annotate src/video/quartz/.cvsignore @ 1191:2bd4cec0de63

Seperate glX from HAVE_OPENGL, for platforms that have both an X server and a more official way to do OpenGL, explicitly check for glX on Mac OS X, and use SDL_LoadObject for platforms that have glX but don't have dlopen().
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 23 Nov 2005 11:46:36 +0000
parents 561c2d2f3505
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Sam Lantinga <slouken@lokigames.com>
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1 Makefile.in
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2 Makefile
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3 .libs
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4 *.o
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5 *.lo
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6 *.la