annotate src/video/dc/Makefile.am @ 1191:2bd4cec0de63

Seperate glX from HAVE_OPENGL, for platforms that have both an X server and a more official way to do OpenGL, explicitly check for glX on Mac OS X, and use SDL_LoadObject for platforms that have glX but don't have dlopen().
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 23 Nov 2005 11:46:36 +0000
parents dad72daf44b3
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dad72daf44b3 Added initial support for Dreamcast (thanks HERO!)
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1
dad72daf44b3 Added initial support for Dreamcast (thanks HERO!)
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2 ## Makefile.am for SDL using the Dreamcast video driver
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3
dad72daf44b3 Added initial support for Dreamcast (thanks HERO!)
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4 noinst_LTLIBRARIES = libvideo_dc.la
dad72daf44b3 Added initial support for Dreamcast (thanks HERO!)
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5 libvideo_dc_la_SOURCES = $(SRCS)
dad72daf44b3 Added initial support for Dreamcast (thanks HERO!)
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6
dad72daf44b3 Added initial support for Dreamcast (thanks HERO!)
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7 # The SDL Dreamcast video driver sources
dad72daf44b3 Added initial support for Dreamcast (thanks HERO!)
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8 SRCS = \
dad72daf44b3 Added initial support for Dreamcast (thanks HERO!)
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9 SDL_dcevents.c \
dad72daf44b3 Added initial support for Dreamcast (thanks HERO!)
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10 SDL_dcevents_c.h \
dad72daf44b3 Added initial support for Dreamcast (thanks HERO!)
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11 SDL_dcmouse.c \
dad72daf44b3 Added initial support for Dreamcast (thanks HERO!)
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12 SDL_dcmouse_c.h \
dad72daf44b3 Added initial support for Dreamcast (thanks HERO!)
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13 SDL_dcvideo.c \
dad72daf44b3 Added initial support for Dreamcast (thanks HERO!)
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14 SDL_dcvideo.h