Mercurial > sdl-ios-xcode
annotate include/SDL_keyboard.h @ 583:2c488b8f1a0c
Doh, this doesn't work on all automake versions.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 01 Feb 2003 19:01:26 +0000 |
parents | 9154ec9ca3d2 |
children | b8d311d90021 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Include file for SDL keyboard event handling */ | |
29 | |
30 #ifndef _SDL_keyboard_h | |
31 #define _SDL_keyboard_h | |
32 | |
33 #include "SDL_types.h" | |
34 #include "SDL_keysym.h" | |
35 | |
36 #include "begin_code.h" | |
37 /* Set up for C function definitions, even when using C++ */ | |
38 #ifdef __cplusplus | |
39 extern "C" { | |
40 #endif | |
41 | |
42 /* Keysym structure | |
43 - The scancode is hardware dependent, and should not be used by general | |
44 applications. If no hardware scancode is available, it will be 0. | |
45 | |
46 - The 'unicode' translated character is only available when character | |
47 translation is enabled by the SDL_EnableUNICODE() API. If non-zero, | |
48 this is a UNICODE character corresponding to the keypress. If the | |
49 high 9 bits of the character are 0, then this maps to the equivalent | |
50 ASCII character: | |
51 char ch; | |
52 if ( (keysym.unicode & 0xFF80) == 0 ) { | |
53 ch = keysym.unicode & 0x7F; | |
54 } else { | |
55 An international character.. | |
56 } | |
57 */ | |
58 typedef struct { | |
59 Uint8 scancode; /* hardware specific scancode */ | |
60 SDLKey sym; /* SDL virtual keysym */ | |
61 SDLMod mod; /* current key modifiers */ | |
62 Uint16 unicode; /* translated character */ | |
63 } SDL_keysym; | |
64 | |
65 /* This is the mask which refers to all hotkey bindings */ | |
66 #define SDL_ALL_HOTKEYS 0xFFFFFFFF | |
67 | |
68 /* Function prototypes */ | |
69 /* | |
70 * Enable/Disable UNICODE translation of keyboard input. | |
71 * This translation has some overhead, so translation defaults off. | |
72 * If 'enable' is 1, translation is enabled. | |
73 * If 'enable' is 0, translation is disabled. | |
74 * If 'enable' is -1, the translation state is not changed. | |
75 * It returns the previous state of keyboard translation. | |
76 */ | |
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77 extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable); |
0 | 78 |
79 /* | |
80 * Enable/Disable keyboard repeat. Keyboard repeat defaults to off. | |
81 * 'delay' is the initial delay in ms between the time when a key is | |
82 * pressed, and keyboard repeat begins. | |
83 * 'interval' is the time in ms between keyboard repeat events. | |
84 */ | |
85 #define SDL_DEFAULT_REPEAT_DELAY 500 | |
86 #define SDL_DEFAULT_REPEAT_INTERVAL 30 | |
87 /* | |
88 * If 'delay' is set to 0, keyboard repeat is disabled. | |
89 */ | |
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90 extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval); |
0 | 91 |
92 /* | |
93 * Get a snapshot of the current state of the keyboard. | |
94 * Returns an array of keystates, indexed by the SDLK_* syms. | |
95 * Used: | |
96 * Uint8 *keystate = SDL_GetKeyState(NULL); | |
97 * if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed. | |
98 */ | |
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99 extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys); |
0 | 100 |
101 /* | |
102 * Get the current key modifier state | |
103 */ | |
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104 extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void); |
0 | 105 |
106 /* | |
107 * Set the current key modifier state | |
108 * This does not change the keyboard state, only the key modifier flags. | |
109 */ | |
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110 extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate); |
0 | 111 |
112 /* | |
113 * Get the name of an SDL virtual keysym | |
114 */ | |
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115 extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key); |
0 | 116 |
117 | |
118 /* Ends C function definitions when using C++ */ | |
119 #ifdef __cplusplus | |
120 } | |
121 #endif | |
122 #include "close_code.h" | |
123 | |
124 #endif /* _SDL_keyboard_h */ |