \fBSDL_GL_ACCUM_BLUE_SIZE\fP | |
37 Size of the accumulation buffer blue component, in bits | |
38 .TP 20 | |
39 \fBSDL_GL_ACCUM_ALPHA_SIZE\fP | |
40 Size of the accumulation buffer alpha component, in bits | |
41 .SH "DESCRIPTION" | |
42 .PP | |
43 While you can set most OpenGL attributes normally, the attributes list above must be known \fIbefore\fP SDL sets the video mode\&. These attributes a set and read with \fI\fBSDL_GL_SetAttribute\fP\fR and \fI\fBSDL_GL_GetAttribute\fP\fR\&. | |
44 .SH "SEE ALSO" | |
45 .PP | |
46 \fI\fBSDL_GL_SetAttribute\fP\fR, \fI\fBSDL_GL_GetAttribute\fP\fR | |
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
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47 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |