Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_Color.3 @ 2429:2c55b72ba46e gsoc2008_iphone
testdyngles is exactly what it sounds like -- a version of testdyngl that uses OpenGL ES calls instead of OpenGL. Was necessary to create because glOrtho is called glOrthof in OpenGL ES, and OpenGL ES doesn't have glBegin() type semantics for specifying geometry.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Fri, 15 Aug 2008 00:52:52 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
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1 .TH "SDL_Color" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
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546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
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181
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3 SDL_Color \- Format independent color description |
0 | 4 .SH "STRUCTURE DEFINITION" |
5 .PP | |
6 .nf | |
7 \f(CWtypedef struct{ | |
8 Uint8 r; | |
9 Uint8 g; | |
10 Uint8 b; | |
11 Uint8 unused; | |
12 } SDL_Color;\fR | |
13 .fi | |
14 .PP | |
15 .SH "STRUCTURE DATA" | |
16 .TP 20 | |
17 \fBr\fR | |
18 Red intensity | |
19 .TP 20 | |
20 \fBg\fR | |
21 Green intensity | |
22 .TP 20 | |
23 \fBb\fR | |
24 Blue intensity | |
25 .TP 20 | |
26 \fBunused\fR | |
27 Unused | |
28 .SH "DESCRIPTION" | |
29 .PP | |
30 \fBSDL_Color\fR describes a color in a format independent way\&. You can convert a \fBSDL_Color\fR to a pixel value for a certain pixel format using \fI\fBSDL_MapRGB\fP\fR\&. | |
31 .SH "SEE ALSO" | |
32 .PP | |
33 \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_SetColors\fP\fR, \fI\fBSDL_Palette\fP\fR | |
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
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34 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |