annotate docs/html/sdlsetcolors.html @ 2429:2c55b72ba46e gsoc2008_iphone

testdyngles is exactly what it sounds like -- a version of testdyngl that uses OpenGL ES calls instead of OpenGL. Was necessary to create because glOrtho is called glOrthof in OpenGL ES, and OpenGL ES doesn't have glBegin() type semantics for specifying geometry.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 15 Aug 2008 00:52:52 +0000
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_SetColors</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Video"
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14 HREF="video.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDL_Flip"
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17 HREF="sdlflip.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_SetPalette"
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20 HREF="sdlsetpalette.html"></HEAD
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21 ><BODY
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22 CLASS="REFENTRY"
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23 BGCOLOR="#FFF8DC"
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24 TEXT="#000000"
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25 LINK="#0000ee"
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26 VLINK="#551a8b"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 SUMMARY="Header navigation table"
0
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32 WIDTH="100%"
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33 BORDER="0"
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34 CELLPADDING="0"
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35 CELLSPACING="0"
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36 ><TR
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37 ><TH
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38 COLSPAN="3"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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42 ><TR
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43 ><TD
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44 WIDTH="10%"
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45 ALIGN="left"
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46 VALIGN="bottom"
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47 ><A
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48 HREF="sdlflip.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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53 WIDTH="80%"
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54 ALIGN="center"
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55 VALIGN="bottom"
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56 ></TD
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57 ><TD
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58 WIDTH="10%"
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59 ALIGN="right"
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60 VALIGN="bottom"
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61 ><A
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62 HREF="sdlsetpalette.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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66 ></TR
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67 ></TABLE
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68 ><HR
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69 ALIGN="LEFT"
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70 WIDTH="100%"></DIV
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71 ><H1
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72 ><A
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73 NAME="SDLSETCOLORS"
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74 ></A
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75 >SDL_SetColors</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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78 ><A
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79 NAME="AEN1462"
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80 ></A
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81 ><H2
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82 >Name</H2
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83 >SDL_SetColors&nbsp;--&nbsp;Sets a portion of the colormap for the given 8-bit surface.</DIV
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84 ><DIV
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85 CLASS="REFSYNOPSISDIV"
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86 ><A
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87 NAME="AEN1465"
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88 ></A
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89 ><H2
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90 >Synopsis</H2
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91 ><DIV
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92 CLASS="FUNCSYNOPSIS"
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93 ><A
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94 NAME="AEN1466"
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95 ></A
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96 ><P
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97 ></P
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98 ><PRE
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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101 ><P
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102 ><CODE
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103 ><CODE
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104 CLASS="FUNCDEF"
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105 >int <B
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106 CLASS="FSFUNC"
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107 >SDL_SetColors</B
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108 ></CODE
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109 >(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors);</CODE
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110 ></P
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111 ><P
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112 ></P
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113 ></DIV
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114 ></DIV
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115 ><DIV
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116 CLASS="REFSECT1"
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117 ><A
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118 NAME="AEN1472"
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119 ></A
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120 ><H2
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121 >Description</H2
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122 ><P
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123 >Sets a portion of the colormap for the given 8-bit surface.</P
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124 ><P
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125 >When <TT
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126 CLASS="PARAMETER"
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127 ><I
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128 >surface</I
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129 ></TT
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130 > is the surface associated with the current
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131 display, the display colormap will be updated with the requested colors. If
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132 <TT
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133 CLASS="LITERAL"
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134 >SDL_HWPALETTE</TT
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135 > was set in <A
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136 HREF="sdlsetvideomode.html"
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137 >SDL_SetVideoMode</A
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138 > flags,
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139 <TT
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140 CLASS="FUNCTION"
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141 >SDL_SetColors</TT
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142 > will always return <SPAN
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143 CLASS="RETURNVALUE"
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144 >1</SPAN
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145 >,
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146 and the palette is guaranteed to be set the way you desire, even if the window
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147 colormap has to be warped or run under emulation.</P
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148 ><P
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149 >The color components of a
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150 <A
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151 HREF="sdlcolor.html"
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152 ><SPAN
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153 CLASS="STRUCTNAME"
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154 >SDL_Color</SPAN
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155 ></A
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156 >
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157 structure are 8-bits in size, giving you a total of 256<SUP
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158 >3</SUP
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159 >
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160 =16777216 colors.</P
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161 ><P
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162 >Palettized (8-bit) screen surfaces with the <TT
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163 CLASS="LITERAL"
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164 >SDL_HWPALETTE</TT
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165 >
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166 flag have two palettes, a logical palette that is used for mapping blits
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167 to/from the surface and a physical palette (that determines how the
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168 hardware will map the colors to the display). <TT
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169 CLASS="FUNCTION"
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170 >SDL_SetColors</TT
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171 >
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172 modifies both palettes (if present), and is equivalent to calling
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173 <A
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174 HREF="sdlsetpalette.html"
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175 >SDL_SetPalette</A
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176 > with the
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177 <TT
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178 CLASS="PARAMETER"
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179 ><I
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180 >flags</I
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181 ></TT
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182 > set to
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183 <TT
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184 CLASS="LITERAL"
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185 >(SDL_LOGPAL | SDL_PHYSPAL)</TT
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186 >.</P
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187 ></DIV
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188 ><DIV
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189 CLASS="REFSECT1"
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190 ><A
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191 NAME="AEN1491"
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192 ></A
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193 ><H2
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194 >Return Value</H2
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195 ><P
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196 >If <TT
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197 CLASS="PARAMETER"
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198 ><I
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199 >surface</I
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200 ></TT
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201 > is not a palettized surface, this function
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202 does nothing, returning <SPAN
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203 CLASS="RETURNVALUE"
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204 >0</SPAN
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205 >. If all of the colors were set
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206 as passed to <TT
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207 CLASS="FUNCTION"
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208 >SDL_SetColors</TT
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209 >, it will return
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210 <SPAN
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211 CLASS="RETURNVALUE"
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212 >1</SPAN
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213 >. If not all the color entries were set exactly as
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214 given, it will return <SPAN
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215 CLASS="RETURNVALUE"
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216 >0</SPAN
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217 >, and you should look at the
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218 surface palette to determine the actual color palette.</P
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219 ></DIV
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220 ><DIV
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221 CLASS="REFSECT1"
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222 ><A
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223 NAME="AEN1499"
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224 ></A
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225 ><H2
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226 >Example</H2
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227 ><PRE
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228 CLASS="PROGRAMLISTING"
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229 >/* Create a display surface with a grayscale palette */
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230 SDL_Surface *screen;
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231 SDL_Color colors[256];
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232 int i;
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233 .
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234 .
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235 .
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236 /* Fill colors with color information */
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237 for(i=0;i&#60;256;i++){
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238 colors[i].r=i;
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239 colors[i].g=i;
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240 colors[i].b=i;
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241 }
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242
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243 /* Create display */
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244 screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE);
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245 if(!screen){
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246 printf("Couldn't set video mode: %s\n", SDL_GetError());
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247 exit(-1);
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248 }
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249
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250 /* Set palette */
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251 SDL_SetColors(screen, colors, 0, 256);
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252 .
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253 .
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254 .
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255 .</PRE
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256 ></DIV
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257 ><DIV
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258 CLASS="REFSECT1"
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259 ><A
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260 NAME="AEN1502"
0
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261 ></A
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262 ><H2
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263 >See Also</H2
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264 ><P
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265 ><A
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266 HREF="sdlcolor.html"
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267 ><SPAN
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268 CLASS="STRUCTNAME"
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269 >SDL_Color</SPAN
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270 ></A
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271 >
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272 <A
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273 HREF="sdlsurface.html"
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274 ><SPAN
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275 CLASS="STRUCTNAME"
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276 >SDL_Surface</SPAN
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277 ></A
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278 >,
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279 <A
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280 HREF="sdlsetpalette.html"
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281 ><TT
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282 CLASS="FUNCTION"
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283 >SDL_SetPalette</TT
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284 ></A
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285 >,
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286 <A
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287 HREF="sdlsetvideomode.html"
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288 ><TT
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289 CLASS="FUNCTION"
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290 >SDL_SetVideoMode</TT
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291 ></A
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292 ></P
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293 ></DIV
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294 ><DIV
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295 CLASS="NAVFOOTER"
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296 ><HR
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297 ALIGN="LEFT"
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298 WIDTH="100%"><TABLE
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299 SUMMARY="Footer navigation table"
0
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300 WIDTH="100%"
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301 BORDER="0"
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302 CELLPADDING="0"
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303 CELLSPACING="0"
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304 ><TR
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305 ><TD
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306 WIDTH="33%"
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307 ALIGN="left"
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308 VALIGN="top"
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309 ><A
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310 HREF="sdlflip.html"
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311 ACCESSKEY="P"
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312 >Prev</A
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313 ></TD
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314 ><TD
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315 WIDTH="34%"
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316 ALIGN="center"
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317 VALIGN="top"
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318 ><A
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319 HREF="index.html"
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320 ACCESSKEY="H"
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321 >Home</A
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322 ></TD
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323 ><TD
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324 WIDTH="33%"
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325 ALIGN="right"
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326 VALIGN="top"
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327 ><A
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328 HREF="sdlsetpalette.html"
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329 ACCESSKEY="N"
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330 >Next</A
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331 ></TD
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332 ></TR
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333 ><TR
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334 ><TD
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335 WIDTH="33%"
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336 ALIGN="left"
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337 VALIGN="top"
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338 >SDL_Flip</TD
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339 ><TD
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340 WIDTH="34%"
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341 ALIGN="center"
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342 VALIGN="top"
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343 ><A
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344 HREF="video.html"
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345 ACCESSKEY="U"
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346 >Up</A
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347 ></TD
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348 ><TD
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349 WIDTH="33%"
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350 ALIGN="right"
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351 VALIGN="top"
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352 >SDL_SetPalette</TD
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353 ></TR
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354 ></TABLE
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Sam Lantinga <slouken@lokigames.com>
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355 ></DIV
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356 ></BODY
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357 ></HTML
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358 >