Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_win32video.c @ 3810:2c5387c0a642 SDL-ryan-multiple-audio-device
Multiple audio device code is now working for dsp and dma targets.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 05 Oct 2006 04:47:13 +0000 |
parents | 420716272158 |
children | 44e49d3fa6cf abc8acb8e3d7 |
rev | line source |
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1895
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_main.h" |
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25 #include "SDL_video.h" |
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26 #include "SDL_mouse.h" |
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27 #include "../SDL_sysvideo.h" |
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28 #include "../SDL_pixels_c.h" |
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29 |
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30 #include "SDL_win32video.h" |
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31 #include "SDL_d3drender.h" |
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32 #include "SDL_gdirender.h" |
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33 |
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34 /* Initialization/Query functions */ |
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35 static int WIN_VideoInit(_THIS); |
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36 static void WIN_VideoQuit(_THIS); |
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37 |
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38 /* WIN32 driver bootstrap functions */ |
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39 |
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40 static int |
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41 WIN_Available(void) |
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42 { |
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43 return (1); |
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44 } |
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45 |
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46 static void |
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47 WIN_DeleteDevice(SDL_VideoDevice * device) |
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48 { |
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49 SDL_VideoData *data = (SDL_VideoData *) device->driverdata; |
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50 |
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51 SDL_UnregisterApp(); |
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52 #if SDL_VIDEO_RENDER_D3D |
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53 if (data->d3d) { |
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54 IDirect3D9_Release(data->d3d); |
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55 FreeLibrary(data->d3dDLL); |
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56 } |
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57 #endif |
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58 SDL_free(device->driverdata); |
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59 SDL_free(device); |
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60 } |
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61 |
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62 static SDL_VideoDevice * |
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63 WIN_CreateDevice(int devindex) |
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64 { |
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65 SDL_VideoDevice *device; |
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66 SDL_VideoData *data; |
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67 |
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68 SDL_RegisterApp(NULL, 0, NULL); |
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69 |
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70 /* Initialize all variables that we clean on shutdown */ |
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71 device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); |
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72 if (device) { |
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73 data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); |
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74 } |
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75 if (!device || !data) { |
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76 SDL_OutOfMemory(); |
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77 if (device) { |
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78 SDL_free(device); |
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79 } |
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80 return NULL; |
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81 } |
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82 device->driverdata = data; |
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83 |
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84 #if SDL_VIDEO_RENDER_D3D |
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85 data->d3dDLL = LoadLibrary(TEXT("D3D9.DLL")); |
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86 if (data->d3dDLL) { |
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87 IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion); |
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88 |
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89 D3DCreate = |
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90 (IDirect3D9 * (WINAPI *) (UINT)) GetProcAddress(data->d3dDLL, |
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91 "Direct3DCreate9"); |
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92 if (D3DCreate) { |
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93 data->d3d = D3DCreate(D3D_SDK_VERSION); |
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94 } |
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95 if (!data->d3d) { |
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96 FreeLibrary(data->d3dDLL); |
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97 data->d3dDLL = NULL; |
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98 } |
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99 } |
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100 #endif /* SDL_VIDEO_RENDER_D3D */ |
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101 |
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102 /* Set the function pointers */ |
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103 device->VideoInit = WIN_VideoInit; |
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104 device->VideoQuit = WIN_VideoQuit; |
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105 device->GetDisplayModes = WIN_GetDisplayModes; |
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106 device->SetDisplayMode = WIN_SetDisplayMode; |
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107 device->SetDisplayGammaRamp = WIN_SetDisplayGammaRamp; |
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108 device->GetDisplayGammaRamp = WIN_GetDisplayGammaRamp; |
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109 device->PumpEvents = WIN_PumpEvents; |
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110 |
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111 #undef CreateWindow |
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112 device->CreateWindow = WIN_CreateWindow; |
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113 device->CreateWindowFrom = WIN_CreateWindowFrom; |
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114 device->SetWindowTitle = WIN_SetWindowTitle; |
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115 device->SetWindowPosition = WIN_SetWindowPosition; |
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116 device->SetWindowSize = WIN_SetWindowSize; |
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117 device->ShowWindow = WIN_ShowWindow; |
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118 device->HideWindow = WIN_HideWindow; |
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119 device->RaiseWindow = WIN_RaiseWindow; |
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120 device->MaximizeWindow = WIN_MaximizeWindow; |
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121 device->MinimizeWindow = WIN_MinimizeWindow; |
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122 device->RestoreWindow = WIN_RestoreWindow; |
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123 device->SetWindowGrab = WIN_SetWindowGrab; |
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124 device->DestroyWindow = WIN_DestroyWindow; |
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125 device->GetWindowWMInfo = WIN_GetWindowWMInfo; |
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126 #ifdef SDL_VIDEO_OPENGL_WGL |
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127 device->GL_LoadLibrary = WIN_GL_LoadLibrary; |
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128 device->GL_GetProcAddress = WIN_GL_GetProcAddress; |
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129 device->GL_CreateContext = WIN_GL_CreateContext; |
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130 device->GL_MakeCurrent = WIN_GL_MakeCurrent; |
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131 device->GL_SetSwapInterval = WIN_GL_SetSwapInterval; |
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132 device->GL_GetSwapInterval = WIN_GL_GetSwapInterval; |
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133 device->GL_SwapWindow = WIN_GL_SwapWindow; |
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134 device->GL_DeleteContext = WIN_GL_DeleteContext; |
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135 #endif |
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136 |
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137 device->free = WIN_DeleteDevice; |
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138 |
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139 return device; |
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140 } |
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141 |
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142 VideoBootStrap WIN32_bootstrap = { |
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143 "win32", "SDL Win32/64 video driver", |
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144 WIN_Available, WIN_CreateDevice |
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145 }; |
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146 |
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147 |
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148 int |
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149 WIN_VideoInit(_THIS) |
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150 { |
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151 WIN_InitModes(_this); |
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152 |
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153 #if SDL_VIDEO_RENDER_D3D |
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154 D3D_AddRenderDriver(_this); |
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155 #endif |
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156 #if SDL_VIDEO_RENDER_GDI |
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157 GDI_AddRenderDriver(_this); |
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158 #endif |
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159 |
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160 WIN_InitKeyboard(_this); |
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161 WIN_InitMouse(_this); |
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162 |
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163 return 0; |
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164 } |
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165 |
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166 void |
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167 WIN_VideoQuit(_THIS) |
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168 { |
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169 WIN_QuitModes(_this); |
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170 WIN_QuitKeyboard(_this); |
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171 WIN_QuitMouse(_this); |
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172 } |
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173 |
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174 /* vim: set ts=4 sw=4 expandtab: */ |